我知道有人已经问过这个,但我的代码非常不同,他们的解决方案不适用于我的问题。
我正在尝试制作一款游戏,目标是“抓住”水果。然而,每当我的篮子接触水果时,水果就会越过篮子。这是我的代码:
import pygame
import time
import random
pygame.init()
display_width = 800
display_height = 600
black = (0,0,0)
white = (255,255,255)
red = (255,0,0)
car_width = 64
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('Avoid The Falling Objects')
clock = pygame.time.Clock()
carImg = pygame.image.load('basket.png')
appleImg = pygame.image.load('apple.png')
score = 0
def things(thingx, thingy):
#pygame.draw.rect(gameDisplay, color, [thingx, thingy, thingw, thingh])\
gameDisplay.blit(appleImg, (thingx,thingy))
def car(x,y):
gameDisplay.blit(carImg, (x,y))
def text_objects(text, font):
textSurface = font.render(text, True, black)
return textSurface, textSurface.get_rect()
def message_display(text):
largeText = pygame.font.Font('freesansbold.ttf',40)
TextSurf, TextRect = text_objects(text, largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
pygame.display.update()
time.sleep(2)
game_loop()
def crash():
message_display(('You dropped a fruit! Your score was: {}').format(score))
def game_loop():
score = 0
x = (display_width * 0.45)
y = (display_height * 0.8)
x_change = 0
thing_startx = random.randrange(0, display_width)
thing_starty = -600
thing_speed = 7
thing_width = 100
thing_height = 100
gameExit = False
while not gameExit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change = -5
elif event.key == pygame.K_RIGHT:
x_change = 5
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
x_change = 0
x += x_change
gameDisplay.fill(white)
things(thing_startx, thing_starty)
thing_starty += thing_speed
car(x,y)
if x > display_width - car_width or x < 0 - car_width:
crash()
if thing_starty > display_height:
crash()
if y < thing_starty+thing_height:
print('y crossover')
if x > thing_startx and x < thing_startx + thing_width or x + car_width > thing_startx and x + car_width < thing_startx:
score += 1
thing_starty = -100
thing_startx = random.randrange(0, display_width)
pygame.display.update()
clock.tick(60)
game_loop()
pygame.quit()
quit()
答案 0 :(得分:2)
您可以使用pygame.Rect()
和colliderect()
来检查碰撞。
import pygame
import random
# --- constants --- (UPPER_CASE names)
DISPLAY_WIDTH = 800
DISPLAY_HEIGHT = 600
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0)
CAR_WITDH = 64
# --- functions --- (lower_case names)
def text_objects(text, font):
text_image = font.render(text, True, BLACK)
return text_image, text_image.get_rect()
def message_display(text):
large_font = pygame.font.Font('freesansbold.ttf',40)
text_image, text_rect = text_objects(text, large_font)
text_rect.center = screen_rect.center
screen.blit(text_image, text_rect)
pygame.display.update()
pygame.time.delay(2000)
def crash(score):
message_display(('You dropped a fruit! Your score was: {}').format(score))
def reset_positions():
car_rect.x = DISPLAY_WIDTH * 0.45
car_rect.y = DISPLAY_HEIGHT * 0.8
apple_rect.x = random.randrange(0, DISPLAY_WIDTH)
apple_rect.y = -600
def game_loop():
score = 0
x_change = 0
apple_speed = 7
reset_positions()
clock = pygame.time.Clock()
while True:
# --- events ---
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change = -5
elif event.key == pygame.K_RIGHT:
x_change = 5
if event.type == pygame.KEYUP:
if event.key in (pygame.K_LEFT, pygame.K_RIGHT):
x_change = 0
# --- updates (without draws) ---
car_rect.x += x_change
apple_rect.y += apple_speed
if car_rect.right > DISPLAY_WIDTH or car_rect.left < 0:
crash(score)
reset_positions()
score = 0
if apple_rect.bottom > DISPLAY_HEIGHT:
crash(score)
reset_positions()
score = 0
if car_rect.colliderect(apple_rect):
score += 1
car_rect.y -= 10
apple_rect.x = random.randrange(0, DISPLAY_WIDTH-apple_rect.width)
apple_rect.y = -600
# --- draws (without updates) ---
screen.fill(WHITE)
screen.blit(apple_image, apple_rect)
screen.blit(car_image, car_rect)
pygame.display.update()
# --- FPS ---
clock.tick(60)
# --- main --- (lower_case names)
# - init -
pygame.init()
screen = pygame.display.set_mode((DISPLAY_WIDTH, DISPLAY_HEIGHT))
screen_rect = screen.get_rect()
pygame.display.set_caption('Avoid The Falling Objects')
# - objects -
car_image = pygame.image.load('basket.png')
car_rect = car_image.get_rect()
apple_image = pygame.image.load('apple.png')
apple_rect = apple_image.get_rect()
# - mainloop -
game_loop()