我正在尝试将纹理添加到我从clara.io导出的3D Dog JSON模型中。我使用Ojectloader加载3D模型,然后尝试使用Textureloader加载纹理,但纹理似乎没有加载到模型上。
也许我的代码错了,或者是错误的地方。我试着看看人们如何做到这一点的其他例子,但没有得到太多运气。正如我所说的问题是纹理似乎并没有将图像加载到模型上。此外,Chrome中的控制台也没有错误。
如果有人可以提供任何帮助,谢谢。
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - loaders - Clara.io JSON loader</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #000;
color: #fff;
margin: 0px;
overflow: hidden;
}
#info {
color: #fff;
position: absolute;
top: 10px;
width: 100%;
text-align: center;
z-index: 100;
display:block;
}
#info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
</style>
</head>
<body>
<script src="three.js"></script>
<script src="Detector.js"></script>
<script src="stats.min.js"></script>
<script src="UnpackDepthRGBAShader.js"></script>
<script src="ShadowMapViewer.js"></script>
<script src="dat.gui.min.js"></script>
<script src="OrbitControls.js"></script>
<script>
var container, stats;
var camera, scene, renderer;
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.z = 4;
// scene
scene = new THREE.Scene();
var ambient = new THREE.AmbientLight( 0x444444 );
scene.add( ambient );
var directionalLight = new THREE.DirectionalLight( 0xffeedd );
directionalLight.position.set( 0, 0, 1 ).normalize();
scene.add( directionalLight );
//new attempt at a texture and object loader
var loader = new THREE.TextureLoader();
loader.load("dogtexture.jpg", function ( texture ) {
var material = new THREE.MeshBasicMaterial({ map: texture });
var objectLoader = new THREE.ObjectLoader();
objectLoader.load( "blue-dog1.json", function( obj, texture ) {
obj.scale.set( .04, .04, .04);
scene.add( obj,texture );
});
});
// BEGIN Clara.io JSON loader code
//var objectLoader = new THREE.ObjectLoader();
//objectLoader.load("blue-dog.json", function ( obj ) {
//obj.scale.set( .045, .045, .045);
//scene.add( obj );
//});
//var loader = new THREE.TextureLoader();
//loader.load("dogtexture.jpg", function ( texture ) {
// do something with the texture
//var material = new THREE.MeshNormalMaterial( { map: //texture} );
//} );
// END Clara.io JSON loader code
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
}
//
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
camera.position.x = 400;//vertical camera angle
camera.position.y = 300;
camera.position.z = 150;
camera.lookAt( scene.position );
renderer.render( scene, camera );
}
</script>
</body>
</html>
答案 0 :(得分:1)
MeshNormalMaterial
可能不是您想要的材料类型
试试MeshBasicMaterial
或MeshPhongMaterial
。
取自here
的MeshNormalMaterial的描述将法线向量映射到RGB颜色的材质。
向下滚动three.js docs的左侧以查看其他类型的材料。
修改.. 强>
你永远不会把材料添加到对象上..
修改.. 强>
添加一些示例代码。我会使用ObjectLoader,因为你似乎有这个工作。
// Create material for later use.
var material = new THREE.MeshBasicMaterial();
// Create ObjectLoader.
var objectLoader = new THREE.ObjectLoader();
// Initiate load of model
objectLoader.load("blue-dog1.json", function(obj) {
// The documentation for ObjectLoader says it can't load geometries.. confusing (I have never used the ObjectLoader class)
// But since you say it is working, we'll run with it.
// obj will be an Object3D, so we must traverse it's children and add the material (I think).
obj.traverse(function(child) {
if(child instanceof THREE.Mesh) {
child.material = material;
}
}
// Now the Object is loaded and the material is applied..
// Add it to the scene (maybe do this after the texture is loaded?).
scene.add(obj);
// Load the texture.
var loader = new THREE.TextureLoader();
loader.load("dogtexture.jpg", function(texture) {
// Apply texture to material.
material.map = texture;
// Maybe this is needed.
material.needsUpdate = true;
}
}
此代码未经测试,可能存在一些关闭问题,但它应该让您走上正确的轨道 如果你无法使用它,请尝试使用JSONLoader类搜索示例。