下面的代码是检查执行相同解决方案的三种不同方式的性能。
public static void Main(string[] args)
{
// for loop
{
Stopwatch sw = Stopwatch.StartNew();
int accumulator = 0;
for (int i = 1; i <= 100000000; ++i)
{
accumulator += i;
}
sw.Stop();
Console.WriteLine("time = {0}; result = {1}", sw.ElapsedMilliseconds, accumulator);
}
//Enumerable.Range
{
Stopwatch sw = Stopwatch.StartNew();
var ret = Enumerable.Range(1, 100000000).Aggregate(0, (accumulator, n) => accumulator + n);
sw.Stop();
Console.WriteLine("time = {0}; result = {1}", sw.ElapsedMilliseconds, ret);
}
//self-made IEnumerable<int>
{
Stopwatch sw = Stopwatch.StartNew();
var ret = GetIntRange(1, 100000000).Aggregate(0, (accumulator, n) => accumulator + n);
sw.Stop();
Console.WriteLine("time = {0}; result = {1}", sw.ElapsedMilliseconds, ret);
}
}
private static IEnumerable<int> GetIntRange(int start, int count)
{
int end = start + count;
for (int i = start; i < end; ++i)
{
yield return i;
}
}
}
结果是:
time = 306; result = 987459712
time = 1301; result = 987459712
time = 2860; result = 987459712
“for循环”比其他两个解决方案更快也就不足为奇了,因为Enumerable.Aggregate需要更多的方法调用。然而,“Enumerable.Range”比“自制IEnumerable”更快,这让我感到惊讶。我认为Enumerable.Range比简单的GetIntRange方法有更多的开销。
可能的原因是什么?
答案 0 :(得分:11)
Enumerable.Range
为什么要比自制GetIntRange
慢?实际上,如果将Enumerable.Range
定义为
public static class Enumerable {
public static IEnumerable<int> Range(int start, int count) {
var end = start + count;
for(var current = start; current < end; ++current) {
yield return current;
}
}
}
然后它应该与您自制的GetIntRange
完全一样快。这实际上是Enumerable.Range
的参考实现,没有编译器或程序员的任何技巧。
您可能希望将GetIntRange
和System.Linq.Enumerable.Range
与以下实现进行比较(当然,正如Rob指出的那样,在发布模式下进行编译)。对于编译器从迭代器块生成的内容,可以稍微优化此实现。
public static class Enumerable {
public static IEnumerable<int> Range(int start, int count) {
return new RangeEnumerable(start, count);
}
private class RangeEnumerable : IEnumerable<int> {
private int _Start;
private int _Count;
public RangeEnumerable(int start, int count) {
_Start = start;
_Count = count;
}
public virtual IEnumerator<int> GetEnumerator() {
return new RangeEnumerator(_Start, _Count);
}
IEnumerator IEnumerable.GetEnumerator() {
return GetEnumerator();
}
}
private class RangeEnumerator : IEnumerator<int> {
private int _Current;
private int _End;
public RangeEnumerator(int start, int count) {
_Current = start - 1;
_End = start + count;
}
public virtual void Dispose() {
_Current = _End;
}
public virtual void Reset() {
throw new NotImplementedException();
}
public virtual bool MoveNext() {
++_Current;
return _Current < _End;
}
public virtual int Current { get { return _Current; } }
object IEnumerator.Current { get { return Current; } }
}
}
答案 1 :(得分:5)
我的猜测是你在调试器中运行。以下是我的结果,使用命令行“/ o + / debug - ”
构建time = 142; result = 987459712
time = 1590; result = 987459712
time = 1792; result = 987459712
仍然存在细微差别,但并不是那么明显。迭代器块实现不如定制解决方案那么有效,但它们非常好。
答案 2 :(得分:4)
假设这是一个正在运行的发布版本,否则所有比较都会关闭,因为JIT不会平稳运行。
您可以使用reflector查看程序集,并查看“yield”语句的扩展情况。编译器将创建一个类来封装迭代器。也许生成的代码中的内务处理比Enumerable.Range的实现更多,这可能是手工编码的
答案 3 :(得分:2)
