如何制作不会更新的JPanel背景?

时间:2016-12-13 18:18:53

标签: java swing background awt screensaver

我正在尝试制作一个动画屏幕保护程序,其中包含一些不断变化的颜色和移动形状,我还希望它具有一种跟踪效果(如果不这样,每个像素的最新颜色是如何连续绘制的设置你的背景颜色)。我曾经实现过这种效果,但我不知道我是怎么做到的。目前,结果是一个移动的正方形,它改变了灰色背景的颜色。 ScreenSaver.java

import java.awt.Color;
import java.awt.Component;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

import javax.swing.JPanel;
import javax.swing.Timer;

public class ScreenSaver extends JPanel
{
    public static Component sc;
    public int delay = 1000/2;
    public int state = 0;
    public int re = 255;
    public int gr = 0;
    public int bl = 0;
    public int d = 1;
    ScreenSaver()
    {
        ActionListener counter = new ActionListener()
        {
            public void actionPerformed(ActionEvent event)
            {
                updateUI();
                repaint();
            }
        };
        new Timer(delay, counter).start();
        System.out.println("this is the secret screensaver that appears after 30 seconds of no mouse activity");//i have this line here so it doesn't print every time the screen updates
    }

    public void paintComponent(Graphics g)
    {
        super.paintComponent(g);
        this.setBackground(null);
        if (state == 0)
        {
            gr++;
            if(gr == 255)
                state = 1;
        }
        if (state == 1)
        {
            re--;
            if(re == 0)
                state = 2;
        }
        if (state == 2)
        {
            bl++;
            if(bl == 255)
                state = 3;
        }
        if (state == 3)
        {
            gr--;
            if(gr == 0)
                state = 4;
        }
        if (state == 4)
        {
            re++;
            if(re == 255)
                state = 5;
        }
        if (state == 5)
        {
            bl--;
            if(bl == 0)
                state = 0;
        }
        g.setColor(new Color(re, gr, bl));
        d++;
        g.fillRect(d, 50, 50, 50);
    }
    public static void main(String[] args)
    {
        //ScreenSaver sc = new ScreenSaver();
    }
}

Main.java :(通过此文件将ScreenSaver.java称为对象)

import java.awt.Color;
import java.awt.Graphics;
//import java.util.Random;

//import javax.swing.AbstractAction;
//import javax.swing.Action;
import javax.swing.JFrame;
import javax.swing.JPanel;

import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionListener;

import javax.swing.Timer;

public class FinalProject extends JPanel implements MouseMotionListener
{
    public int delay = 1000/2;
    public boolean screenActive = true;
    public int why = 1;
    FinalProject()
    {
        ActionListener counter = new ActionListener()
        {
            public void actionPerformed(ActionEvent event)
            {
                updateUI();
                repaint();
            }
        };
        new Timer(delay, counter).start();
    }
    static JFrame jf = new JFrame();

    public void paintComponent(Graphics g)
    {
        super.paintComponent(g);
        this.setBackground(Color.BLACK);
        if (screenActive)
        {
            why++;
        }
        if (why == 6)
        {
            why = 0;
            System.out.println("inactivity detected");
            screenActive = false;
            ScreenSaver sc = new ScreenSaver();
            jf.add(sc);
        }
    }

    public static void main(String[] args) throws InterruptedException
    {
        System.out.println("Welcome to Computer Simulator 0.1");
        System.out.println("this is the main screen");
        FinalProject e = new FinalProject();
        //ScreenSaver sc = new ScreenSaver();
        jf.setTitle("game");
        jf.setSize(500,500);
        //jf.setUndecorated(true);
        //jf.setBackground(new Color(1.0f,1.0f,1.0f,0.5f));
        jf.setVisible(true);
        jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

        //jf.add(new ScreenSaver());
        jf.add(e);
    }

    @Override
    public void mouseDragged(MouseEvent arg0) {
        // TODO Auto-generated method stub

    }

    @Override
    public void mouseMoved(MouseEvent MOUSE_MOVED)
    {

    }
}

1 个答案:

答案 0 :(得分:2)

不要调用updateUI()。所需要的只是repaint()以使组件重新绘制自己。

一种方法是绘制到BufferedImage,然后使用BufferedImage创建一个添加到JLabel的ImageIcon。

另一种方法是保留要绘制的对象列表,然后在每次重新绘制组件时迭代列表。

查看Custom Painting Approches了解工作示例,并分析何时可以使用这两种方法。