我正在尝试制作一个动画屏幕保护程序,其中包含一些不断变化的颜色和移动形状,我还希望它具有一种跟踪效果(如果不这样,每个像素的最新颜色是如何连续绘制的设置你的背景颜色)。我曾经实现过这种效果,但我不知道我是怎么做到的。目前,结果是一个移动的正方形,它改变了灰色背景的颜色。 ScreenSaver.java
import java.awt.Color;
import java.awt.Component;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JPanel;
import javax.swing.Timer;
public class ScreenSaver extends JPanel
{
public static Component sc;
public int delay = 1000/2;
public int state = 0;
public int re = 255;
public int gr = 0;
public int bl = 0;
public int d = 1;
ScreenSaver()
{
ActionListener counter = new ActionListener()
{
public void actionPerformed(ActionEvent event)
{
updateUI();
repaint();
}
};
new Timer(delay, counter).start();
System.out.println("this is the secret screensaver that appears after 30 seconds of no mouse activity");//i have this line here so it doesn't print every time the screen updates
}
public void paintComponent(Graphics g)
{
super.paintComponent(g);
this.setBackground(null);
if (state == 0)
{
gr++;
if(gr == 255)
state = 1;
}
if (state == 1)
{
re--;
if(re == 0)
state = 2;
}
if (state == 2)
{
bl++;
if(bl == 255)
state = 3;
}
if (state == 3)
{
gr--;
if(gr == 0)
state = 4;
}
if (state == 4)
{
re++;
if(re == 255)
state = 5;
}
if (state == 5)
{
bl--;
if(bl == 0)
state = 0;
}
g.setColor(new Color(re, gr, bl));
d++;
g.fillRect(d, 50, 50, 50);
}
public static void main(String[] args)
{
//ScreenSaver sc = new ScreenSaver();
}
}
Main.java :(通过此文件将ScreenSaver.java称为对象)
import java.awt.Color;
import java.awt.Graphics;
//import java.util.Random;
//import javax.swing.AbstractAction;
//import javax.swing.Action;
import javax.swing.JFrame;
import javax.swing.JPanel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionListener;
import javax.swing.Timer;
public class FinalProject extends JPanel implements MouseMotionListener
{
public int delay = 1000/2;
public boolean screenActive = true;
public int why = 1;
FinalProject()
{
ActionListener counter = new ActionListener()
{
public void actionPerformed(ActionEvent event)
{
updateUI();
repaint();
}
};
new Timer(delay, counter).start();
}
static JFrame jf = new JFrame();
public void paintComponent(Graphics g)
{
super.paintComponent(g);
this.setBackground(Color.BLACK);
if (screenActive)
{
why++;
}
if (why == 6)
{
why = 0;
System.out.println("inactivity detected");
screenActive = false;
ScreenSaver sc = new ScreenSaver();
jf.add(sc);
}
}
public static void main(String[] args) throws InterruptedException
{
System.out.println("Welcome to Computer Simulator 0.1");
System.out.println("this is the main screen");
FinalProject e = new FinalProject();
//ScreenSaver sc = new ScreenSaver();
jf.setTitle("game");
jf.setSize(500,500);
//jf.setUndecorated(true);
//jf.setBackground(new Color(1.0f,1.0f,1.0f,0.5f));
jf.setVisible(true);
jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//jf.add(new ScreenSaver());
jf.add(e);
}
@Override
public void mouseDragged(MouseEvent arg0) {
// TODO Auto-generated method stub
}
@Override
public void mouseMoved(MouseEvent MOUSE_MOVED)
{
}
}
答案 0 :(得分:2)
不要调用updateUI()。所需要的只是repaint()
以使组件重新绘制自己。
一种方法是绘制到BufferedImage,然后使用BufferedImage创建一个添加到JLabel的ImageIcon。
另一种方法是保留要绘制的对象列表,然后在每次重新绘制组件时迭代列表。
查看Custom Painting Approches了解工作示例,并分析何时可以使用这两种方法。