我正在使用Android studio 2.2并在我的Android项目中使用AndroidSVG SVG渲染库。以下是读取特定SVG的相关代码部分。
// Read an SVG from the assets folder
SVG svg = SVG.getFromAsset(getContext().getAssets(), filename);
// Create a canvas to draw onto
if (svg.getDocumentWidth() != -1) {
Bitmap newBM = Bitmap.createBitmap(Math.ceil(svg.getDocumentWidth()),
Math.ceil(svg.getDocumentHeight()),
Bitmap.Config.ARGB_8888);
Canvas bmcanvas = new Canvas(newBM);
// Clear background to white
bmcanvas.drawRGB(255, 255, 255);
// Render our document onto our canvas
svg.renderToCanvas(bmcanvas);
}
我已正确创建了Assets文件夹但在getAssets()
后面的行显示错误无法解析方法。
SVG svg = SVG.getFromAsset(getContext().getAssets(), Freesample);
我该如何解决这个问题?
答案 0 :(得分:0)
getAssets()
is a method on an android.content.Context
object。根据您的评论,android.content.Context
没有返回其中一个。您需要获得Activity
,例如getAssets()
,并将其用于import UIKit
import PlaygroundSupport
var screenSize = CGSize(width: 1920, height: 1080)
let containerView = UIView(frame: CGRect(x: 0, y: 0, width: screenSize.width, height: screenSize.height))
containerView.backgroundColor = UIColor.green
func chopImageFromRect(image: UIImage, newRect: CGRect) -> UIImage {
let img = CIImage(image: image)!.cropping(to: newRect)
let image = UIImage(ciImage: img, scale: 1.0, orientation: image.imageOrientation)
return image
}
func combine2LONGImage(imageUn: UIImage, imageDeux: UIImage) -> UIImage {
let size = CGSize(width: imageUn.size.width + imageDeux.size.width, height: imageUn.size.height)
UIGraphicsBeginImageContext(size)
imageUn.draw(in: CGRect(x: 0, y: 0, width: imageUn.size.width, height: imageUn.size.height))
imageDeux.draw(in: CGRect(x: imageUn.size.width, y: 0, width: imageDeux.size.width, height: imageDeux.size.height))
let newImage:UIImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return newImage
}
func resizeLONGImage(image: UIImage, newSize: CGSize) -> UIImage {
UIGraphicsBeginImageContext(newSize)
image.draw(in: CGRect(x:0, y:0, width: newSize.width, height: newSize.height))
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage!
}
var finalImage: UIImage?
// original image size is 2048 x 768
let image2S = UIImage(named: "orig2048x768.png")
// target image size should be 3840 x 1080
let targetImageSize = CGSize(width: screenSize.width * 2.0, height: screenSize.height)
if let sz = image2S?.size {
// get the left side - x: 0 y: 0 / 1024 x 768 - of image
let leftHalf = chopImageFromRect(image: image2S!, newRect: CGRect(x: 0, y: 0, width: sz.width / 2, height: sz.height))
// get the right side - x: 1024 y: 0 / 1024 x 768 - of image
let rightHalf = chopImageFromRect(image: image2S!, newRect: CGRect(x: sz.width / 2, y: 0, width: sz.width / 2, height: sz.height))
// target size for each is Half of the Target Image Size (double the screen width x the screen height)
let targetHalfSize = CGSize(width: targetImageSize.width / 2, height: targetImageSize.height)
// scale each half to targetHalfSize
let newLH = resizeLONGImage(image: leftHalf, newSize: targetHalfSize)
let newRH = resizeLONGImage(image: rightHalf, newSize: targetHalfSize)
// combine the two newly-scaled halfs
finalImage = combine2LONGImage(imageUn: newLH, imageDeux: newRH)
// create an UIImageView the same size as the screen
let imgView = UIImageView(frame: containerView.bounds)
// set contentMode to .left
imgView.contentMode = .left
// set the image of the image view
imgView.image = finalImage
// add the image view to the screen
containerView.addSubview(imgView)
}
PlaygroundPage.current.liveView = containerView
PlaygroundPage.current.needsIndefiniteExecution = true
来电。