Unity Daydream失真着色器

时间:2017-01-16 17:27:53

标签: unity3d google-vr daydream

我正在使用“Pixel'”为谷歌做白日梦的游戏。电话。我正在寻找一种方法来使用失真着色器,将每只眼睛渲染到RenderTexture以匹配镜头失真。

我在StereoRenderEffect.cs

中找到了以下代码
using UnityEngine;

/// @cond
[RequireComponent(typeof(Camera))]
[AddComponentMenu("GoogleVR/StereoRenderEffect")]
public class StereoRenderEffect : MonoBehaviour {
#if !UNITY_HAS_GOOGLEVR || UNITY_EDITOR
  private Material material;

  private Camera cam;

  private static readonly Rect fullRect = new Rect(0, 0, 1, 1);

  void Awake() {
    cam = GetComponent<Camera>();
  }

  void Start() {
    material = new Material(Shader.Find("GoogleVR/UnlitTexture"));
  }

  void OnRenderImage(RenderTexture source, RenderTexture dest) {
    GL.PushMatrix();
    int width = dest ? dest.width : Screen.width;
    int height = dest ? dest.height : Screen.height;
    GL.LoadPixelMatrix(0, width, height, 0);
    // Camera rects are in screen coordinates (bottom left is origin), but DrawTexture takes a
    // rect in GUI coordinates (top left is origin).
    Rect blitRect = cam.pixelRect;
    blitRect.y = height - blitRect.height - blitRect.y;
    RenderTexture oldActive = RenderTexture.active;
    RenderTexture.active = dest;
    Graphics.DrawTexture(blitRect, source, fullRect, 0, 0, 0, 0, Color.white, material);
    RenderTexture.active = oldActive;
    GL.PopMatrix();
  }
#endif  // !UNITY_HAS_GOOGLEVR || UNITY_EDITOR
}

它允许我找到导致失真的UnlitTexture.shader然而正如#if !UNITY_HAS_GOOGLEVR || UNITY_EDITOR 所暗示的那样,它仅在编辑器中运行时才有效。当应用程序在实际设备上运行时,我正在寻找一种方法来做同样的事情,但无法找到它。有人知道在哪里看吗?

1 个答案:

答案 0 :(得分:0)

目前,Daydream和Unity无法实现这一目标。

我相信你仍然可以用Cardboard和Unity做到这一点。