似乎很奇怪,AnimationTimer没有一种方法可以知道它是否正在运行......而且我正面临这个问题,因为有时它会启动,有时不会。
解决方案是在volatile variable
方法中创建handle()
,并且每次在句柄内运行以使其成立并且每次进入stop()
时)方法都将其设为false 。所以我必须@Override
两种方法。
问题:
为什么AnimationTimer
没有确定它是否正在运行的方法?
这是一个糟糕的设计,它因某种原因而丢失了吗?
相关问题:
答案 0 :(得分:1)
确实非常奇怪,这种方法很缺失,但除了你和我之外,似乎没有人关心。我已经报道了这个问题 超过4年前,从那时起没有发生任何事情,虽然修复似乎是微不足道的。 JDK-8092345
答案 1 :(得分:0)
从现在起,它有方法isRunning()
,直到来自Oracle的兄弟添加它。
通过查看此处虽然它不存在于Java 9 http://download.java.net/java/jdk9/jfxdocs/javafx/animation/AnimationTimer.html中。
AnimationTimer
代码:
/*
* Copyright (c) 2011, 2014, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
import com.sun.javafx.tk.Toolkit;
import com.sun.scenario.animation.AbstractMasterTimer;
import com.sun.scenario.animation.shared.TimerReceiver;
import java.security.AccessControlContext;
import java.security.AccessController;
import java.security.PrivilegedAction;
/**
* The class {@code AnimationTimer} allows to create a timer, that is called in
* each frame while it is active.
*
* An extending class has to override the method {@link #handle(long)} which
* will be called in every frame.
*
* The methods {@link AnimationTimer#start()} and {@link #stop()} allow to start
* and stop the timer.
*
*
* @since JavaFX 2.0
*/
public abstract class AnimationTimer {
private class AnimationTimerReceiver implements TimerReceiver {
@Override public void handle(final long now) {
if (accessCtrlCtx == null) {
throw new IllegalStateException("Error: AccessControlContext not captured");
}
AccessController.doPrivileged((PrivilegedAction<Void>) () -> {
AnimationTimer.this.handle(now);
return null;
}, accessCtrlCtx);
}
}
private final AbstractMasterTimer timer;
private final AnimationTimerReceiver timerReceiver = new AnimationTimerReceiver();
private boolean active;
// Access control context, captured in start()
private AccessControlContext accessCtrlCtx = null;
/**
* Creates a new timer.
*/
public AnimationTimer() {
timer = Toolkit.getToolkit().getMasterTimer();
}
// For testing only
AnimationTimer(AbstractMasterTimer timer) {
this.timer = timer;
}
/**
* This method needs to be overridden by extending classes. It is going to
* be called in every frame while the {@code AnimationTimer} is active.
*
* @param now
* The timestamp of the current frame given in nanoseconds. This
* value will be the same for all {@code AnimationTimers} called
* during one frame.
*/
public abstract void handle(long now);
/**
* Starts the {@code AnimationTimers}. Once it is started, the
* {@link #handle(long)} method of this {@code AnimationTimers} will be
* called in every frame.
*
* The {@code AnimationTimers} can be stopped by calling {@link #stop()}.
*/
public void start() {
if (!active) {
// Capture the Access Control Context to be used during the animation pulse
accessCtrlCtx = AccessController.getContext();
timer.addAnimationTimer(timerReceiver);
active = true;
}
}
/**
* Stops the {@code AnimationTimers}. It can be activated again by calling
* {@link #start()}.
*/
public void stop() {
if (active) {
timer.removeAnimationTimer(timerReceiver);
active = false;
}
}
/**Determines if the AnimationTimer is Running
* @return True if it is running
*/
public boolean isRunning() {
return active;
}
}