好的,如果我有以下旋转然后选中的形状,你会看到它们的边界框:
我正在尝试编写一些代码来相互对齐对象。所以我想让每个对象都包含#34;
我知道getBoundingRect
但是,对于上述形状,这给了我以下内容:
因此,这些盒子对我没用。是否有一种标准方法可以获得我称之为"包含框"各种形状?例如,我希望能够将以下方框返回给我:
因此,对于任何给定的形状,我希望能够获得红色边界矩形(没有旋转)。
显然,我可以在fabricJS中为每个可能的形状编写一个例程,但我宁愿不重新发明轮子!有什么想法吗?
编辑这是一个显示当前边界框(红色)的交互式代码段:
$(function ()
{
canvas = new fabric.Canvas('c');
canvas.add(new fabric.Triangle({
left: 50,
top: 50,
fill: '#FF0000',
width: 50,
height: 50,
angle : 30
}));
canvas.add(new fabric.Circle({
left: 250,
top: 50,
fill: '#00ff00',
radius: 50,
angle : 30
}));
canvas.add(new fabric.Polygon([
{x: 185, y: 0},
{x: 250, y: 100},
{x: 385, y: 170},
{x: 0, y: 245} ], {
left: 450,
top: 50,
fill: '#0000ff',
angle : 30
}));
canvas.on("after:render", function(opt)
{
canvas.contextContainer.strokeStyle = '#FF0000';
canvas.forEachObject(function(obj)
{
var bound = obj.getBoundingRect();
canvas.contextContainer.strokeRect(
bound.left + 0.5,
bound.top + 0.5,
bound.width,
bound.height
);
});
});
canvas.renderAll();
});

<script src="//cdnjs.cloudflare.com/ajax/libs/fabric.js/1.7.6/fabric.js"></script>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<canvas id="c" width="800" height="600"></canvas><br/>
&#13;
答案 0 :(得分:2)
因此getBoundingBox是fabricjs的Object类的方法。 没有什么可以阻止你为你能想到的每种形状重写这种方法。
我将从圆形和三角形开始,我会让你想象多边形。当形状是路径或将圆形缩放为椭圆时,它变得越来越难。
圈子是最难的。 我为所有象限采样了30,60,90度的圆圈。仍然不完美。您可能需要增加采样或找到更好的公式(可能每15度采样一次)。
Triangle更容易,因为它有3个兴趣点。
多边形来自三角形,这里没什么难的。
fabric.Circle.prototype.getBoundingRect = function() {
var matrix = this.calcTransformMatrix();
var points = [{x:-this.width/2, y:0}, {x:this.width/2, y:0}, {x:0, y: -this.height/2}, {x: 0, y: this.height/2}, {x: 0, y: -this.height/2}, {x: 0.433 * this.width, y: this.height/4}, {x: -0.433 * this.width, y: this.height/4}, {y: 0.433 * this.height, x: this.width/4}, {y: -0.433 * this.height, x: this.width/4}, {y: -0.433 * this.height, x: -this.width/4}, {y: 0.433 * this.height, x: -this.width/4}, {x: 0.433 * this.width, y: -this.height/4}, {x: -0.433 * this.width, y: -this.height/4}];
points = points.map(function(p) {
return fabric.util.transformPoint(p, matrix);
});
return fabric.util.makeBoundingBoxFromPoints(points);
}
fabric.Triangle.prototype.getBoundingRect = function() {
var matrix = this.calcTransformMatrix();
var points = [{x:-this.width/2, y:this.height/2}, {x:this.width/2, y:this.height/2}, {x:0, y: -this.height/2}, {x: 0, y: 0}];
points = points.map(function(p) {
return fabric.util.transformPoint(p, matrix);
});
return fabric.util.makeBoundingBoxFromPoints(points);
}
fabric.Polygon.prototype.getBoundingRect = function() {
var matrix = this.calcTransformMatrix();
var points = this.points;
var offsetX = this.pathOffset.x;
var offsetY = this.pathOffset.y;
points = points.map(function(p) {
return fabric.util.transformPoint({x: p.x - offsetX , y: p.y -
offsetY}, matrix);
});
return fabric.util.makeBoundingBoxFromPoints(points);
}
$(function ()
{
fabric.util.makeBoundingBoxFromPoints = function(points) {
var minX = fabric.util.array.min(points, 'x'),
maxX = fabric.util.array.max(points, 'x'),
width = Math.abs(minX - maxX),
minY = fabric.util.array.min(points, 'y'),
