我正在尝试编写一个游戏而且我对此动画有点困惑。我有一个在我的屏幕上水平动画的球。这是代码:
CABasicAnimation *horizontalBallAnimation = [CABasicAnimation animationWithKeyPath:@"position"];
[horizontalBallAnimation setFromValue:[NSValue valueWithCGPoint:CGPointMake(50.0, 300.0 )]];
[horizontalBallAnimation setToValue:[NSValue valueWithCGPoint:CGPointMake(220.0, 300.0 )]];
horizontalBallAnimation.delegate = self;
horizontalBallAnimation.repeatCount = 1e100f;
//horizontalBallAnimation.autoreverses = YES;
horizontalBallAnimation.duration = 2.0;
[gameBallLayer addAnimation:horizontalBallAnimation forKey:@"horizontalBallAnimation"];
这很有效。然而我的问题是,当我停止动画时 - 只需点击屏幕 - 球就可以到达正确的位置;
[gameLogic ballGameObject].x = [[[gameBallLayer presentationLayer] valueForKeyPath:@"position.x"] doubleValue];
[gameLogic ballGameObject].y = [[[gameBallLayer presentationLayer] valueForKeyPath:@"position.y"] doubleValue];
首先动画为horizontalBallAnimation的“ToValue”。然后,它将转到gameObject设置的正确值。有人可以帮我这个吗?
答案 0 :(得分:0)
您需要做的是将目标位置设置为禁用操作的CATransaction
。例如:
//--------------------------------------------------------------------------------------------------
#pragma mark - CAAnimation Delegate Methods
//--------------------------------------------------------------------------------------------------
- (void)animationDidStart:(CAAnimation *)theAnimation
{
[CATransaction begin];
[CATransaction setValue:(id)kCFBooleanTrue
forKey:kCATransactionDisableActions];
// Set the layer's target position here.
[CATransaction commit];
}