我是初学者,想知道在程序关闭之前是否有任何方法可以完成当前动画。以下是代码示例:
if playerHealth <= 0: # If the player dies
expl = Explosion(hit.rect.center, 'lg')
all_sprites.add(expl) # Show animation of him blowing up
running = False # End the game
基本上,running = False代码将在动画(expl)开始之前运行。有没有更好的方式完全展示这个动画?
答案 0 :(得分:2)
这听起来像是使用回调函数的情况。 Pygame的animation类具有on_finished
属性,该属性旨在分配给回调。一旦动画完成播放就会调用回调并停止游戏。这是Explosion类的一个例子。
class Explosion:
def __init__(self, rect, size, cb_func):
self.animate_explosion(cb_func)
...
def animate_explosion(self, cb_func):
# start animation here
...
# when animation finishes
self.on_finished = cb_func()
然后在你的游戏逻辑中你会得到以下内容:
def callback():
running = False
if playerHealth <= 0: # If the player dies
expl = Explosion(hit.rect.center, 'lg', callback())
all_sprites.add(expl) # Show animation of him blowing up
答案 1 :(得分:0)
可能您需要进行更多修改,但其中一项是:
if playerHealth <= 0 and not blowing_up_animation_started: # If the player dies
expl = Explosion(hit.rect.center, 'lg')
all_sprites.add(expl) # Show animation of him blowing up
blowing_up_animation_started = True
blowing_up_animation_finished = False
if blowing_up_animation_finished:
running = False # End the game