在Autodesk Forge查看器中拾取元素的元素

时间:2016-12-21 14:59:20

标签: autodesk-forge autodesk-viewer

我想完成一个我可以在Three.js中完成的功能,但不能在Autodesk Forge查看器中完成。以下是测试的链接:http://app.netonapp.com/JavaScript/Three.js/select_inner_objects.html

要求是选择对象内的对象。在上面的演示中,可以使用THREE.Raycaster完成这项工作,使用raycaster来检测光线穿过线路上的所有元素。然后我可以将对象放在后面或内部另一个对象。

我在Autodesk Forge查看器中尝试了这个概念,但没有成功。这是代码:

// Change this to:
// true to use original Three.js
// false to use Autodesk Forge Viewer API
var useThreeJS = true;

var container = $('div.canvas-wrap')[0];

container.addEventListener('mousedown', function (event) {
    if (useThreeJS) {
        var canvas = _viewer.impl.canvas;
        var containerWidth = canvas.clientWidth;
        var containerHeight = canvas.clientHeight;

        var camera = _viewer.getCamera();

        var mouse = mouse || new THREE.Vector3();
        var raycaster = raycaster || new THREE.Raycaster();

        mouse.x = 2 * (event.clientX / containerWidth) - 1;
        mouse.y = 1 - 2 * (event.clientY / containerHeight);
        mouse.unproject(camera);

        raycaster.set(camera.position, mouse.sub(camera.position).normalize());
        var intersects = raycaster.intersectObjects(objects);

        if (intersects.length == 1) {
            var obj = intersects[0].object;
            obj.material.color.setRGB(1.0 - i / intersects.length, 0, 0);
        } else if (intersects.length > 1) {
            // Exclude the first which is the outer object (i == 0)
            for (var i = 1; i < intersects.length; i++) {
                var obj = intersects[i].object;
                obj.material.color.setRGB(1.0 - i / intersects.length, 0, 0);
            }
        }
    } else {
        var vp = _viewer.impl.clientToViewport(event.canvasX, event.canvasY);
        var renderer = _viewer.impl.renderer();

        var dbId = renderer.idAtPixel(vp.x, vp.y);
        if (dbId) {
            console.debug("Selected Id: " + dbId);
            _viewer.select(dbId);
            _viewer.impl.invalidate(true);
        }
    }
}, false);

我发现Forge查看器有viewer.impl.renderer().idAtPixel方法,这对于在拾取像素处获取元素非常有用。但是,我希望它做更多,选择拾取像素处的所有元素(在下面或嵌套)。我如何使用Forge Viewer API做到这一点?

3 个答案:

答案 0 :(得分:2)

根据钟武在另一个post中的建议,这是选择另一个元素之下或之内的元素的最终解决方案。我创建了一个Autodesk Forge查看器扩展,以便轻松使用它。

&#13;
&#13;
///////////////////////////////////////////////////////////////////////////////
// InnerSelection viewer extension
// by Khoa Ho, December 2016
//
///////////////////////////////////////////////////////////////////////////////
AutodeskNamespace("Autodesk.ADN.Viewing.Extension");

Autodesk.ADN.Viewing.Extension.InnerSelection = function (viewer, options) {

    Autodesk.Viewing.Extension.call(this, viewer, options);

    var _self = this;

    var _container = viewer.canvas.parentElement;
    var _renderer = viewer.impl.renderer();
    var _instanceTree = viewer.model.getData().instanceTree;
    var _fragmentList = viewer.model.getFragmentList();
    var _eventSelectionChanged = false;
    var _viewport;
    var _outerDbId;

    _self.load = function () {

        _container.addEventListener('mousedown',
            onMouseDown);

        viewer.addEventListener(
            Autodesk.Viewing.SELECTION_CHANGED_EVENT,
            onItemSelected);

        console.log('Autodesk.ADN.Viewing.Extension.InnerSelection loaded');

        return true;
    };

