我的bukkit / spigot插件中有一个自定义事件,它扩展PlayerInteractEvent,试图在玩家周围的附近区域打开箱子。
目前,该代码使用此事件来确保没有其他插件(例如,悲伤预防)对玩家能够打开胸部。如果玩家可以打开胸部,我的插件会尝试将物品放入胸部。如果某个插件(理想情况下)或类(作为解决方法)调用它,我想忽略setCancelled()
从this question我可以看到要获得我可以使用的课程
String callerClassName = new Exception().getStackTrace()[1].getClassName();
String calleeClassName = new Exception().getStackTrace()[0].getClassName();
获取类名。或者,我可以使用此调用的东西:
StackTraceElement[] stElements = Thread.currentThread().getStackTrace();
但是,关于该问题的所有评论都指出,除了这样做之外,还有更好的方法可以做到这一点。
Bukkit有没有更好的方法呢?
作为参考,这是我的自定义播放器互动事件的全部内容:
public class FakePlayerInteractEvent extends PlayerInteractEvent {
public FakePlayerInteractEvent(Player player, Action rightClickBlock, ItemStack itemInHand, Block clickedBlock, BlockFace blockFace) {
super(player, rightClickBlock, itemInHand, clickedBlock, blockFace);
}
}
围绕事件使用的代码:
PlayerInteractEvent fakeEvent = AutomaticInventory.getInstance().new FakePlayerInteractEvent(player, Action.RIGHT_CLICK_BLOCK, player.getInventory().getItemInMainHand(), block, BlockFace.UP);
Bukkit.getServer().getPluginManager().callEvent(fakeEvent);
if(!fakeEvent.isCancelled()){ ... do stuff }
答案 0 :(得分:1)
很棒的问题!暂时让我忽略了刺激的原因 这个问题。 Bukkit没有“发布”确定的方法 事件取消源。但是,你的“评估”方法 一个事件在正确的轨道上。
正如您已经知道或怀疑的那样,使用堆栈跟踪不是一个好的解决方案。
它们生成和描述特定于实现的成本相对较高
细节可能不一定保证保持不变。一个更好的
方法是模仿Bukkit在调用时使用的事件触发过程
callEvent()
。
虽然不能保证事件触发过程的实现
Bukkit API已经稳定了很多年并且没有改变
许多。这对我们来说是过去5年的工作,只需要一个未成年人
将callEvent()
分为callEvent()
/ fireEvent()
时重构。
我希望我可以给你整个EventUtils
助手班,但是我
由于版权问题,我不得不对其进行编辑。我确实验证了这一点
减少班级通过适当的单元测试。你或其他任何人
可以免费使用此代码。其评论解释了在中的运作
更多细节。我应该注意,我们使用Doxygen,而不是JavaDoc
文档生成。
public class EventUtils {
/**
* @brief Determine if the given event will be cancelled.
*
* This method emulates Bukkit's SimplePluginManager.fireEvent() to evaluate whether it will
* be cancelled. This is preferred over using callEvent() as this method can limit the scope
* of evaluation to only plugins of interest. Furthermore, this method will terminate as soon
* as the event is cancelled to minimize any *side effects* from plugins further down the event
* chain (e.g. mcMMO). No evaluation will be performed for events that do not
* implement Cancellable.
*
* The given plugin set is interpreted as either an Allow set or a Deny set, as follows:
*
* - \c allowDeny = \c false - Allow mode. Only enabled plugins included in the given plugin
* set will be evaluated.
* - \c allowDeny = \c false - Deny mode. Only enabled plugins *not* included in the given
* plugin set will be evaluated.
*
* @warning Care should be taken when using this method from within a plugin's event handler for
* the same event or event type (e.g. "faked" events). As this may result in an unending
* recursion that will crash the server. To prevent this situation, the event handler should
* (given in order of preference): 1) restrict evaluation to a specific Allow set not including
* its own plugin; or, 2) add its own plugin to a Deny set. See overloaded convenience methods
* for more details.
*
* @param evt event under test
* @param plugins Allow/Deny plugin set
* @param allowDeny \c false - evaluate using an Allow set; or \c true - evaluate using a
* Deny set.
