我的文字游戏中的代码示例。可选的单选按钮数量随每个选项的变化而变化,如下所示。
然后我展示了游戏保护程序和游戏加载程序。
if (rb1.isChecked() && (x == 1)) {
t.setText("Inside the toolbox you find a small key and 8 inch metal file with a rounded point "
+ "at the end."
+ "What should I take?");
rb1.setText("Take the key");
rb2.setText("Take the file");
rb3.setText("Take both");
rb4.setText("Take nothing");
rb5.setVisibility(View.INVISIBLE);
SharedPreferences sharedpreferences = getSharedPreferences("MyData", Context.MODE_PRIVATE);
SharedPreferences.Editor SharedPreferences sharedpreferences = getSharedPreferences("MyData", Context.MODE_PRIVATE);
String name = sharedpreferences.getString("name1", DEFAULT);
String name2 = sharedpreferences.getString("name2", DEFAULT);
String name3 = sharedpreferences.getString("name3", DEFAULT);
String name4 = sharedpreferences.getString("name4", DEFAULT);
String name5 = sharedpreferences.getString("name5", DEFAULT);
if (name.equals(DEFAULT)) {
Toast.makeText(this, "No data was found", Toast.LENGTH_LONG).show();
} else {
rb1.setText(name);
rb2.setText(name2);
rb3.setText(name3);
rb4.setText(name4);
rb5.setText(name5);
}
editor sharedpreferences.edit();
editor.putString("name1", rb1.getText().toString());
editor.putString("name2", rb2.getText().toString());
editor.putString("name3", rb3.getText().toString());
editor.putString("name4", rb4.getText().toString());
editor.putString("name5", rb5.getText().toString());
editor.commit();
SharedPreferences sharedpreferences = getSharedPreferences("MyData", Context.MODE_PRIVATE);
String name = sharedpreferences.getString("name1", DEFAULT);
String name2 = sharedpreferences.getString("name2", DEFAULT);
String name3 = sharedpreferences.getString("name3", DEFAULT);
String name4 = sharedpreferences.getString("name4", DEFAULT);
String name5 = sharedpreferences.getString("name5", DEFAULT);
if (name.equals(DEFAULT)) {
Toast.makeText(this, "No data was found", Toast.LENGTH_LONG).show();
} else {
rb1.setText(name);
rb2.setText(name2);
rb3.setText(name3);
rb4.setText(name4);
rb5.setText(name5);
}
}
答案 0 :(得分:0)
//set the bool
UserDefaults.standard.set(true, forKey: "visibility")
UserDefaults.standard.synchronize()
//retrieve the bool
if let myBool = UserDefaults.standard.object(forKey: "visibility") as? Bool {
print(myBool)
}