这是我的程序,我一直在研究pygame,它是一个类似蛇的游戏,你收集苹果来扩展你的蛇并获得分数,简单。但我的问题是我正在尝试旋转我的.png文件蛇头,以便它随着它移动而随着蛇一起旋转,但每当我尝试将窗口冻结时。冻结窗口的代码只是(python)第112行的一行代码,代码行很简单:
return direction
这是下面的工作代码:
import pygame
import time
import random
pygame.init()
display_width = 800
display_height = 600
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('Snake')
img_snake_head = pygame.image.load('C:/Users/Pc/Desktop/School Stuff/Programs/Python Programs/Large Projects & Home Projects/Snake Pygame/snake_head.png')
clock = pygame.time.Clock()
direction = "right"
font = pygame.font.SysFont(None, 45)
def snake(block_size, snakelist):
if direction == "right":
head = pygame.transform.rotate(img_snake_head, 270)
if direction == "left":
head = pygame.transform.rotate(img_snake_head, 90)
if direction == "up":
head = img_snake_head
if direction == "down":
head = pygame.transform.rotate(img_snake_head, 180)
gameDisplay.blit(img_snake_head, (snakelist[-1][0],snakelist[-1][1]))
for XnY in snakelist[:-1]:
pygame.draw.rect(gameDisplay, green, [XnY[0], XnY[1], block_size, block_size])
def message_to_screen(msg,colour):
screen_text = font.render(msg, True, colour)
gameDisplay.blit(screen_text, [display_width/2 - screen_text.get_width()/2, display_height/2 - screen_text.get_height()/2])
def gameLoop():
global direction
PlayerScore = 0
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameExit = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
direction = "left"
lead_x_change = -block_size
lead_y_change = 0
elif event.key == pygame.K_RIGHT:
direction = "right"
lead_x_change = block_size
lead_y_change = 0
elif event.key == pygame.K_UP:
direction = "up"
lead_y_change = -block_size
lead_x_change = 0
elif event.key == pygame.K_DOWN:
direction = "down"
lead_y_change = block_size
lead_x_change = 0
#This is where the 'return direction' goes, as i mentioned which was the code freezing the window...
if lead_x >= display_width or lead_x <= 0 or lead_y >= display_height or lead_y <= 0:
gameOver = True
lead_x += lead_x_change
lead_y += lead_y_change
gameDisplay.fill(blue)
pygame.draw.rect(gameDisplay, red, [randAppleX,randAppleY,AppleThickness,AppleThickness])
snakehead = []
snakehead.append(lead_x)
snakehead.append(lead_y)
snakelist.append(snakehead)
snake(block_size, snakelist)
if len(snakelist) > snakelength:
del snakelist[0]
if snakeMoving == True:
if snakehead in snakelist[:-1]:
gameOver = True
snake(block_size, snakelist)
scoretext = font.render("Score: "+str(PlayerScore), 0, (10,10,10))
gameDisplay.blit(scoretext, (5, 10))
pygame.display.update()
if lead_x >= randAppleX and lead_x < randAppleX + AppleThickness or lead_x + block_size > randAppleX and lead_x + block_size < randAppleX + AppleThickness:
if lead_y >= randAppleY and lead_y < randAppleY + AppleThickness or lead_y + block_size > randAppleY and lead_y + block_size < randAppleY + AppleThickness:
randAppleX = round(random.randrange(10, display_width-AppleThickness)/10.0)*10.0
randAppleY = round(random.randrange(10, display_height-AppleThickness)/10.0)*10.0
snakelength += 1
PlayerScore += 10
clock.tick(FPS)
pygame.quit()
quit()
gameLoop()
我希望有人能告诉我为什么这会尽快冻结!提前谢谢!
答案 0 :(得分:0)
问题在于您已将旋转后的图片分配给变量head
,但是已将blitted img_snake_head
分配。在snake
功能更改中:
gameDisplay.blit(img_snake_head, (snakelist[-1][0],snakelist[-1][1]))
到
gameDisplay.blit(head, (snakelist[-1][0],snakelist[-1][1]))
它应该解决问题。