我正在使用ActionCable在我的游戏室(游戏)中进行聊天。 到目前为止,这是我的代码:
class GameChannel < ApplicationCable::Channel
def subscribed
stream_from "game_channel_#{params[:game]}"
end
def unsubscribed
# Any cleanup needed when channel is unsubscribed
end
def speak (data)
ActionCable.server.broadcast("game_channel_#{params[:game]}", data)
end
end
<% Game.all.each do |game| %>
App['game' + <%=game.id%>] = App.cable.subscriptions.create({channel: 'GameChannel', game: <%= game.id %>}, {
received: function(data) {
alert(message)
},
setGameId: function(gameId) {
this.gameId = gameId
},
speak: function(data) {
this.perform('speak'), message => data['message']
}
});
<% end %>
当我发送命令时:
App.game1.speak (message: "Test1", player: 1, game:1)
- &GT;提醒消息:&#34;测试1&#34; @游戏1。
App.game2.speak (message: "Hello", player: 2, game:2)
- &GT;警告Msg&#34;您好&#34; @游戏2,和@游戏1它警告信息:&#34;测试1&#34;再次
如何解决此问题,只显示@更新游戏的消息,而不在其他游戏的房间更新?
服务器正在显示:
17:03:01 web.1 | GameChannel is transmitting the subscription confirmation
17:03:01 web.1 | GameChannel is streaming from game_channel_2
17:03:01 web.1 | GameChannel is transmitting the subscription confirmation
17:03:01 web.1 | GameChannel is streaming from game_channel_1
17:03:06 web.1 | GameChannel#speak
17:03:06 web.1 | [ActionCable] Broadcasting to game_channel_1: {"action"=>"speak"}
17:03:06 web.1 | GameChannel transmitting {"action"=>"speak"} (via streamed from game_channel_1)
17:03:06 web.1 | GameChannel transmitting {"action"=>"speak"} (via streamed from game_channel_1)
17:03:11 web.1 | GameChannel#speak
17:03:11 web.1 | [ActionCable] Broadcasting to game_channel_2: {"action"=>"speak"}
17:03:11 web.1 | GameChannel transmitting {"action"=>"speak"} (via streamed from game_channel_2)
17:03:11 web.1 | GameChannel transmitting {"action"=>"speak"} (via streamed from game_channel_2)
答案 0 :(得分:0)
这是我的解决方案(我不知道,但似乎不对),任何评论? 我在game.js.erb中添加了以下条件:
<% Game.all.each do |game| %>
App['game' + <%= game.id %>] = App.cable.subscriptions.create({channel: 'GameChannel', game: <%= game.id %>}, {
received: function(data) {
if (game == <%= game.id %>) {
alert ('message: ' + message + '; game: ' + <%= game.id %> + '; game: ' + game);
}},
setGameId: function(gameId) {
this.gameId = gameId
},
speak: function(data) {
this.perform('speak')
}
});
<% end %>
基本上我将发送的游戏与游戏室ID进行比较。