Asyncronous Data同时来自udp socket到TextBox

时间:2016-12-09 06:23:46

标签: c# multithreading asyncsocket udpclient

我正在处理套接字编程,但我有一些关于线程机制的问题。嗯,实际上这是我头上的一个大问号。

首先,我有一个UDPListener类,我可以从网络上的某些客户端接收数据。另外,我在该类中放置了一个事件处理程序,我想在同时接收数据时调用文本框。

        class udpListener
        {     
           private static int portNumber = 9081;
           private UdpClient udp = new UdpClient(portNumber);
           private bool isend = false;
           public volatile int CountOfReceived = 0;
           public List<string> messageList = new List<string>();
           public List<string> ipList = new List<string>();
           public bool isClientClosed = false;
           messageReceivedEventArgs mre=new messageReceivedEventArgs();

        public void StartListening()
        {
            udp.BeginReceive(Receive, new object());   //BeginReceive must be completed by calling EndReceive method
        }

        private void Receive(IAsyncResult ar)
        {
            if (udp.Client == null)
                return;
            Interlocked.Increment(ref CountOfReceived);

            IPEndPoint ip = new IPEndPoint(IPAddress.Any, portNumber);
            byte[] bytes = udp.EndReceive(ar, ref ip);  //Ends a pending asynchronous receive

            if (bytes.Length > 0)
            {
                mre.isMessageReceived = true;
                mre.message = Encoding.ASCII.GetString(bytes); 
            }
            else
                mre.isMessageReceived = false;

            controlMessageReceived();
            string message = Encoding.ASCII.GetString(bytes);
            string[] seperator = {"|"};
            string[] array = message.Split(seperator, StringSplitOptions.RemoveEmptyEntries);
            messageList.Add(array[0]);
            ipList.Add(ip.Address.ToString());
            Console.WriteLine(message);
            StartListening();       
        }

        public void closeSocket()
        {
            if (udp.Client != null)
                udp.Close();
        }

        private void controlMessageReceived()
        {
            if(mre.isMessageReceived)
                handler(this,mre);
        }

        public event EventHandler<messageReceivedEventArgs> handler;


    }

    public class messageReceivedEventArgs:EventArgs
    {
        public bool isMessageReceived { get; set; }
        public string message {get;set;}
    }

正如你所看到的,当bytes.length大于零时,我想是的,接收数据,现在我需要调用文本框将数据传输到文本框中。

我只是在主线程中用buttoneventhandler测试这个场景

   public partial class Form1 : Form
   {
    public Form1()
    {
        InitializeComponent();
    }


    private void button1_Click(object sender, EventArgs e)
    {

        networkInterface ni = new networkInterface();

        udpSender UDPSender = new udpSender();
        udpListener UDPListener = new udpListener();

        IPAddress braddress = ni.GetBroadcastAddress(ni.GetDefaultGateway(), ni.GetSubnetMask());
        UDPSender.Send(braddress, "somedatahere");
        Thread.Sleep(2000);
        UDPListener.StartListening();
        UDPListener.handler += appendTextBox;


    }      

    private void appendTextBox(object sender, messageReceivedEventArgs e)
    {
        textBox1.Text += e.message;

    }
}

我会将这些消息存储到字符串列表中,在关闭套接字后,我会从该列表框中读取该数据,但是这样做非常棘手且不专业,我希望在文本框中保留这些数据收到服务器。我明确地知道我的文本框在主线程中,而appendtext方法属于Asyncronous线程,并且不允许从另一个线程访问该文本框,但我真的无法弄清楚如何做到这一点,我应该做什么获得我想要的东西。

这是我克服这个问题的解决方案,感谢@Troy Mac1ure

   public partial class Form1 : Form
   {

    public delegate void UpdateTextCallback(string s);
    public Form1()
    {
        InitializeComponent();
    }


    private void button1_Click(object sender, EventArgs e)
    {
        networkInterface ni = new networkInterface();

        udpSender UDPSender = new udpSender();
        udpListener UDPListener = new udpListener();

        IPAddress braddress = ni.GetBroadcastAddress(ni.GetDefaultGateway(), ni.GetSubnetMask());
        UDPSender.Send(braddress, "gr|smartrc");
        Thread.Sleep(2000);
        UDPListener.StartListening();
        UDPListener.handler += appendTextBox;     

    }

    private void appendTextBox(object sender, messageReceivedEventArgs e)
    {
        if (textBox1.InvokeRequired)
        {
            textBox1.Invoke(new UpdateTextCallback(addTextBox), new object[] { e.message });  // invoking itself
        }
        else
        {
            textBox1.Text += e.message;
        }      
    }

    private void addTextBox(string text)
    {
        textBox1.Text += text;
    }
}

1 个答案:

答案 0 :(得分:0)

您可以通过调用自身来强制在主线程上进行更新。有几种方法可以声明和执行此任务。这是一个:

public delegate void UpdateTextCallback(object sender, messageReceivedEventArgs e);

private void appendTextBox(object sender, messageReceivedEventArgs e)
{
        if (textBox1.InvokeRequired)
        {
            listBox1.Invoke(new UpdateTextCallback(appendTextBox), new object[] { sender, e });  // invoking itself
        }
        else
        {
            textBox1.Text += e.message;
        }
}