使用transform作为CALayer渲染UIImageView进行视频编辑

时间:2017-01-11 16:57:22

标签: ios objective-c avfoundation quartz-core

我制作的应用程序添加了"贴纸"到在背景视图中播放的视频。贴纸作为imageView添加,响应平移,捏合和旋转手势,缩放和旋转然后应用于UIImageview作为变换

要将ImageView添加到视频中,我必须将它们渲染为CALayer,如下面的代码

- (void)applyVideoEffectsToComposition:(AVMutableVideoComposition *)composition size:(CGSize)videoSize {

    CGSize screenSize = self.view.frame.size;
    CGFloat scale = videoSize.width / screenSize.width; //get scale between video recorded and the screen used to edit

    //Creates parentLayer that contains videoLayer and each image layer

    for (UIImageView *imageView in [self.stickerContainer subviews]) {
        CALayer *layer = [CALayer layer];
        [layer setContents:(id)[imageView.image CGImage]];

        //Set layer frame
        CGRect imageFrame = imageView.frame;
        CGRect imageBounds = imageView.bounds;
        CGRect frame = CGRectMake(imageFrame.origin.x * scale, imageFrame.origin.y * scale, imageBounds.size.width * scale, imageBounds.size.height * scale);
        layer.frame = frame;

        //Second set transform
        CGAffineTransform transform = imageView.transform;
        layer.transform = CATransform3DMakeAffineTransform(transform);

        [layer setMasksToBounds:YES];
        [parentLayer addSublayer:layer];
    }

    composition.animationTool = [AVVideoCompositionCoreAnimationTool
                                 videoCompositionCoreAnimationToolWithPostProcessingAsVideoLayer:videoLayer inLayer:parentLayer];
}

基本上创建一个具有与imageView相同的框架和转换的图层。但这会使每个手势产生奇怪的结果

  1. 平移手势结果似乎有Y轴反转(如果我左上角的图像在左下角渲染)
  2. 旋转手势结果似乎反转了te b和c值(来自CGAffineTransform)
  3. 缩放手势结果螺旋渲染原点(因为图层原点是相同的......也许锚点必须做点什么?)
  4. 无论如何..对于为什么会发生这种情况的任何想法?..如果我的图像没有任何变换并且完全居中,它看起来应该如此。

    我的代码基于以下tutorial,因此生成新视频的代码基本相同

1 个答案:

答案 0 :(得分:4)

所以我终于找到了一些“hacky”解决方案..我将保留代码并解释它

- (void)applyVideoEffectsToComposition:(AVMutableVideoComposition *)composition videoSize:(CGSize)videoSize screenSize:(CGSize)screenSize stickersArray:(NSArray<UIImageView *>*)stickers{

    CGFloat videoScale = videoSize.width / screenSize.width; //get scale between video recorded and the screen used to edit

    CALayer *parentLayer = [CALayer layer];
    CALayer *videoLayer = [CALayer layer];
    parentLayer.frame = CGRectMake(0, 0, videoSize.width, videoSize.height);
    videoLayer.frame = CGRectMake(0, 0, videoSize.width, videoSize.height);
    //Add video layer first and then stickers
    [parentLayer addSublayer:videoLayer];
    for (UIImageView *imageView in stickers) {
        CALayer *layer = [CALayer layer];
        [layer setContents:(id)[imageView.image CGImage]];

        //First set image size with bounds of original image and center (not affected by transform)
        CGSize imageSize   = imageView.bounds.size;
        CGPoint center = imageView.center;

       //Fix offset issue by getting bottom point of imageView to a screen size proportion
        CGFloat yOffset = (center.y + imageSize.height/2) / screenSize.height;
        yOffset = 1 - yOffset; // invert screen proportion
        CGFloat scaledOriginX = (center.x - imageSize.width/2)* videoScale;
        CGRect frame = CGRectMake(scaledOriginX, videoSize.height * yOffset, imageSize.width * videoScale , imageSize.height * videoScale);
        layer.frame = frame;


        //Apply transforms but to original imageView
        CGAffineTransform transform = imageView.transform;
        //Invert original transform b value with c value
        layer.transform = CATransform3DMakeAffineTransform(CGAffineTransformMake(transform.a, transform.c, transform.b, transform.d, 0, 0));



        [layer setMasksToBounds:YES];
        [parentLayer addSublayer:layer];


    }

    composition.animationTool = [AVVideoCompositionCoreAnimationTool
                                 videoCompositionCoreAnimationToolWithPostProcessingAsVideoLayer:videoLayer inLayer:parentLayer];
}

最初我的代码存在缺陷,因为我使用的是imageView.framesizeorigin),它们都受到变换矩阵的影响,因此为{{1}提供了一个奇怪的帧}}。相反,我应该使用imageView CALayerbounds不受变换矩阵影响或改变,因为this answer显示

这可以修复缩放和原点问题,但是平移和旋转问题仍然存在

要修复平移手势问题,我必须手动“反转”y轴,因为这部分代码显示

center

要修复反向旋转,我必须手动反转变换b和c值

    //Fix offset issue by getting bottom point of imageView to a screen size propotion
    CGFloat yOffset = (center.y + imageSize.height/2) / screenSize.height;
    yOffset = 1 - yOffset;
    CGFloat scaledOriginX = (center.x - imageSize.width/2)* videoScale;
    CGRect frame = CGRectMake(scaledOriginX, videoSize.height * yOffset, imageSize.width * videoScale , imageSize.height * videoScale);
    layer.frame = frame;

基本上就是这个......不知道为什么会发生旋转和平移问题,但这应该解决它。我真的希望有人能有比我更好的解决方案,并且知道为什么会出现这两个问题。