我正在创建一个系统来在堆上存储值类型(int,byte,structs),以防止对所述值类型进行装箱和取消装箱。这是因为Unity 3D引擎中的所有常量装箱和拆箱都会在我们的大型代码库中创建大的GC CPU峰值。
VerificationException:操作可能会破坏运行时的稳定性。
当我尝试调用动态方法时,抛出上述异常。堆栈跟踪在进入动态方法之前结束,并且不可能在执行中断点。以下示例中提供了更多信息。
void Main()
{
var fieldInfo = typeof(MyClass).GetMember("Number")[0] as FieldInfo;
var pointerSetFunc = CreatePointerFieldSetMethod(fieldInfo);
object myClass = new MyClass();
// The exception occurs when invoking the dynamic method.
pointerSetFunc(myClass, 0);
}
public class MyClass
{
public byte Number;
}
public static Action<object, int> CreatePointerFieldSetMethod(FieldInfo field)
{
var setMethod = new DynamicMethod("SetFieldFromPointer", typeof(void), new[] { typeof(object), typeof(int) }, true);
ILGenerator generator = setMethod.GetILGenerator();
// This returns the correct value. byte CustomBox<byte>.Unbox(Int32 index);
var unboxFunc = typeof(CustomBox<>).MakeGenericType(field.FieldType).GetMethod("Unbox", BindingFlags.Static | BindingFlags.Public);
// Somewhere in the below code the exception occurs.
generator.Emit(OpCodes.Ldarg_1); // This should be the index or "pointer" to pass into the CustomBox.Unbox function.
generator.EmitCall(OpCodes.Call, unboxFunc, null);
generator.Emit(OpCodes.Stloc_0); // This should be the result of unboxing.
// This code does not get called.
generator.Emit(OpCodes.Ldarg_0); // This should be the object MyClass.
generator.Emit(OpCodes.Ldloc_0); // This should be the value received from the CustomBox.Unbox function.
generator.Emit(OpCodes.Stfld, field); // Set the MyClass.Number field.
generator.Emit(OpCodes.Ret);
return (Action<object, int>)setMethod.CreateDelegate(typeof(Action<object, int>));
}
// The point of this class is to store values types (int, byte, struct, etc..) in an array already on the heap to avoid boxing.
// Boxing has become an issue on our application.
public struct CustomBox<T> where T : struct
{
public static T Unbox(int index)
{
// TODO: Actually make the unbox code.
return default(T);
}
}
编辑: 下面是我正在尝试创建的方法,它生成了IL:
private static void SetFieldUsingIndex(object myClass, int index)
{
byte number = Values<byte>.Unbox(index);
((MyClass)myClass).Number = number;
}
/* Generated IL for above method.
IL_0000: nop
IL_0001: ldarg.1
IL_0002: call !0 class CPURaceTest.Values`1<uint8>::Unbox(int32)
IL_0007: stloc.0
IL_0008: ldarg.0
IL_0009: castclass CPURaceTest.MyClass
IL_000e: ldloc.0
IL_000f: stfld uint8 CPURaceTest.MyClass::Number
IL_0014: ret
*/
答案 0 :(得分:1)
问题是因为我没有正在使用当地人。我还需要将目标对象转换为正确的类型。
public static Action<object, int> CreatePointerFieldSetMethod(FieldInfo field)
{
var setMethod = new DynamicMethod("SetFieldFromPointer", typeof(void), new[] { typeof(object), typeof(int) }, true);
ILGenerator generator = setMethod.GetILGenerator();
var unboxFunc = typeof(CustomBox<>).MakeGenericType(field.FieldType).GetMethod("Unbox", BindingFlags.Static | BindingFlags.Public);
var local = generator.DeclareLocal(field.FieldType); // Delcare a local.
generator.Emit(OpCodes.Ldarg_1);
generator.EmitCall(OpCodes.Call, unboxFunc, null);
generator.Emit(OpCodes.Stloc, local); // Use the declared local.
generator.Emit(OpCodes.Ldarg_0);
generator.Emit(OpCodes.Castclass, field.DeclaringType); // Added this cast.
generator.Emit(OpCodes.Ldloc, local); // Use the declared local.
generator.Emit(OpCodes.Stfld, field);
generator.Emit(OpCodes.Ret);
return (Action<object, int>)setMethod.CreateDelegate(typeof(Action<object, int>));
}