maxY = fabric.util.array.max(points, 'y'),
height = Math.abs(minY - maxY);
return {
left: minX,
top: minY,
width: width,
height: height
};
};
fabric.Circle.prototype.getBoundingRect = function() {
var matrix = this.calcTransformMatrix();
var points = [{x:-this.width/2, y:0}, {x:this.width/2, y:0}, {x:0, y: -this.height/2}, {x: 0, y: this.height/2}, {x: 0, y: -this.height/2}, {x: 0.433 * this.width, y: this.height/4}, {x: -0.433 * this.width, y: this.height/4}, {y: 0.433 * this.height, x: this.width/4}, {y: -0.433 * this.height, x: this.width/4}, {y: -0.433 * this.height, x: -this.width/4}, {y: 0.433 * this.height, x: -this.width/4}, {x: 0.433 * this.width, y: -this.height/4}, {x: -0.433 * this.width, y: -this.height/4}];
points = points.map(function(p) {
return fabric.util.transformPoint(p, matrix);
});
return fabric.util.makeBoundingBoxFromPoints(points);
}
fabric.Triangle.prototype.getBoundingRect = function() {
var matrix = this.calcTransformMatrix();
var points = [{x:-this.width/2, y:this.height/2}, {x:this.width/2, y:this.height/2}, {x:0, y: -this.height/2}, {x: 0, y: 0}];
points = points.map(function(p) {
return fabric.util.transformPoint(p, matrix);
});
return fabric.util.makeBoundingBoxFromPoints(points);
}
fabric.Polygon.prototype.getBoundingRect = function() {
var matrix = this.calcTransformMatrix();
var points = this.points;
var offsetX = this.pathOffset.x;
var offsetY = this.pathOffset.y;
points = points.map(function(p) {
return fabric.util.transformPoint({x: p.x - offsetX , y: p.y -
offsetY}, matrix);
});
return fabric.util.makeBoundingBoxFromPoints(points);
}
canvas = new fabric.Canvas('c');
canvas.add(new fabric.Triangle({
left: 50,
top: 50,
fill: '#FF0000',
width: 50,
height: 50,
angle : 30
}));
canvas.add(new fabric.Circle({
left: 250,
top: 50,
fill: '#00ff00',
radius: 50,
angle : 30
}));
canvas.add(new fabric.Polygon([
{x: 185, y: 0},
{x: 250, y: 100},
{x: 385, y: 170},
{x: 0, y: 245} ], {
left: 450,
top: 50,
fill: '#0000ff',
angle : 30
}));
canvas.on("after:render", function(opt)
{
canvas.contextContainer.strokeStyle = '#FF0000';
canvas.forEachObject(function(obj)
{
var bound = obj.getBoundingRect();
if(bound)
{
canvas.contextContainer.strokeRect(
bound.left + 0.5,
bound.top + 0.5,
bound.width,
bound.height
);
}
});
});
canvas.renderAll();
});
<script src="//cdnjs.cloudflare.com/ajax/libs/fabric.js/1.7.6/fabric.js"></script>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<canvas id="c" width="800" height="600"></canvas><br/>
答案 1 :(得分:1)
我遇到了同样的问题,并且找到了解决方法。我从活动对象创建了一个临时SVG,并将其放置在视口之外。然后,我使用本地getBBox()函数测量了实际的边界框。
更新
显然,以上解决方案仅在Firefox(76)中有效,因此我想出了另一种解决方案。由于找不到合适的本机函数来获取形状的真实边界框,因此我决定扫描像素并从中检索边界。
小提琴: https://jsfiddle.net/divpusher/2m7c61gw/118/
工作方式:
下面的演示
// ---------------------------
// the magic
var tempCanv, ctx, w, h;
function getImageData(dataUrl) {
// we need to use a temp canvas to get imagedata
if (tempCanv == null) {
tempCanv = document.createElement('canvas');
tempCanv.style.border = '1px solid blue';
tempCanv.style.visibility = 'hidden';
ctx = tempCanv.getContext('2d');
document.body.appendChild(tempCanv);
}
return new Promise(function(resolve, reject) {
