SkCamera Node的大小不明确?

时间:2017-01-25 06:19:59

标签: ios iphone swift sprite-kit skcameranode

我目前正在开发一款带有SKCameraNode的Spritekit游戏,允许玩家查看战略地图。我试图通过向SKCameraNode添加子节点来实现HUD,但是我遇到了一个关于如何设置子节点坐标的问题。

我将游戏场景初始化为:

    mainScene = GameScene(size: self.view.bounds.size)
    main = view as! SKView

    mainScene.panRecognizer = UIPanGestureRecognizer(target: self, action: #selector(shiftView(recognizer:)))
    main.addGestureRecognizer(mainScene.panRecognizer)

    mainScene.tapRecognizer = UITapGestureRecognizer(target: self, action: #selector(testTap(recognizer:)))
    main.addGestureRecognizer(mainScene.tapRecognizer)

    mainScene.pinchRecognizer = UIPinchGestureRecognizer(target: self, action: #selector(zoomView(recognizer:)))
    main.addGestureRecognizer(mainScene.pinchRecognizer)

    let viewSize = mainScene.size
    mainScene.tempGameBoard.boardCamera.createHUD(size: viewSize, for: mainScene.tempGameBoard.boardCamera.xScale)
    print("cameraframe: \(mainScene.tempGameBoard.boardCamera.frame)")

    main.showsFPS = true
    main.showsNodeCount = true
    main.showsDrawCount = true
    mainScene.scaleMode = .aspectFill
    main.presentScene(mainScene)

在iPhone 7上进行测试,我打印gameScene大小并获得(375, 667)然后我的相机框架为(667, 375, 0, 0)

但是,在iPhone SE上进行测试时,我会打印gameScene尺寸,并在相机框保持(320, 568)时获得(667, 375, 0, 0)的结果

似乎无论我测试什么设备,gameScene都会改变,但相机框架大小相同。这让我无休止地困惑。摄像机从哪里获取其帧参数

此外,我可以使用什么坐标,可靠地用于实际设置HUD?

感谢任何帮助! 谢谢

0 个答案:

没有答案