我有一个矩阵对象,它应该将矩阵乘以向量。
我有一个向量translationVector
这是函数的参数。
我在对象顶部定义了一个矩阵this
。
这是我的矩阵对象,所讨论的函数位于底部。
/*global it, describe, expect, Vector, Matrix*/
/// <reference path="../js/vector.js"/>
/// <reference path="../js/matrix.js"/>
/// <reference path="../Scripts/jasmine.js"/>
var Matrix = (function () {
function Matrix(pX0, pX1, pX2, pY0, pY1, pY2, pZ0, pZ1, pZ2) {
this.setX0(pX0);
this.setX1(pX1);
this.setX2(pX2);
this.setY0(pY0);
this.setY1(pY1);
this.setY2(pY2);
this.setZ0(pZ0);
this.setZ1(pZ1);
this.setZ2(pZ2);
this.matrix = [
[pX0, pX1, pX2],
[pY0, pY1, pY2],
[pZ0, pZ1, pZ2]
];
}
Matrix.prototype.getX0 = function () {
return this.mX0;
};
Matrix.prototype.setX0 = function (pX0) {
this.mX0 = pX0;
};
Matrix.prototype.getX1 = function () {
return this.mX1;
};
Matrix.prototype.setX1 = function (pX1) {
this.mX1 = pX1;
};
Matrix.prototype.getX2 = function () {
return this.mX2;
};
Matrix.prototype.setX2 = function (pX2) {
this.mX2 = pX2;
};
Matrix.prototype.getY0 = function () {
return this.mY0;
};
Matrix.prototype.setY0 = function (pY0) {
this.mY0 = pY0;
};
Matrix.prototype.getY1 = function () {
return this.mY1;
};
Matrix.prototype.setY1 = function (pY1) {
this.mY1 = pY1;
};
Matrix.prototype.getY2 = function () {
return this.mY2;
};
Matrix.prototype.setY2 = function (pY2) {
this.mY2 = pY2;
};
Matrix.prototype.getZ0 = function () {
return this.mZ0;
};
Matrix.prototype.setZ0 = function (pZ0) {
this.mZ0 = pZ0;
};
Matrix.prototype.getZ1 = function () {
return this.mZ0;
};
Matrix.prototype.setZ1 = function (pZ1) {
this.mZ1 = pZ1;
};
Matrix.prototype.getZ2 = function () {
return this.mZ2;
};
Matrix.prototype.setZ2 = function (pZ2) {
this.mZ2 = pZ2;
};
Matrix.prototype.getElement = function (pRow, pColumn) {
return this.matrix[pRow][pColumn];
};
Matrix.createIdentity = function () {
return new Matrix(1, 0, 0, 0, 1, 0, 0, 0, 1);
};
Matrix.createTranslation = function (translationVector) {
return new Matrix(1, 0, translationVector.getX(),
0, 1, translationVector.getY(), 0, 0, 1);
};
Matrix.createScale = function (scaleVector) {
return new Matrix(scaleVector.getX(), 0, 0,
0, scaleVector.getY(), 0, 0, 0, 1);
};
Matrix.createRotation = function (rotation) {
return new Matrix(Math.cos(rotation), -Math.sin(rotation), 0,
Math.sin(rotation), Math.cos(rotation), 0, 0, 0, 1);
};
//Matrix.prototype.multiply = function (secMatrix) {
//};
Matrix.multiplyVector = function (translationVector) {
return new Vector(Matrix.createTranslation(translationVector.getX()));
};
//Matrix.prototype.multiplyVector = function (translationVector) {
// var vector, secondVector;
// this.matrix = Matrix.createTranslation(translationVector);
// secondVector = new Vector(this.multiplyVector(vector));
// return new Vector(Matrix.createTranslation(secondVector.getX(),
// secondVector.getY(), secondVector.getZ()));
//};
return Matrix;
}());
我很难得到这个以使矩阵乘以translationVector
并返回单个向量。
我得到的错误是undefined is not a contructor
。这可能是因为我没有正确应用翻译并返回矢量。
当我取消注释最底层的功能并评论当前正在使用的功能时,我得到undefined is not an object
。
对于其中任何一种,我不确定如何修复它们。
这些是需要传递的测试:
describe("Multiply vector", function () {
describe("Translation", function () {
var vector, translationVector, matrix, secondVector;
vector = new Vector(30, 40, 1);
translationVector = new Vector(10, 20, 1);
matrix = Matrix.createTranslation(translationVector);
secondVector = matrix.multiplyVector(vector);
it("X Set", function () {
expect(secondVector.getX()).toEqual(40);
});
it("Y Set", function () {
expect(secondVector.getY()).toEqual(60);
});
it("Z Set", function () {
expect(secondVector.getZ()).toEqual(1);
});
});
describe("Rotation", function () {
var vector, rotation, matrix, secondVector;
vector = new Vector(30, 40, 1);
rotation = Math.PI / 2;
matrix = Matrix.createRotation(rotation);
secondVector = matrix.multiplyVector(vector);
it("X Set", function () {
expect(secondVector.getX()).toBeCloseTo(-40, 1);
});
it("Y Set", function () {
expect(secondVector.getY()).toBeCloseTo(30, 1);
});
it("Z Set", function () {
expect(secondVector.getZ()).toBeCloseTo(1, 1);
});
});
describe("Scale", function () {
var vector, scaleVector, matrix, secondVector;
vector = new Vector(30, 40, 1);
scaleVector = new Vector(2, 2, 1);
matrix = Matrix.createScale(scaleVector);
secondVector = matrix.multiplyVector(vector);
it("X Set", function () {
expect(secondVector.getX()).toEqual(60);
});
it("Y Set", function () {
expect(secondVector.getY()).toEqual(80);
});
it("Z Set", function () {
expect(secondVector.getZ()).toEqual(1);
});
});
});
我正确地进行了翻译吗?任何帮助将不胜感激。
矢量对象:
var Vector = (function () {
function Vector(pX, pY, pZ) {
this.setX(pX);
this.setY(pY);
this.setZ(pZ);
}
Vector.prototype.getX = function () {
return this.mX;