Reflector输出的细微差别(以及参数检查和内部化的额外水平在这里绝对不相关)。基本代码更像是:
public static IEnumerable<int> Range(int start, int count) {
for(int current = 0; current < count; ++current) {
yield return start + current;
}
}
也就是说,它们代替另一个局部变量,为每个产量应用额外的添加。
我试图对此进行基准测试,但我无法阻止足够的外部进程来获得可理解的结果。我还尝试了两次测试,以忽略JIT编译器的效果,但即使这样也有“有趣”的结果。
以下是我的结果示例:
Run 0: time = 4149; result = 405000000450000000 time = 25645; result = 405000000450000000 time = 39229; result = 405000000450000000 time = 29872; result = 405000000450000000 time = 4277; result = 405000000450000000 time = 26878; result = 405000000450000000 time = 26333; result = 405000000450000000 time = 26684; result = 405000000450000000 Run 1: time = 4063; result = 405000000450000000 time = 22714; result = 405000000450000000 time = 34744; result = 405000000450000000 time = 26954; result = 405000000450000000 time = 4033; result = 405000000450000000 time = 26657; result = 405000000450000000 time = 25855; result = 405000000450000000 time = 25031; result = 405000000450000000 Run 2: time = 4021; result = 405000000450000000 time = 21815; result = 405000000450000000 time = 34304; result = 405000000450000000 time = 32040; result = 405000000450000000 time = 3993; result = 405000000450000000 time = 24779; result = 405000000450000000 time = 29275; result = 405000000450000000 time = 32254; result = 405000000450000000
和代码
using System;
using System.Linq;
using System.Collections.Generic;
using System.Diagnostics;
namespace RangeTests
{
class TestRange
{
public static void Main(string[] args)
{
for(int l = 1; l <= 2; ++l)
{
const int N = 900000000;
System.GC.Collect(2);
// for loop
{
Stopwatch sw = Stopwatch.StartNew();
long accumulator = 0;
for (int i = 1; i <= N; ++i)
{
accumulator += i;
}
sw.Stop();
Console.WriteLine("time = {0}; result = {1}", sw.ElapsedMilliseconds, accumulator);
}
System.GC.Collect(2);
//Enumerable.Range
{
Stopwatch sw = Stopwatch.StartNew();
var ret = Enumerable.Range(1, N).Aggregate(0, (long accumulator,int n) => accumulator + n);
sw.Stop();
Console.WriteLine("time = {0}; result = {1}", sw.ElapsedMilliseconds, ret);
}
System.GC.Collect(2);
//self-made IEnumerable<int>
{
Stopwatch sw = Stopwatch.StartNew();
var ret = GetIntRange(1, N).Aggregate(0, (long accumulator,int n) => accumulator + n);
sw.Stop();
Console.WriteLine("time = {0}; result = {1}", sw.ElapsedMilliseconds, ret);
}
System.GC.Collect(2);
//self-made adjusted IEnumerable<int>
{
Stopwatch sw = Stopwatch.StartNew();
var ret = GetRange(1, N).Aggregate(0, (long accumulator,int n) => accumulator + n);
sw.Stop();
Console.WriteLine("time = {0}; result = {1}", sw.ElapsedMilliseconds, ret);
}
System.GC.Collect(2);
Console.WriteLine();
} }
private static IEnumerable<int> GetIntRange(int start, int count)
{
int end = start + count;
for (int i = start; i < end; ++i)
{
yield return i;
}
}
private static IEnumerable<int> GetRange(int start, int count)
{
for (int i = 0; i < count; ++i)
{
yield return start + i;
}
}
} }
用
编译csc.exe -optimize+ -debug- RangeTests.cs