到目前为止我有这个代码。起初我画了一些效果很好的圆圈。我认为绘制矩形会很容易,但我只能绘制正方形。我希望有各种宽度和长度的形状。我知道我需要更改(x1,y1,x2,y2)的方框,但我该怎么做呢。
def down(event): # A mouse event will be passed in with x and y attributes
global startx, starty # Use global variables for assignment
startx = event.x # Store the mouse down coordinates in the global variables
starty = event.y
def up(event):
tk_color_string = color(red_intvar, green_intvar, blue_intvar)
r = (startx-event.x)**2 + (starty-event.y)**2 # Pythagorean theorem
r = int(r**.5) # square root to get distance
new_shape = canvas.create_rectangle(startx-r, starty-r, startx+r, starty+r,
fill=tk_color_string, outline='#000000')
shapes.append(new_shape) # aggregate the canvas' item
整个代码超过100行,所以我希望这篇文章有助于展示我的要求。enter image description here
答案 0 :(得分:2)
我提供了一个示例代码,我刚才写了如何使用鼠标在tkinter canvas中创建矩形。我希望这有助于您了解所需的相关程序和方法。此后,根据您的特定问题进行调整。希望这有助于您和最好的问候。
示例代码:如何创建允许用户使用鼠标绘制矩形对象的tkinter画布。
import tkinter as tk
class App(tk.Frame):
def __init__( self, parent):
tk.Frame.__init__(self, parent)
self._createVariables(parent)
self._createCanvas()
self._createCanvasBinding()
def _createVariables(self, parent):
self.parent = parent
self.rectx0 = 0
self.recty0 = 0
self.rectx1 = 0
self.recty1 = 0
self.rectid = None
def _createCanvas(self):
self.canvas = tk.Canvas(self.parent, width = 800, height = 400,
bg = "white" )
self.canvas.grid(row=0, column=0, sticky='nsew')
def _createCanvasBinding(self):
self.canvas.bind( "<Button-1>", self.startRect )
self.canvas.bind( "<ButtonRelease-1>", self.stopRect )
self.canvas.bind( "<B1-Motion>", self.movingRect )
def startRect(self, event):
#Translate mouse screen x0,y0 coordinates to canvas coordinates
self.rectx0 = self.canvas.canvasx(event.x)
self.recty0 = self.canvas.canvasy(event.y)
#Create rectangle
self.rectid = self.canvas.create_rectangle(
self.rectx0, self.recty0, self.rectx0, self.recty0, fill="#4eccde")
print('Rectangle {0} started at {1} {2} {3} {4} '.
format(self.rectid, self.rectx0, self.recty0, self.rectx0,
self.recty0))
def movingRect(self, event):
#Translate mouse screen x1,y1 coordinates to canvas coordinates
self.rectx1 = self.canvas.canvasx(event.x)
self.recty1 = self.canvas.canvasy(event.y)
#Modify rectangle x1, y1 coordinates
self.canvas.coords(self.rectid, self.rectx0, self.recty0,
self.rectx1, self.recty1)
print('Rectangle x1, y1 = ', self.rectx1, self.recty1)
def stopRect(self, event):
#Translate mouse screen x1,y1 coordinates to canvas coordinates
self.rectx1 = self.canvas.canvasx(event.x)
self.recty1 = self.canvas.canvasy(event.y)
#Modify rectangle x1, y1 coordinates
self.canvas.coords(self.rectid, self.rectx0, self.recty0,
self.rectx1, self.recty1)
print('Rectangle ended')
if __name__ == "__main__":
root = tk.Tk()
root.geometry( "600x400" )
app = App(root)
root.mainloop()
使用的步骤和方法概述:
Tk()
方法tk.Canvas()
窗口中创建画布小部件
<Button-1>
,<ButtonRelease-1>
和<B1-Motion>
与tk.Canvas
小部件的回调绑定。.canvasx(event.x)
和.canvasy(event.y)
将鼠标指针屏幕x,y坐标转换为画布坐标,并将这些转换后的corrdinate存储在变量self.rectx0
,self.recty0
,self.rectx1
中, self.recty1
。 event.x
和event.y
提供鼠标指针屏幕坐标。 .create_rectangle(x0, y0, x1, y1, option, ...)
创建矩形或使用canvas方法.coords(tagOrId, x0, y0, x1, y1)
修改矩形坐标。这里,x0
,y0
,x1
,y1
表示矩形对象的左上角和右下角x&amp; y画布坐标,tagOrId
表示矩形对象ID。 <Button-1>
,需要将创建的矩形对象的ID存储在变量中。只要在.coords() method
和<B1-Motion>
期间调用<ButtonRelease-1>
,此变量就会为tagOrId提供值。