我正在关注this code以获取视频中的所有帧。在这个链接中,他试图在特定时间获得一个框架。但我需要得到所有帧。这是我的代码......
var mutableVideoURL = NSURL()
var videoFrames = [UIImage]()
let asset : AVAsset = AVAsset(url: self.mutableVideoURL as URL)
let mutableVideoDuration = CMTimeGetSeconds(asset.duration)
print("-----Mutable video duration = \(mutableVideoDuration)")
let mutableVideoDurationIntValue = Int(mutableVideoDuration)
print("-----Int value of mutable video duration = \(mutableVideoDurationIntValue)")
for index in 0..<mutableVideoDurationIntValue {
self.generateFrames(url: self.mutableVideoURL, fromTime: Float64(index))
}
func generateFrames(url : NSURL, fromTime:Float64) {
let asset: AVAsset = AVAsset(url: url as URL)
let assetImgGenerate : AVAssetImageGenerator = AVAssetImageGenerator(asset: asset)
assetImgGenerate.appliesPreferredTrackTransform = true
let time : CMTime = CMTimeMakeWithSeconds(fromTime, 600)
var img: CGImage?
do {
img = try assetImgGenerate.copyCGImage(at:time, actualTime: nil)
} catch {
}
if img != nil {
let frameImg: UIImage = UIImage(cgImage: img!)
UIImageWriteToSavedPhotosAlbum(frameImg, nil, nil, nil)//I saved here to check
videoFrames.append(frameImg)
print("-----Array of video frames *** \(videoFrames)")
} else {
print("error !!!")
}
}
我用2个视频测试了这段代码(视频的长度是5秒和3.45分钟)。此代码与小持续时间(视频长度:5秒)和长持续时间(视频长度:3.45分钟)完美配合,NSLog显示来自调试器的消息:由于内存问题而终止 任何帮助将不胜感激。
答案 0 :(得分:10)
生成超过1帧时,Apple建议使用以下方法: generateCGImagesAsynchronously(forTimes:completionHandler:)
但是,如果您更愿意遵循当前的方法,可以采取一些改进来减少内存使用:
AVAsset
和AVAssetImageGenerator
,您只需将它们实例化一次并将其发送到方法generateFrames
。删除行
UIImageWriteToSavedPhotosAlbum(frameImg, nil, nil, nil)//I saved here to check
因为您要保存照片中的每一帧 专辑,需要额外的记忆。
最终结果可能如下所示:
var videoFrames:[UIImage] = [UIImage]
let asset:AVAsset = AVAsset(url:self.mutableVideoURL as URL)
let assetImgGenerate:AVAssetImageGenerator = AVAssetImageGenerator(asset:asset)
assetImgGenerate.appliesPreferredTrackTransform = true
let duration:Float64 = CMTimeGetSeconds(asset.duration)
let durationInt:Int = Int(mutableVideoDuration)
for index:Int in 0 ..< durationInt
{
generateFrames(
assetImgGenerate:assetImgGenerate,
fromTime:Float64(index))
}
func generateFrames(
assetImgGenerate:AVAssetImageGenerator,
fromTime:Float64)
{
let time:CMTime = CMTimeMakeWithSeconds(fromTime, 600)
let cgImage:CGImage?
do
{
cgImage = try assetImgGenerate.copyCGImage(at:time, actualTime:nil)
}
catch
{
cgImage = nil
}
guard
let img:CGImage = cgImage
else
{
continue
}
let frameImg:UIImage = UIImage(cgImage:img)
videoFrames.append(frameImg)
}
Swift 4.2的更新
var videoUrl:URL // use your own url
var frames:[UIImage]
private var generator:AVAssetImageGenerator!
func getAllFrames() {
let asset:AVAsset = AVAsset(url:self.videoUrl)
let duration:Float64 = CMTimeGetSeconds(asset.duration)
self.generator = AVAssetImageGenerator(asset:asset)
self.generator.appliesPreferredTrackTransform = true
self.frames = []
for index:Int in 0 ..< Int(duration) {
self.getFrame(fromTime:Float64(index))
}
self.generator = nil
}
private func getFrame(fromTime:Float64) {
let time:CMTime = CMTimeMakeWithSeconds(fromTime, preferredTimescale:600)
let image:CGImage
do {
try image = self.generator.copyCGImage(at:time, actualTime:nil)
} catch {
return
}
self.frames.append(UIImage(cgImage:image))
}