if (dataUrl == null) return reject();
var image = new Image();
image.addEventListener('load', function() {
w = image.width;
h = image.height;
tempCanv.width = w;
tempCanv.height = h;
ctx.drawImage(image, 0, 0, w, h);
var imageData = ctx.getImageData(0, 0, w, h).data.buffer;
resolve(imageData, false);
});
image.src = dataUrl;
});
}
function scanPixels(imageData) {
var data = new Uint32Array(imageData),
len = data.length,
x, y, y1, y2, x1 = w, x2 = 0;
// y1
for(y = 0; y < h; y++) {
for(x = 0; x < w; x++) {
if (data[y * w + x] & 0xff000000) {
y1 = y;
y = h;
break;
}
}
}
// y2
for(y = h - 1; y > y1; y--) {
for(x = 0; x < w; x++) {
if (data[y * w + x] & 0xff000000) {
y2 = y;
y = 0;
break;
}
}
}
// x1
for(y = y1; y < y2; y++) {
for(x = 0; x < w; x++) {
if (x < x1 && data[y * w + x] & 0xff000000) {
x1 = x;
break;
}
}
}
// x2
for(y = y1; y < y2; y++) {
for(x = w - 1; x > x1; x--) {
if (x > x2 && data[y * w + x] & 0xff000000) {
x2 = x;
break;
}
}
}
return {
x1: x1,
x2: x2,
y1: y1,
y2: y2
}
}
// ---------------------------
// align buttons
function alignLeft(){
var obj = canvas.getActiveObject();
obj.set('left', 0);
obj.setCoords();
canvas.renderAll();
}
function alignLeftbyBoundRect(){
var obj = canvas.getActiveObject();
var bound = obj.getBoundingRect();
obj.set('left', (obj.left - bound.left));
obj.setCoords();
canvas.renderAll();
}
function alignRealLeft(){
var obj = canvas.getActiveObject();
getImageData(obj.toDataURL())
.then(function(data) {
var bound = obj.getBoundingRect();
var realBound = scanPixels(data);
obj.set('left', (obj.left - bound.left - realBound.x1));
obj.setCoords();
canvas.renderAll();
});
}
// ---------------------------
// set up canvas
var canvas = new fabric.Canvas('c');
var path = new fabric.Path('M 0 0 L 150 50 L 120 150 z');
path.set({
left: 170,
top: 30,
fill: 'rgba(0, 128, 0, 0.5)',
stroke: '#000',
strokeWidth: 4,
strokeLineCap: 'square',
angle: 65
});
canvas.add(path);
canvas.setActiveObject(path);
var circle = new fabric.Circle({
left: 370,
top: 30,
radius: 45,
fill: 'blue',
scaleX: 1.5,
angle: 30
});
canvas.add(circle);
canvas.forEachObject(function(obj) {
var setCoords = obj.setCoords.bind(obj);
obj.on({
moving: setCoords,
scaling: setCoords,
rotating: setCoords
});
});
canvas.on('after:render', function() {
canvas.contextContainer.strokeStyle = 'red';
canvas.forEachObject(function(obj) {
getImageData(obj.toDataURL())
.then(function(data) {
var boundRect = obj.getBoundingRect();
var realBound = scanPixels(data);
canvas.contextContainer.strokeRect(
boundRect.left + realBound.x1,
boundRect.top + realBound.y1,
realBound.x2 - realBound.x1,
realBound.y2 - realBound.y1
);
});
});
});
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/3.6.3/fabric.min.js"></script>
<p> </p>
<button onclick="alignLeft()">align left (default)</button>
<button onclick="alignLeftbyBoundRect()">align left (by bounding rect)</button>
<button onclick="alignRealLeft()">align REAL left (by pixel)</button>
<p></p>
<canvas id="c" width="600" height="250" style="border: 1px solid rgb(204, 204, 204); touch-action: none; user-select: none;" class="lower-canvas"></canvas>
<p></p>