我有一个ChessSquare类,它有自己的属性和方法。我有另一个类ChessBoard,它具有字典类型的属性。
class ChessBoard {
var squares: [ Int : ChessSquare ] = [:]
.....
ChessBoard类的一个方法构建chessSquare对象并将其分配给chessBoard对象,如下所示。
self.squares[squareName] = chessSquare
在Swift3之前,这段代码工作正常。 升级到Swift3后,作业停止了。
使用断点我看到chessSquare对象是按预期构建的。 squareName变量具有期望值。 " self",这是chessBoard对象具有正确的初始值。但是在上面提到的代码中跳过了字典赋值而没有任何错误。
这与Swift3有什么关系吗?我浏览了,无法得到具体解决方案。
为了清晰起见,添加更多代码。
class ChessSquare {
let squareColor: UIColor
let squareShade: Int
let squareName: Int
let squareSize: CGSize
let minXY: CGPoint
let maxXY: CGPoint
let squareOrigin: CGPoint
var hasPiece = false
weak var chessPiece: ChessPiece?
let squareSprite: SKSpriteNode
let squareType: SquareType
//more data members
init(squareColor: UIColor, squareShade: Int, squareName: Int, squareSize: CGSize, minXY: CGPoint, maxXY: CGPoint, squareOrigin: CGPoint, squareSprite: SKSpriteNode, squareType: SquareType) {
self.squareColor = squareColor
self.squareShade = squareShade
self.squareName = squareName
self.squareSize = squareSize
self.minXY = minXY
self.maxXY = maxXY
self.squareOrigin = squareOrigin
self.squareSprite = squareSprite
self.squareType = squareType
}
//more methods
}
class ChessBoard {
var squares: [ Int : ChessSquare ] = [:]
var byteBoard: [UInt8] = [UInt8](repeating: UInt8(0), count: 66)
var byteBoardHashVal: Int = 0
// [ byteBoardHashVal : ((byteBoard, evalnVal), repCnt) ]
var byteBoards: [Int : (([UInt8],Double?), Int)] = [:]
var TT: [Int : Double] = [:]
var TTReuseCount = 0
var whitePawnlessFileByte: UInt8 = 255
var blackPawnlessFileByte: UInt8 = 255
var maxXY: CGPoint = CGPoint()
var minXY: CGPoint = CGPoint()
var oldTouchedSquare: ChessSquare?
init() {
squares = [:]
byteBoard = [UInt8](repeating: UInt8(0), count: 66)
byteBoardHashVal = 0
byteBoards = [:]
TT = [:]
TTReuseCount = 0
whitePawnlessFileByte = 255
blackPawnlessFileByte = 255
}
func drawFlippedChessBoard(_ view: SKView, scene: GameScene) {
....
....
for row in 0..<8 {
for col in 0..<8 {
let squareName = row * 8 + col
....
let chessSquare = ChessSquare(squareColor: currentColor, squareShade: squareShade, squareName: squareName, squareSize: squareSize, minXY: minXY, maxXY: maxXY, squareOrigin: squareOrigin, squareSprite: squareSprite, squareType: squareType)
....
self.squares[squareName] = chessSquare
....
}
....
}
....
}
//more methods
}
答案 0 :(得分:1)
我很难理解squareName是字符串还是整数。它听起来像一个字符串,我建议将其命名为chessSquareIndex或squareIndex,如果它是Int并且你想索引国际象棋方块。
根据你上面的评论我做了一个小测试来验证它是否正常如果squareName是Int并且这是结果,
class ChessSquare { }
class ChessBoard {
var squares: [ Int : ChessSquare ] = [:]
func getChessSquare(at squareIndex: Int) {
let chessSquare = ChessSquare()
return squares[squareIndex] = chessSquare
}
}
这似乎与Swift 3一起正常工作。另请注意,除非您在转义闭包内,否则不需要调用self
。