iOS 10.2 Swift 3.0
尝试从Paul Solt博客翻译这段代码。修正了SO海报,更新了代码!
http://paulsolt.com/blog/2011/03/limiting-uipinchgesturerecognizer-zoom-levels
示例代码
- (void)handlePinchGesture:(UIPinchGestureRecognizer *)gestureRecognizer {
if([gestureRecognizer state] == UIGestureRecognizerStateBegan) {
// Reset the last scale, necessary if there are multiple objects with different scales
lastScale = [gestureRecognizer scale];
}
if ([gestureRecognizer state] == UIGestureRecognizerStateBegan ||
[gestureRecognizer state] == UIGestureRecognizerStateChanged) {
CGFloat currentScale = [[[gestureRecognizer view].layer valueForKeyPath:@"transform.scale"] floatValue];
// Constants to adjust the max/min values of zoom
const CGFloat kMaxScale = 2.0;
const CGFloat kMinScale = 1.0;
CGFloat newScale = 1 - (lastScale - [gestureRecognizer scale]); // new scale is in the range (0-1)
newScale = MIN(newScale, kMaxScale / currentScale);
newScale = MAX(newScale, kMinScale / currentScale);
CGAffineTransform transform = CGAffineTransformScale([[gestureRecognizer view] transform], newScale, newScale);
[gestureRecognizer view].transform = transform;
lastScale = [gestureRecognizer scale]; // Store the previous scale factor for the next pinch gesture call
}
}
差不多完成了,但似乎找不到对这里用于Swift 3.0的CATransform密钥的引用。我的代码......
if sender.state == .began {
// Reset the last scale, necessary if there are multiple objects with different scales
lastScale = sender.scale
}
if sender.state == .began || sender.state == .changed {
// UPDATED
currentScaleX = self.image2P.transform.scaleX
currentScaleY = self.image2P.transform.scaleY
self.image2P.transform = self.image2P.transform.scaledBy(x: 1.1, y: 1.1)
// Constants to adjust the max/min values of zoom
let kMaxScale:CGFloat = 2.0;
let kMinScale:CGFloat = 1.0;
var newScale = 1 - (lastScale - sender.scale) // new scale is in the range (0-1)
newScale = min(newScale, kMaxScale / currentScaleX)
newScale = max(newScale, kMinScale / currentScaleY)
self.image2P.transform = self.image2P.transform.scaledBy(x: newScale, y: newScale)
lastScale = sender.scale // Store the previous scale factor for the next pinch gesture call
}
答案 0 :(得分:1)
您应该分别存储xScale
和yScale
,因为一般来说不能保证它们是平等的。
extension CGAffineTransform {
var scaleX: CGFloat {
return (a > 0 ? 1 : -1) * sqrt (a*a + c*c)
}
var scaleY: CGFloat {
return (d > 0 ? 1 : -1) * sqrt (b*b + d*d)
}
}
即使您的观看次数已旋转和/或已翻译,这些扩展方法也会返回正确的比例因子:
view.transform = CGAffineTransform(scaleX: 1.5, y: 1.2).rotated(by: .pi/3.0).translatedBy(x: 50, y: 30)
print("scaleX = \(view.transform.scaleX), scaleY = \(view.transform.scaleY)")
输出:
scaleX = 1.5,scaleY = 1.2
可能并不明显,但a
,b
,c
和d
属性是transform
矩阵的元素。您可以在Quartz 2D Programming Guide中找到更多详细信息。您还可以找到数学详细信息here。请注意,b
和c
元素名称在这两个来源中互换。