};
Vector.prototype.setX = function (pX) {
this.mX = pX;
};
Vector.prototype.getY = function () {
return this.mY;
};
Vector.prototype.setY = function (pY) {
this.mY = pY;
};
Vector.prototype.getZ = function () {
return this.mZ;
};
Vector.prototype.setZ = function (pZ) {
this.mZ = pZ;
};
Vector.prototype.add = function (v) {
return new Vector(this.getX() + v.getX(), this.getY() + v.getY());
};
Vector.prototype.subtract = function (s) {
return new Vector(this.getX() - s.getX(), this.getY() - s.getY());
};
Vector.prototype.multiply = function (scalar) {
return new Vector(this.getX() * scalar, this.getY() * scalar);
};
Vector.prototype.divide = function (scalar) {
return new Vector(this.getX() / scalar, this.getY() / scalar);
};
Vector.prototype.magnitude = function () {
return Math.sqrt(this.getX() * this.getX() + this.getY() * this.getY());
};
Vector.prototype.normalise = function () {
return new Vector(this.getX() / this.magnitude(), this.getY() / this.magnitude());
};
Vector.prototype.dotProduct = function (secondVector) {
var thirdVector;
thirdVector = new Vector(40, -30, 0);
// need to make it return a scalar instead of a vector
return new Vector(this.getX() * secondVector.getX() +
this.getY() * secondVector.getY(),
this.getX() * thirdVector.getX() +
this.getY() * thirdVector.getY()
);
};
Vector.prototype.interpolate = function (secondVector, interpolation) {
return new Vector(this.getX() + interpolation *
(secondVector.getX() - this.getX()),
(this.getY() + interpolation * (secondVector.getY() - this.getY())));
};
Vector.prototype.rotate = function (rotation) {
return new Vector((this.getX() * Math.cos(rotation)) -
(Math.sin(rotation) * this.getY()),
(Math.cos(rotation) * this.getY()) + (Math.sin(rotation) * this.getX()));
};
Vector.prototype.angleBetween = function (secondVector) {
var Vec1, Vec2, Vec3, Dot;
Vec1 = this.magnitude();
Vec2 = secondVector.magnitude();
Vec3 = this.getX() * this.getY() + secondVector.getX() * secondVector.getY();
Dot = this.dotProduct(this) * this.dotProduct(secondVector);
return Math.acos(Vec3 / Vec1 * Vec2 * Math.PI / 2, 1);
};
Vector.prototype.limitTo = function (Scalar) {
return this.normalise().multiply(Math.min(this.magnitude(), Scalar));
};
return Vector;
}());
乘法函数现在如何显示:
Matrix.prototype.multiplyVector = function (translationVector) {
var X, Y, Z, NewVec;
X = this.getX0() * translationVector.getX() +
this.getX1() * translationVector.getY() +
this.getX2() * translationVector.getZ();
Y = this.getY0() * translationVector.getX() +
this.getY1() * translationVector.getY() +
this.getY2() * translationVector.getZ();
Z = this.getZ0() * translationVector.getX() +
this.getZ1() * translationVector.getY() +
this.getZ2() * translationVector.getZ();
NewVec = new Vector(X, Y, Z);
return new NewVec(X, Y, Z);
};
修改
完成测试后我可以看到它在secondVector = matrix.multiplyVector(vector);
上中断
行:
describe("Multiply vector", function () {
describe("Translation", function () {
var vector, translationVector, matrix, secondVector;
vector = new Vector(30, 40, 1);
translationVector = new Vector(10, 20, 1);
matrix = Matrix.createTranslation(translationVector);
secondVector = matrix.multiplyVector(vector);
it("X Set", function () {
expect(secondVector.getX()).toEqual(40);
});
it("Y Set", function () {
expect(secondVector.getY()).toEqual(60);
});
it("Z Set", function () {
expect(secondVector.getZ()).toEqual(1);
});
});
我的multiplyVector函数已更新:
Matrix.prototype.multiplyVector = function(translationVector){
// var X, matrix, secondVector, vector;
var X, Y, Z, matrix, secondVector, vector;
//X = [this.getX0() * translationVector.getX() +
// this.getY0() * translationVector.getX() +
// this.getZ0() * translationVector.getX()],
// [this.getX1() * translationVector.getY() +
// this.getY1() * translationVector.getY() +
// this.getZ1() * translationVector.getY()],
// [this.getX2() * translationVector.getZ() +
// this.getY2() * translationVector.getZ() +
// this.getZ2() * translationVector.getZ()];
X = this.getX0() * translationVector.getX() +
this.getX1() * translationVector.getY() +
this.getX2() * translationVector.getZ();
Y = this.getY0() * translationVector.getX() +
this.getY1() * translationVector.getY() +
this.getY2() * translationVector.getZ();
Z = this.getZ0() * translationVector.getX() +
this.getZ1() * translationVector.getY() +
this.getZ2() * translationVector.getZ();
secondVector = new Vector(0, 0, 0);
matrix = Matrix.createTranslation(translationVector);
secondVector = matrix.multiplyVector(vector);
// NewVec = Matrix.multiplyVector(traslationVector);
// NewVec = new Vector(X, Y, Z);
return new Vector(secondVector);
};
我似乎无法正确返回一个向量,或者乘法实际上并没有实现乘法。
任何帮助都将不胜感激。