道歉,如果在其他地方得到解答,但我相信我的问题是非常具体的,我没有丝毫的线索,根据过去的python经验,为什么这段代码会返回错误:
IndexOutOfRangeException: Array index is out of range.
(wrapper stelemref) object:stelemref (object,intptr,object)
MissionGen.Start () (at Assets/Scripts/MissionGen.cs:59)
我目前正在Unity引擎中学习C#,并创建了一个小型实验脚本,旨在使用OOP生成任务,从阵列中选择目标名称 - 但显然,我不知道为什么会赢得这个'工作。我相信python中的等效错误只发生在我试图引用不存在的数组元素时。虽然这也可能就是这种情况,但由于编写代码的方式,我不明白为什么。无论如何,这是完整的脚本!:
// Simple mission generation script, using arrays and object orientated programming. Designed to be
// upgraded at a later date.
using UnityEngine;
using System.Collections;
// Mission generation template
public class MissionGen : MonoBehaviour {
public string[] t_list_t = new string[] {"Dave", "Johnson", "Hadaki", "Tim", "Timothy", "Chris Roberts"};
public string[] t_list_c_col = new string[] {"Blue", "Yellow", "Green", "Black", "Orange", "Purple"};
public string[] t_list_h_col = new string[] {"Black", "Green", "Orange", "Blue", "Red", "Brown"};
public class MissionTemplate {
// Mission properties
public int id;
public string t_name;
public string t_coat;
public string t_hat;
public string type;
public int reward1;
public string reward2;
// A method, for displaying the attributes of an individual mission.
public void ShowMission () {
print ("MISSION ID: " + id);
print ("TARGET NAME: " + t_name);
print ("TARGET COAT COLOUR: " + t_coat);
print ("TARGET HAT COLOUR: " + t_hat);
print ("MISSION TYPE: " + type);
print ("REWARD 1 (Money): " + reward1);
print ("REWARD 2 (Item): " + reward2);
}
}
// Mission array generation. Change the array range to generate more missions for use in the game.
void Start() {
// Change this variable to decide how many missions to generate:
int gen = 50;
// Change the above variable to designate the number of missions to generate.
MissionTemplate[] MISSION = new MissionTemplate[gen];
for (int i = 1; i <= gen; i++)
{
int t_pick = Random.Range (0,5);
int t_coat_col = Random.Range (0,5);
int t_hat_col = Random.Range (0,5);
MISSION[i] = new MissionTemplate();
MISSION[i].id = i;
MISSION[i].t_name = t_list_t[t_pick];
MISSION[i].t_coat = t_list_c_col[t_coat_col];
MISSION[i].t_hat = t_list_h_col[t_hat_col];
MISSION[i].type = "Assassination";
MISSION[i].reward1 = 0;
MISSION[i].reward2 = "";
}
for (int i = 1; i <= gen; i++)
{
MISSION[i].ShowMission();
}
}
}
作为细分,我相信以下代码之间会出现问题:
for (int i = 1; i <= gen; i++)
{
int t_pick = Random.Range (0,5);
int t_coat_col = Random.Range (0,5);
int t_hat_col = Random.Range (0,5);
MISSION[i] = new MissionTemplate();
MISSION[i].id = i;
MISSION[i].t_name = t_list_t[t_pick];
MISSION[i].t_coat = t_list_c_col[t_coat_col];
MISSION[i].t_hat = t_list_h_col[t_hat_col];
MISSION[i].type = "Assassination";
MISSION[i].reward1 = 0;
MISSION[i].reward2 = "";
}
for (int i = 1; i <= gen; i++)
{
MISSION[i].ShowMission();
}
}
}
和
public class MissionGen : MonoBehaviour {
public string[] t_list_t = new string[] {"Dave", "Johnson", "Hadaki", "Tim", "Timothy", "Chris Roberts"};
public string[] t_list_c_col = new string[] {"Blue", "Yellow", "Green", "Black", "Orange", "Purple"};
public string[] t_list_h_col = new string[] {"Black", "Green", "Orange", "Blue", "Red", "Brown"};
非常感谢任何帮助!
谢谢,
答案 0 :(得分:3)
这是问题所在:
MissionTemplate[] MISSION = new MissionTemplate[gen];
for (int i = 1; i <= gen; i++)
{
...
MISSION[i] = new MissionTemplate();
除了违反正常的命名约定外,C#中的数组都是基于0的 - 例如,长度为5的数组的有效索引是0,1,2,3和4.
所以你的for
循环应该是:
for (int i = 0; i < gen; i++)
或更“明显正确”(IMO):
for (int i = 0; i < MISSION.Length; i++)
这使得任何阅读代码的人都明白你在MISSION
数组的范围内,而没有阅读数组创建语句。