我正在练习在面板中画一个球并在球被拖动时显示球的坐标。
这是我第一次练习绘画练习(?)
这是我的代码。
import java.awt.*;
import java.awt.event.*;
public class MovingBall extends Frame {
Panel ballPanel = new Panel();
Label ballLabel = new Label();
Panel coordinatePanel = new Panel();
Label coordinateLabel = new Label();
int x0=0,y0 =0, x=20,y=30;
int nowX, nowY;
Label nowXcoordinateLabel = new Label("Now X :"+nowX);
Label nowYcoordinateLabel = new Label("Now Y :"+nowY);
MovingBall(){
setLayout(new GridLayout(1,1));
ballPanel.add(ballLabel); coordinatePanel.add(coordinateLabel);
add(ballPanel);
add(coordinatePanel);
ballPanel.setBackground(Color.white);
coordinatePanel.setBackground(Color.LIGHT_GRAY);
nowXcoordinateLabel.setBackground(Color.WHITE);
nowYcoordinateLabel.setBackground(Color.WHITE);
coordinatePanel.add(nowXcoordinateLabel);
coordinatePanel.add(nowYcoordinateLabel);
setVisible(true);
setSize(400,400);
MouseMotionListener ml = new MouseMotionAdapter(){
public void mouseDragged(MouseEvent e){
Point p = new Point();
nowX = (int) p.getX();
nowY = (int) p.getY();
}
};
addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent we) {
dispose();
}
}
);
}
public void paintComponent(Graphics2D gg){
// super.paintComponents(gg);
ballPanel.paintComponents(gg);
gg.setColor(Color.BLUE);
gg.fillOval(x0, y0, 10, 10);
}
public static void main(String[]arg){
MovingBall mb = new MovingBall();
}
}
我有两个问题
fillOval
和paintComponent
来绘制并展示一个球,但我在屏幕上看不到。为什么?mouseDragged
移动球,请知道如何移动球?我需要一些线程吗? 答案 0 :(得分:1)
让我们从
开始Frame
没有paintComponent
方法,因此没有任何内容可以调用它。0x0
会在框架的边框下绘制圆圈,所以你不会看到它Point
获取MouseEvent
,而不是从您创建的新Point
对象获取由此,您应该将绘画和鼠标拖动管理的功能移动到它自己的类。这为您提供了两件事,第一,您可以绘制的表面,以及框架边框中包含的表面,鼠标事件将自动转换为面板上下文(0x0
将是左上角小组)
这提出了有关如何更新标签的问题。好吧,您可以从AWT API中获取一个叶子,并使用简单的观察者模式在更改坐标时生成事件,例如
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.FlowLayout;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Label;
import java.awt.Panel;
import java.awt.Point;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionAdapter;
import java.awt.event.MouseMotionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.util.ArrayList;
import java.util.EventObject;
import java.util.List;
public class MovingBall extends Frame {
BallPane ballPanel = new BallPane();
Label ballLabel = new Label();
int x0 = 0, y0 = 0, x = 20, y = 30;
int nowX, nowY;
Label nowXcoordinateLabel = new Label("Now X :" + nowX);
Label nowYcoordinateLabel = new Label("Now Y :" + nowY);
MovingBall() {
setLayout(new BorderLayout());
ballPanel.add(ballLabel);
add(ballPanel);
ballPanel.setBackground(Color.white);
nowXcoordinateLabel.setBackground(Color.WHITE);
nowYcoordinateLabel.setBackground(Color.WHITE);
setVisible(true);
setSize(400, 400);
addWindowListener(new WindowAdapter() {
@Override
public void windowClosed(WindowEvent e) {
dispose();
}
});
Panel coordinates = new Panel(new FlowLayout());
coordinates.add(nowXcoordinateLabel);
coordinates.add(nowYcoordinateLabel);
coordinates.setBackground(Color.LIGHT_GRAY);
add(coordinates, BorderLayout.SOUTH);
ballPanel.addCoordinateListene(new CoordinateListener() {
@Override
public void coordinatesChanged(CoordinateEvent evt) {
nowXcoordinateLabel.setText("Now X: " + evt.getCoordinate().getX());
nowYcoordinateLabel.setText("Now X: " + evt.getCoordinate().getY());
revalidate();
repaint();
}
});
}
public static void main(String[] arg) {
MovingBall mb = new MovingBall();
}
public class CoordinateEvent extends EventObject {
private final Point p;
public CoordinateEvent(Object source, Point p) {
super(source);
this.p = p;
}
public Point getCoordinate() {
return p;
}
}
public interface CoordinateListener {
public void coordinatesChanged(CoordinateEvent evt);
}
public class BallPane extends Panel {
int x0 = 0, y0 = 0, x = 20, y = 30;
private List<CoordinateListener> coordinateListeners;
public BallPane() {
MouseMotionListener ml = new MouseMotionAdapter() {
public void mouseDragged(MouseEvent e) {
x0 = (int) e.getX();
y0 = (int) e.getY();
fireCoordinateChange(new Point(e.getPoint()));
repaint();
}
};
addMouseMotionListener(ml);
coordinateListeners = new ArrayList<>(5);
}
@Override
public void paint(Graphics g) {
super.paint(g);
g.setColor(Color.BLUE);
g.fillOval(x0, y0, 10, 10);
}
public void addCoordinateListene(CoordinateListener listener) {
coordinateListeners.add(listener);
}
public void removeCoordinateListene(CoordinateListener listener) {
coordinateListeners.remove(listener);
}
protected void fireCoordinateChange(Point p) {
CoordinateEvent evt = new CoordinateEvent(this, p);
for (CoordinateListener listener : coordinateListeners) {
listener.coordinatesChanged(evt);
}
}
}
}
答案 1 :(得分:1)
让您的课程延长Panel
并准备好使用覆盖paint
方法进行绘制,并添加MouseMotionListener
以列出您的面板。获取X和Y坐标以便在{{1方法,最后将您的绘图面板添加到paint
。
简单代码:更新
Frame
答案 2 :(得分:0)
获取鼠标的位置而不是:
nowX = (int) p.getX();
写下这个:
nowX = (int) e.getX();
每次用户触发鼠标拖动事件时,您还需要重绘椭圆