以下是控制点: (0,90) (1100) (-3,145) (10150) (23155) (73108) (80120) (86131) (40210) (50220) (60230) (148185) (140180) (131175) (23188) (0190)
这是我的代码:
public List<PointType> controlPoints;
public void render(Canvas canvas, Paint paint) {
int size = controlPoints.size();
if (size < 2) {
return;
}
paint.setColor(this.color);
paint.setStyle(this.style);
Path curvePath = new Path();
PointType firstPoint = null;
PointType beginPoint = null;
for (PointType point : controlPoints) {
if (firstPoint == null) {
firstPoint = point;
} else if (beginPoint == null) {
beginPoint = point;
} else {
curvePath.moveTo(firstPoint.x, firstPoint.y);
curvePath.quadTo(beginPoint.x, beginPoint.y, point.x, point.y);
firstPoint = beginPoint;
beginPoint = point;
}
}
canvas.drawPath(curvePath, paint);
}
但结果如下:
出了什么问题,如何绘制正确的曲线?
答案 0 :(得分:1)
我已通过以下代码解决了问题:
public void render(Canvas canvas, Paint paint) {
int size = controlPoints.size();
if (size < 2) {
return;
}
paint.setColor(this.color);
paint.setStyle(this.style);
Path curvePath = new Path();
curvePath.moveTo(controlPoints.get(0).x, controlPoints.get(0).y);
for (int idx = 1; idx < controlPoints.size(); idx += 3) {
curvePath.cubicTo(controlPoints.get(idx).x,
controlPoints.get(idx).y, controlPoints.get(idx+1).x,
controlPoints.get(idx+1).y, controlPoints.get(idx+2).x,
controlPoints.get(idx+2).y);
}
canvas.drawPath(curvePath, paint);
}