SASL XMPP身份验证失败,<not - =“”authorized =“”>

时间:2016-12-23 13:22:27

标签: c# unity3d xmpp monodevelop openfire

我是Unity的初学者,第一次在Unity中实现XMPP,但无法与服务器建立连接。 以下是错误日志:

 <stream:stream to='192.168.1.225' xmlns='jabber:client' xmlns:stream='http://etherx.jabber.org/streams' version='1.0' xml:lang='en'>

 <stream:stream xmlns:stream="http://etherx.jabber.org/streams" from="daydate" xml:lang="en" id="80mu0xgew1" version="1.0" >

 <stream:features xmlns:stream="http://etherx.jabber.org/streams"><starttls xmlns="urn:ietf:params:xml:ns:xmpp-tls" /><mechanisms xmlns="urn:ietf:params:xml:ns:xmpp-sasl"><mechanism>PLAIN</mechanism><mechanism>ANONYMOUS</mechanism><mechanism>SCRAM-SHA-1</mechanism><mechanism>CRAM-MD5</mechanism><mechanism>DIGEST-MD5</mechanism></mechanisms><compression xmlns="http://jabber.org/features/compress"><method>zlib</method></compression><auth xmlns="http://jabber.org/features/iq-auth" /><register xmlns="http://jabber.org/features/iq-register" /></stream:features>

 <starttls xmlns="urn:ietf:params:xml:ns:xmpp-tls" />

 <proceed xmlns="urn:ietf:params:xml:ns:xmpp-tls" />

 <stream:stream to='192.168.1.225' xmlns='jabber:client' xmlns:stream='http://etherx.jabber.org/streams' version='1.0' xml:lang='en'>

 <stream:stream xmlns:stream="http://etherx.jabber.org/streams" from="daydate" xml:lang="en" id="80mu0xgew1" version="1.0" >

 <stream:features xmlns:stream="http://etherx.jabber.org/streams"><mechanisms xmlns="urn:ietf:params:xml:ns:xmpp-sasl"><mechanism>PLAIN</mechanism><mechanism>ANONYMOUS</mechanism><mechanism>SCRAM-SHA-1</mechanism><mechanism>CRAM-MD5</mechanism><mechanism>DIGEST-MD5</mechanism></mechanisms><compression xmlns="http://jabber.org/features/compress"><method>zlib</method></compression><auth xmlns="http://jabber.org/features/iq-auth" /><register xmlns="http://jabber.org/features/iq-register" /></stream:features>

 <auth xmlns="urn:ietf:params:xml:ns:xmpp-sasl" mechanism="DIGEST-MD5" />

 <challenge xmlns="urn:ietf:params:xml:ns:xmpp-sasl">cmVhbG09ImRheWRhdGUiLG5vbmNlPSJ0anpIMkhxMGJnRC9hVVdmNHAvZTNGaWdFYVpod0pHRGdzdkkrYXBPIixxb3A9ImF1dGgiLGNoYXJzZXQ9dXRmLTgsYWxnb3JpdGhtPW1kNS1zZXNz</challenge>

 <response xmlns="urn:ietf:params:xml:ns:xmpp-sasl">dXNlcm5hbWU9InNhZ2FyIixyZWFsbT0iZGF5ZGF0ZSIsbm9uY2U9InRqekgySHEwYmdEL2FVV2Y0cC9lM0ZpZ0VhWmh3SkdEZ3N2SSthcE8iLGNub25jZT0iZjdmZmY5YjBmZDEwZGQ4ZGMxYWVhMzg2MDM2OTJmMzNkNDdjNGFlZWNhMTcwNzYwYzlhNmZlZjQwZjAyMmZmMCIsbmM9MDAwMDAwMDEscW9wPWF1dGgsZGlnZXN0LXVyaT0ieG1wcC8xOTIuMTY4LjEuMjI1IixjaGFyc2V0PXV0Zi04LHJlc3BvbnNlPTJkYWMyMDMxMDA2NDIxM2E3ZDBlOTFkMDUzYzQ1NjYx</response>

 <failure xmlns="urn:ietf:params:xml:ns:xmpp-sasl"><not-authorized /></failure>

 <failure xmlns="urn:ietf:params:xml:ns:xmpp-sasl"><not-authorized /></failure>

 </stream:stream>

以下是与服务器建立连接的代码:

void Start () {


    connection = new JUN.Connection();

    connection.Server = "192.168.1.225"; 
    connection.Port = 5222;
    connection.Username = "username";  //Without @domainName
    connection.Password = "password";

    connection.AutoRoster = true;
    connection.AutoAgents = false;
    connection.AutoPresence = true;
    connection.AutoResolveConnectServer = false;

    connection.SocketConnectionType = SocketConnectionType.Direct;

    connection.OnReadXml += new XmlHandler(OnReadXml);
    connection.OnWriteXml += new XmlHandler(OnWriteXml);
    connection.OnLogin += delegate (object sender) { queue.Enqueue(() => OnLogin(sender)); };
    connection.OnClose += delegate (object sender) { queue.Enqueue(() => OnClose(sender)); };
    connection.OnError += new ErrorHandler(OnError);
    connection.OnPresence += delegate (object sender, Presence pres) { queue.Enqueue(() => OnPresence(sender, pres)); };
    connection.OnMessage += delegate (object sender, Message msg) { queue.Enqueue(() => OnMessage(sender, msg)); };
    connection.OnAuthError += new XMPPElementHandler(OnAuthError);
    connection.OnSocketError += new ErrorHandler(OnSocketError);
    connection.OnStreamError += new XMPPElementHandler(OnStreamError);

    connection.OnConnectionStateChanged += delegate (object sender, ConnectionState state) { queue.Enqueue(() => OnConnectionStateChanged(sender, state)); };
    connection.Open ();

}

我正面临这个问题并经历了许多相同问题的文档,但没有得到任何解决方案。 我正在使用Openfire服务器。

请帮帮我。

1 个答案:

答案 0 :(得分:1)

您的XMPP域是白天,而不是您在服务器属性中设置的IP。 将服务器设置为daydate并将connectserver设置为ip。

为服务器设置正确的dns和SRV记录会更容易。 除了用户名和密码之外,XMPP域是SASL身份验证的一部分。