我是齿轮vr的新手..我试图建立我的项目,但我收到错误
检测到Plugin Bundle ID冲突:package com.oculus.Integration与其他插件(Com vs com)冲突。确保对包名使用相同的大小写。 UnityEditor.HostView:OnGUI()
UnityException:检测到插件捆绑ID冲突! 包com.oculus.Integration与其他插件有冲突。请参阅控制台了解详细信息 UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild(System.String title,System.String message,System.Exception ex) UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild(System.String title,System.String message) UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuildPointToConsole(System.String title,System.String message) UnityEditor.Android.PostProcessor.Tasks.CheckLibrariesConflict.Execute(UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks(UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess(BuildTarget target,System.String stagingAreaData,System.String stagingArea,System.String playerPackage,System.String installPath,System.String companyName,System.String productName,BuildOptions options,UnityEditor.RuntimeClassRegistry usedClassRegistry) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess(BuildPostProcessArgs args) UnityEditor.PostprocessBuildPlayer.Postprocess(BuildTarget target,System.String installPath,System.String companyName,System.String productName,Int32 width,Int32 height,System.String downloadWebplayerUrl,System.String manualDownloadWebplayerUrl,BuildOptions options,UnityEditor.RuntimeClassRegistry usedClassRegistry,UnityEditor。 BuildReporting.BuildReport报告)(在C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:176) UnityEditor.HostView:OnGUI()
我该如何解决这个问题
答案 0 :(得分:1)
我通过
删除了错误选择 - 玩家设置......在那里面 选择标识符......在里面 包标识符 - 将其名称更改为您的自定义公司名称和产品名称