ActionCable在多个渠道中显示消息

时间:2017-02-17 16:57:53

标签: ruby-on-rails ruby websocket actioncable

我正在使用ActionCable在我的游戏室(游戏)中进行聊天。 到目前为止,这是我的代码:

的应用程序/信道/ game_channel.rb:

class GameChannel < ApplicationCable::Channel
  def subscribed
    stream_from "game_channel_#{params[:game]}" 
  end

  def unsubscribed
    # Any cleanup needed when channel is unsubscribed
  end

  def speak (data)
     ActionCable.server.broadcast("game_channel_#{params[:game]}", data) 
  end
end

的应用程序/资产/ Javascript角/信道/ game.js.erb:

<% Game.all.each do |game| %>  

  App['game' + <%=game.id%>] = App.cable.subscriptions.create({channel: 'GameChannel', game: <%= game.id %>}, {  
  received: function(data) {
   alert(message)
   },

  setGameId: function(gameId) {
    this.gameId = gameId
  },

  speak: function(data) {
    this.perform('speak'), message => data['message']
    }
});
<% end %>

当我发送命令时:

App.game1.speak (message: "Test1", player: 1, game:1)

- &GT;提醒消息:&#34;测试1&#34; @游戏1。

App.game2.speak (message: "Hello", player: 2, game:2) 

- &GT;警告Msg&#34;您好&#34; @游戏2,和@游戏1它警告信息:&#34;测试1&#34;再次

如何解决此问题,只显示@更新游戏的消息,而不在其他游戏的房间更新?

服务器正在显示:

17:03:01 web.1  | GameChannel is transmitting the subscription confirmation
17:03:01 web.1  | GameChannel is streaming from game_channel_2
17:03:01 web.1  | GameChannel is transmitting the subscription confirmation
17:03:01 web.1  | GameChannel is streaming from game_channel_1
17:03:06 web.1  | GameChannel#speak
17:03:06 web.1  | [ActionCable] Broadcasting to game_channel_1: {"action"=>"speak"}
17:03:06 web.1  | GameChannel transmitting {"action"=>"speak"} (via streamed from game_channel_1)
17:03:06 web.1  | GameChannel transmitting {"action"=>"speak"} (via streamed from game_channel_1)
17:03:11 web.1  | GameChannel#speak
17:03:11 web.1  | [ActionCable] Broadcasting to game_channel_2: {"action"=>"speak"}
17:03:11 web.1  | GameChannel transmitting {"action"=>"speak"} (via streamed from game_channel_2)
17:03:11 web.1  | GameChannel transmitting {"action"=>"speak"} (via streamed from game_channel_2)

1 个答案:

答案 0 :(得分:0)

这是我的解决方案(我不知道,但似乎不对),任何评论? 我在game.js.erb中添加了以下条件:

<% Game.all.each do |game| %>  
  App['game' + <%= game.id %>] = App.cable.subscriptions.create({channel: 'GameChannel', game: <%= game.id %>}, {  
  received: function(data) {
  if (game == <%= game.id %>) {
  alert ('message: ' + message + '; game: ' + <%= game.id %> + '; game: ' + game);
      }},

  setGameId: function(gameId) {
    this.gameId = gameId
  },

  speak: function(data) {
    this.perform('speak')
    }
});
<% end %>

基本上我将发送的游戏与游戏室ID进行比较。