我正在使用Visual Studio 2015 UWP C#制作游戏,用户在时间限制内输入他们可以想到的所有单词“Ac”,并且每个单词的分数变量都会递增。我的C#UWP应用程序中有一个Dictionary Collection,包含字典中的所有'Ac'字样。游戏运行良好,唯一的事情是用户可以根据需要多次输入相同的单词,分数仍然会增加。有没有办法处理重复的用户输入?这是我的代码(不包括数组中大约400个单词的简短且不包括DispatcherTimer):
private void btnEnter_Click(object sender, RoutedEventArgs e)
{
Dictionary<string, int> WordsWithAc = new Dictionary<string, int>();
WordsWithAc.Add("e", 1);
WordsWithAc.Add("t", 2);
WordsWithAc.Add("ed", 3);
WordsWithAc.Add("es", 4);
WordsWithAc.Add("he", 5);
WordsWithAc.Add("hy", 6);
WordsWithAc.Add("id", 7);
WordsWithAc.Add("me", 8);
WordsWithAc.Add("ne",9);
WordsWithAc.Add("re",10);
if (GlobalClassAttention.totalRecallScore >= 150)
{
btnLevel2.Visibility = Visibility.Visible;
}
if (WordsWithAc.ContainsKey(txtUserInput.Text))
{
GlobalClassAttention.totalRecallScore += 10;
txtScore.Text=GlobalClassAttention.totalRecallScore.ToString();
imgCorrectSign.Visibility = Visibility.Visible;
imgX.Visibility = Visibility.Collapsed;
WordsWithAc.Remove(txtUserInput.Text); //Doesn't remove it from the dictionary so the user can enter in the same word more than once
}
else
{
imgX.Visibility = Visibility.Visible;
imgCorrectSign.Visibility = Visibility.Collapsed;
}
}
private void btnLevel2_Click(object sender, RoutedEventArgs e)
{
Frame.Navigate(typeof(TotalRecallLevel2));
}
图像显示用户两次输入“Act”并且分数仍然增加,用户不能输入重复的单词。
我尝试使用数组,但指向使用Dictionary。这是我尝试过的其他事情的链接。 https://www.codeproject.com/Questions/1167927/How-to-eliminate-duplicate-user-input-within-the-b
答案 0 :(得分:1)
尝试在事件函数之外声明字典。每次单击按钮时都不会初始化它。
Dictionary<string, int> WordsWithAc = new Dictionary<string, int>();
WordsWithAc.Add("e", 1);
WordsWithAc.Add("t", 2);
WordsWithAc.Add("ed", 3);
WordsWithAc.Add("es", 4);
WordsWithAc.Add("he", 5);
WordsWithAc.Add("hy", 6);
WordsWithAc.Add("id", 7);
WordsWithAc.Add("me", 8);
WordsWithAc.Add("ne",9);
WordsWithAc.Add("re",10);
private void btnEnter_Click(object sender, RoutedEventArgs e)
{
if (GlobalClassAttention.totalRecallScore >= 150)
{
btnLevel2.Visibility = Visibility.Visible;
}
if (WordsWithAc.ContainsKey(txtUserInput.Text))
{
GlobalClassAttention.totalRecallScore += 10;
txtScore.Text=GlobalClassAttention.totalRecallScore.ToString();
imgCorrectSign.Visibility = Visibility.Visible;
imgX.Visibility = Visibility.Collapsed;
WordsWithAc.Remove(txtUserInput.Text); //Doesn't remove it from the dictionary so the user can enter in the same word more than once
}
else
{
imgX.Visibility = Visibility.Visible;
imgCorrectSign.Visibility = Visibility.Collapsed;
}
}