我正在尝试在画布上绘制方格。数组填充顶点。但页面仍然是空白的。似乎没有错误。谢谢
var canvas;
var gl;
var grid = [];
var maxNumTriangles = 200;
var maxNumVertices = 3 * maxNumTriangles;
var index = 0;
window.onload = function init() {
canvas = document.getElementById("gl-canvas");
gl = WebGLUtils.setupWebGL(canvas);
if (!gl) { alert("WebGL isn't available"); }
canvas.addEventListener("mousedown", function (event) {
gl.bindBuffer(gl.ARRAY_BUFFER, vBuffer);
gridarray();
document.write(grid[0]);
gl.bufferSubData(gl.ARRAY_BUFFER, 8 * index, flatten(grid));
});
gl.viewport(0, 0, canvas.width, canvas.height);
gl.clearColor(1.0, 1.0, 1.0, 1.0);
var program = initShaders(gl, "vertex-shader", "fragment-shader");
gl.useProgram(program);
var vBuffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, vBuffer);
gl.bufferData(gl.ARRAY_BUFFER, 8 * maxNumVertices, gl.STATIC_DRAW);
var vPosition = gl.getAttribLocation(program, "vPosition");
gl.vertexAttribPointer(vPosition, 2, gl.FLOAT, false, 0, 0);
gl.enableVertexAttribArray(vPosition);
var cBuffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, cBuffer);
//gl.bufferData(gl.ARRAY_BUFFER, 16 * maxNumVertices, gl.STATIC_DRAW);
render();
}
function gridarray() {
p = 10;
for (var x = 0; x <= 500; x += 40) {
var g = new Float32Array([0.5 + x + p, p]);
var g1 = new Float32Array([0.5 + x + p, 500 + p]);
grid.push(g);
grid.push(g1);
}
for (var x = 0; x <= 500; x += 40) {
var g = new Float32Array([p, 0.5 + x + p]);
var g1 = new Float32Array([500 + p, 0.5 + x + p]);
grid.push(g);
grid.push(g1);
}
}
function render() {
gl.clear(gl.COLOR_BUFFER_BIT);
gl.drawArrays(gl.LINES, 0, 20);
window.requestAnimFrame(render);
}
Fragment and Vertex shader
属性vec4 vPosition; 空虚 主要() { gl_Position = vPosition; }
void main()
{
gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
}
答案 0 :(得分:0)
你应该发布可执行代码。如果没有看到其余的代码,很难说出错了什么。
我的头脑中
flatten返回什么?
我知道没有flatten
采用Float32Array
和Float32Array
数组
并返回node
,但我想你的确是吗?
看起来你正在以像素坐标传递但是 WebGL requires clip space coordinates