我正在尝试制作吃苹果的经典蛇游戏,但我对这些动作有问题。蛇能够对角线移动。例如,当蛇向右移动并且我点击向上箭头键时,它将对角线而不是直线向上y坐标。我该如何解决这个问题?谢谢。
Game.java
public class Game extends Canvas implements Runnable, KeyListener {
public static int width = 300;
public static int height = width / 16 * 9;
public static int scale = 3;
private Thread thread;
private JFrame frame;
private Snake snake;
private boolean running = false;
public Game(){
Dimension size = new Dimension(width * scale, height * scale);
setPreferredSize(size);
setFocusable(true);
setFocusTraversalKeysEnabled(false);
addKeyListener(this);
frame = new JFrame();
snake = new Snake(200, 200);
}
public synchronized void start(){
running = true;
thread = new Thread(this, "Display");
thread.start();
}
public synchronized void stop(){
running = false;
try{
thread.join();
}catch (InterruptedException e){
e.printStackTrace();
}
}
@Override
public void run(){
while (running){
update();
render();
}
}
public void update(){
}
public void render(){
BufferStrategy bs = getBufferStrategy();
if(bs == null){
createBufferStrategy(3);
return;
}
Graphics g = bs.getDrawGraphics();
g.setColor(Color.black);
g.fillRect(0, 0, getWidth(), getHeight());
snake.draw(g);
g.dispose();
bs.show();
}
@Override
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
if (key == KeyEvent.VK_W) {
snake.setYD(-1);
}
if(key == KeyEvent.VK_S){
snake.setYD(1);
}
if(key == KeyEvent.VK_A){
snake.setXD(-1);
}
if(key == KeyEvent.VK_D){
snake.setXD(1);
}
}
@Override
public void keyReleased(KeyEvent e) {
}
@Override
public void keyTyped(KeyEvent e) {
// TODO Auto-generated method stub
}
public static void main (String[] args){
Game game = new Game();
game.frame.setResizable(false);
game.frame.setTitle("Snake");
game.frame.add(game);
game.frame.pack();
game.frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
game.frame.setLocationRelativeTo(null);
game.frame.setVisible(true);
game.start();
}
}
Entity.java
public abstract class Entity {
protected int x, y;
public Entity(int x, int y){
this.x = x;
this.y = y;
}
public void draw(Graphics g){
}
public int getX() {return x;}
public int getY() {return y;}
}
Snake.java
public class Snake extends Entity {
private int xDirection, yDirection;
public Snake(int x, int y) {
super(x, y);
}
public void draw(Graphics g){
move();
g.setColor(Color.blue);
g.fillRect(x, y, 15, 15);
}
public void move(){
x += xDirection;
y += yDirection;
}
public void setXD(int value){
xDirection = value;
}
public void setYD(int value){
yDirection = value;
}
答案 0 :(得分:1)
你需要阻止蛇在另一个轴上移动。这应该可以解决问题。
if (key == KeyEvent.VK_W) {
snake.setYD(-1);
snake.setXD(0);
}
if(key == KeyEvent.VK_S){
snake.setYD(1);
snake.setXD(0);
}
if(key == KeyEvent.VK_A){
snake.setXD(-1);
snake.setYD(0);
}
if(key == KeyEvent.VK_D){
snake.setXD(1);
snake.setYD(0);
}
答案 1 :(得分:1)
您将坐标设置为1和-1,但是您从未将其设置为0.因此,如果您将y设置为1,则将x设置为1,那么它将是对角线移动(1,1)。如果您不想移动对角线,则在将x设置为1或-1时应将y设置为零。
所以
CREATE DEFINER=`root`@`localhost` PROCEDURE `Proc_selectvideo`(IN `type` VARCHAR(500), IN `id` VARCHAR(500))
select * from tbl_news,tbl_video where tbl_news.nid = tbl_video.cid and tbl_news.ntype=type and id
在此之后你只能直接移动。 (可能它不是最美丽的解决方案,但这是你的问题的答案)