如何移动原始源图像而不是imageProxy?

时间:2010-11-18 06:57:54

标签: java flex flash actionscript-3

    

    <mx:Script>
        <![CDATA[
            //Import classes so you don't have to use full names.
            import mx.managers.DragManager;
            import mx.core.DragSource;
            import mx.events.DragEvent;
            import flash.events.MouseEvent;

            // Embed icon image.
            [Embed(source='assets/globe.jpg')]
            public var globeImage:Class;

            // The mouseMove event handler for the Image control
            // initiates the drag-and-drop operation.
            private function mouseOverHandler(event:MouseEvent):void 
            {                
                var dragInitiator:Image=Image(event.currentTarget);
                var ds:DragSource = new DragSource();
                ds.addData(dragInitiator, "img");               

                // The drag manager uses the Image control 
                // as the drag proxy and sets the alpha to 1.0 (opaque),
                // so it appears to be dragged across the Canvas.
                var imageProxy:Image = new Image();
                imageProxy.source = globeImage;
                imageProxy.height=15;
                imageProxy.width=15;                
                DragManager.doDrag(dragInitiator, ds, event, 
                    imageProxy, -15, -15, 1.00);
            }

            // The dragEnter event handler for the Canvas container
            // enables dropping.
            private function dragEnterHandler(event:DragEvent):void {
                if (event.dragSource.hasFormat("img"))
                {
                    DragManager.acceptDragDrop(Canvas(event.currentTarget));
                }
            }

            // The dragDrop event handler for the Canvas container
            // sets the Image control's position by 
            // "dropping" it in its new location.
            private function dragDropHandler(event:DragEvent):void {
                Image(event.dragInitiator).x = 
                    Canvas(event.currentTarget).mouseX;
                Image(event.dragInitiator).y = 
                    Canvas(event.currentTarget).mouseY;
            }
        ]]>
    </mx:Script>

    <!-- The Canvas is the drag target --> 
    <mx:Canvas id="v1" 
        width="500" height="500"  
        borderStyle="solid" 
        backgroundColor="#DDDDDD"
        dragEnter="dragEnterHandler(event);" 
        dragDrop="dragDropHandler(event);">

        <!-- The image is the drag initiator. -->
        <mx:Image id="myimg" 
            source="@Embed(source='assets/globe.jpg')" 
            mouseMove="mouseOverHandler(event);"/> 
    </mx:Canvas>
</mx:Application>

在此示例中,imageProxy(重复图像)拖动和移动。但我想移动原始源图像dragInitiator而不是imageProxy。我能怎么做 ?我试过像

  DragManager.doDrag(dragInitiator, ds, event, 
                        dragInitiator, -15, -15, 1.00); it's moving but deleted ?

有什么想法吗?

1 个答案:

答案 0 :(得分:0)

在我看来,你只是想在画布中移动图像,对吗?如果是这样,在我看来,使用DragManager和相关机制是过度的。您可以简单地向图像添加处理程序以便向下/向上鼠标,然后添加成员var“isMouseButtonDown”或其他一些当鼠标按钮按下时将设置为true并在鼠标按钮启动时将其设置为false。当鼠标停止运行时,为图像添加一个处理程序以便鼠标移动(当鼠标上移时,不要忘记删除处理程序。)然后,每当获得move事件并且isMouseButtonDown为is时,就会更新图像的x / y真正。专业提示:添加鼠标移动处理程序时,将addEventListener的第三个参数设置为true(useCapture),这将使您的图像移动更少抖动。希望有所帮助。