我创造了这个游戏,它给你一个时间限制,尽可能多地杀死目标。以下是暂停和取消暂停游戏的代码部分。我遇到的问题是,当我暂停游戏时,设置时间限制的计时器仍在计算中。我如何让它停下来?
paused = False
def button(msg, msg_two, x, y, w, h, i, a, fontsize, action=None):
global paused
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
if (x < mouse[0] < (x+450)) and (y < mouse[1]<(y+100)):
pygame.draw.rect(gameDisplay, a, [x, y, w, h])
largeText = pygame.font.Font('freesansbold.ttf',fontsize)
TextSurf, TextRect = text_objects(msg, largeText, green)
TextRect.center = ((x+(w/2)),(y+(h/2)))
gameDisplay.blit(TextSurf, TextRect)
if click[0] == 1 and action != None:
if action == "play":
gameloop()
elif action == "quit":
game_quit()
elif action == "pause":
paused = True
pause()
elif action == "unpause":
unpause()
else:
pygame.draw.rect(gameDisplay, i, [x, y, w, h])
largeText = pygame.font.Font('freesansbold.ttf',fontsize)
TextSurf, TextRect = text_objects(msg_two, largeText, green)
TextRect.center = ((x+(w/2)),(y+(h/2)))
gameDisplay.blit(TextSurf, TextRect)
def game_quit():
pygame.quit()
quit()
def unpause():
global paused
paused = False
def pause():
pygame.mouse.set_visible(1)
button_x = (display_width/4)-150
button_y = display_height/1.5
button_width = 450
button_height = 100
while paused:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
gameDisplay.fill(white)
largeText = pygame.font.Font('freesansbold.ttf',72)
TextSurf, TextRect = text_objects('paused', largeText, red)
TextRect.center = ((display_width/2),(display_height/3))
gameDisplay.blit(TextSurf, TextRect)
mouse = pygame.mouse.get_pos()
button("let's go", "carry on", button_x, button_y, button_width, button_height, blue, light_blue, 70, "unpause")
button("Bye then :(", "Leaving?", button_x+600, button_y, button_width, button_height, red, light_red, 70, "quit")
pygame.display.update()
clock.tick(15)
def gameloop():
gameExit = False
start = time.time()
elapsed = 0
while not gameExit and elapsed < 30:
button("Stop", "Stop", 1550, 0, 50, 50, red, light_red, 15, "pause")
elapsed = time.time() - start - (enemy_kills/2)
gameloop()
def game_intro():
pygame.mouse.set_visible(1)
button_x = (display_width/4)-150
button_y = display_height/1.5
button_width = 450
button_height = 100
intro = True
while intro:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
gameDisplay.fill(white)
largeText = pygame.font.Font('freesansbold.ttf',72)
TextSurf, TextRect = text_objects('Shoot Hitler and not trump', largeText, red)
TextRect.center = ((display_width/2),(display_height/3))
gameDisplay.blit(TextSurf, TextRect)
mouse = pygame.mouse.get_pos()
button("let's go", "wanna play?", button_x, button_y, button_width, button_height, blue, light_blue, 70, "play")
button("Bye then :(", "wanna quit?", button_x+600, button_y, button_width, button_height, red, light_red, 70, "quit")
pygame.display.update()
clock.tick(15)
game_intro()
如果我错过了代码的重要部分,我很抱歉。如果我有
通知我答案 0 :(得分:0)
这个程序还有其他一些奇怪的东西让你很难理解它,无法给你一个正确的答案。
例如,您在gameloop()
函数末尾回调gameloop
这一事实 - 它会创建一个不应该递归的递归调用。
无论如何,你应该将大部分这些函数移到一个类中 - 这样一些状态变量如paused
可以成为该类的一个属性。该课程的实例意味着玩游戏。
在这种情况下,您的“start”变量也将成为一个属性,以便可以在unpause
方法中对其进行修改。
然后,您可以计算暂停时间的数量,并将该金额添加到“开始”刻度计数。
或者您可以将start
设为全局变量并继续使用当前模式。由于我没有重新组织你的所有代码只是为了回答这个问题,所以要保持或多或少的东西要求你这样做:
def gameloop():
global start
...
def pause():
global pause_start
pause_start = time.time()
...
def unpause():
global start, pause_start
pause_duration = time.time() - pause_start
start += pause_duration
...