    _self.unload = function () {

        _container.removeEventListener('mousedown',
            onMouseDown);

        viewer.removeEventListener(
            Autodesk.Viewing.SELECTION_CHANGED_EVENT,
            onItemSelected);

        console.log('Autodesk.ADN.Viewing.Extension.InnerSelection unloaded');

        return true;
    };

    function onMouseDown(e) {

        var viewport = viewer.impl.clientToViewport(e.canvasX, e.canvasY);
        _viewport = viewport; // Keep this viewport to use in onItemSelected()

        var dbId = _renderer.idAtPixel(viewport.x, viewport.y);

        if (_outerDbId == dbId) {
            _outerDbId = -1;

            // Deselect everything
            viewer.select();
        } else {
            _outerDbId = dbId;

            // Hide outer element temporarily to allow picking its behind element
            viewer.hideById(dbId);

            _eventSelectionChanged = true;
        }

        viewer.impl.sceneUpdated(true);
    }

    function onItemSelected(e) {

        if (_eventSelectionChanged) {

            // Prevent self looping on selection
            _eventSelectionChanged = false;

            // Show outer element back
            viewer.show(_outerDbId);

            // Get inner element Id after the outer element
            // was just hidden on mouse down event
            var innerDbId = _renderer.idAtPixel(_viewport.x, _viewport.y);

            if (innerDbId > -1) {
                // Select the inner element when it is found
                viewer.select(innerDbId);

                console.debug("Selected inner Id: " + innerDbId);

            } else if (_outerDbId > -1) {
                // Select the outer element if the inner element is not found
                viewer.select(_outerDbId);

                console.debug("Selected outer Id: " + _outerDbId);

            }
        }
    }

};

Autodesk.ADN.Viewing.Extension.InnerSelection.prototype =
    Object.create(Autodesk.Viewing.Extension.prototype);

Autodesk.ADN.Viewing.Extension.InnerSelection.prototype.constructor =
    Autodesk.ADN.Viewing.Extension.InnerSelection;

Autodesk.Viewing.theExtensionManager.registerExtension(
    'Autodesk.ADN.Viewing.Extension.InnerSelection',
    Autodesk.ADN.Viewing.Extension.InnerSelection);
&#13;
&#13;
&#13;

答案 1 :(得分:0)

截至目前(12月16日),当您选择使用鼠标单击时,查看器将不会忽略透明元素,因此即使它是透明的,它也会选择一个元素。下面是我用来跟踪光标下的内容的代码,可能很有用。

IUnityContainer

答案 2 :(得分:0)

我看到方法viewer.impl.renderer().idAtPixelviewer.impl.hitTestViewport更适合在鼠标选择上选择元素。第一个可以单击隐藏/ ghost元素以获取元素的objectId。而第二个不能。以下是要测试的代码:

var container = $('div.canvas-wrap')[0];

container.addEventListener('mousedown', function (event) {

    var clickThroughHiddenElement = true;

    if (clickThroughHiddenElement) {
        var vp = _viewer.impl.clientToViewport(event.canvasX, event.canvasY);
        var renderer = _viewer.impl.renderer();

        var dbId = renderer.idAtPixel(vp.x, vp.y);
        if (!!dbId) {
            _viewer.select(dbId);
        }
        console.debug("Selected Id: " + dbId);
    } else {
        var screenPoint = {
            x: event.clientX,
            y: event.clientY
        };
        var viewport = _viewer.navigation.getScreenViewport();
        var x = (screenPoint.x - viewport.left) / viewport.width;
        var y = (screenPoint.y - viewport.top) / viewport.height;
        // Normalize point
        x = x * 2.0 - 1.0;
        y = (1.0 - y) * 2.0 - 1.0;

        var vpVec = new THREE.Vector3(x, y, 1);
        var result = _viewer.impl.hitTestViewport(vpVec, false);
        if (!!result) {
            var dbId = result.dbId;
            _viewer.select(dbId);
            console.debug("Selected Id: " + dbId);
        }
    }
}

然而,它们不是我想要的,点击透明元素来获取元素。如果用户选择透明元素,则将选中它。如果用户选择内部元素,它将忽略外部透明元素以选择拾取内部元素。

我检查Forge查看器使用带有元素边界框的THREE.Raycaster来检测鼠标点击时的交集。看起来我的问题对于Forge查看器是可行的,就像在我的Three.js demo中一样。