* @return first plugin that cancelled given event; or \c if none found/did
*/
public static Plugin willCancel( Event evt, Set<Plugin> plugins, boolean allowDeny ) {
PluginManager piMgr = Bukkit.getPluginManager();
/*
* 1. From SimplePluginManager.callEvent(). Check thread-safety and requirements as if this
* were a normal event call.
*/
if ( evt.isAsynchronous() ) {
if ( Thread.holdsLock( piMgr ) ) {
throw new IllegalStateException( evt.getEventName()
+ " cannot be triggered asynchronously from inside synchronized code." );
}
if ( Bukkit.isPrimaryThread() ) {
throw new IllegalStateException( evt.getEventName()
+ " cannot be triggered asynchronously from primary server thread." );
}
return fireUntilCancelled( evt, plugins, allowDeny );
}
else {
synchronized ( piMgr ) {
return fireUntilCancelled( evt, plugins, allowDeny );
}
}
}
/**
* @brief See willCancel() for details.
*
* @note Scoped as `protected` method for unit testing without reflection.
*
* @param evt event under test
* @param plugins Allow/Deny plugin set
* @param allowDeny \c false - evaluate using an Allow set; or \c true - evaluate using a
* Deny set.
* @return first plugin that cancelled given event; or \c if none found/did
*/
protected static Plugin fireUntilCancelled( Event evt, Set<Plugin> plugins, boolean allowDeny ) {
/*
* 1. If event cannot be canceled, nothing will cancel it.
*/
if ( !(evt instanceof Cancellable) )
return null;
/*
* 2. Iterate over the event's "baked" event handler list.
*/
HandlerList handlers = evt.getHandlers();
for ( RegisteredListener l : handlers.getRegisteredListeners() ) {
/*
* A. Is associated plugin applicable? If not, move to next listener.
*/
if ( !ofInterest( l.getPlugin(), plugins, allowDeny ) )
continue;
/*
* B. Call registered plugin listener. If event is marked cancelled afterwards, return
* reference to canceling plugin.
*/
try {
l.callEvent( evt );
if ( ((Cancellable) evt).isCancelled() )
return l.getPlugin();
}
catch ( EventException e ) {
/*
* Can be safely ignored as it is only used to nag developer about legacy events
* and similar matters.
*/
}
}
return null;
}
/**
* @brief Determine whether the given plugin is of interest.
*
* This method determines whether the given plugin is of interest. A plugin is of no interest
* if any of the following conditions are met:
*
* - the plugin is disabled
* - \c allowDeny is \c false (allow) and set does not contains plugin
* - \c allowDeny is \c true (deny) and set contains plugin
*
* @note Scoped as `protected` method for unit testing without reflection.
*
* @param plugin plugin to evaluate
* @param plugins plugin allow/deny set
* @param allowDeny \c false validate against allow set; \c true validate against deny set
* @return \c true plugin is of interest; \c false otherwise
*/
protected static boolean ofInterest( Plugin plugin, Set<Plugin> plugins, boolean allowDeny ) {
if ( !plugin.isEnabled() )
return false;
return allowDeny ^ plugins.contains( plugin );
}
}
答案 1 :(得分:0)
我建议使用优先级
优先顺序如下:
如果您将事件优先级设置为HIGHEST
或MONITOR
,则您的事件将在所有其他优先级都已收听后监听事件。例如,即使另一个插件尝试取消该事件,您仍然可以收听该事件。
注意:建议不要更改MONITOR
优先级的事件结果。它应该仅用于监控。
更改事件优先级(默认值:NORMAL)
@EventHandler (priority = EventPriority.HIGHEST)
public void onEvent(Event e) {
}
如果您希望其他插件在最后一个插件后执行操作,例如,如果您希望World Edit比插件“更强”,请将优先级设置为LOW
或{{1} }。如果您希望您的插件获得最终发言权,请提高该优先级。
<强> @EDIT 强>
如果你想在没有优先权的情况下这样做,并且实际上需要识别取消插件,Comprehenix from bukkit forums have a solution for you。请记住,不推荐
关于如何做的示例:
LOWEST
你可以找到CancellationDetector的git here