有没有办法以编程方式改变面部颜色而不是预先创建材料托盘,然后根据顶点值进行分配?我有这个:
var materials = [];
materials.push([..] //add all the materials here.
var geometry = new THREE.PlaneGeometry(gs, gs, size, size);
$.getJSON('http://localhost:5000', function (data) {
for (var i = 0, l = geometry.vertices.length; i < l; i++) {
geometry.vertices[i].z = data.map[i] / 255;
if (geometry.vertices[i].z > 1) {
geometry.faces[i].materialIndex = 1;
} else {
geometry.faces[i].materialIndex = 0;
}
}
var plane = new THREE.Mesh(geometry, new THREE.MeshFaceMaterial(materials));
scene.add(plane);
});
想要像:
[..]
$.getJSON('http://localhost:5000', function (data) {
for (var i = 0, l = geometry.vertices.length; i < l; i++) {
geometry.vertices[i].z = data.map[i] / 255;
if (geometry.vertices[i].z > 1) {
geometry.faces[i].setrgb(i*128, i*2, i*96);
} else {
geometry.faces[i].setrgb(i*12, i*2, i*96);
}
}
[..]
谢谢!
答案 0 :(得分:2)
作为一个例子
var size = 10; // just for example
...
planeGeom = new THREE.PlaneGeometry(size, size, 10, 10);
...
planeGeom.faces.forEach(function(face){
var val = planeGeom.vertices[face.a].y;
face.color.setRGB(Math.abs(val) / size * 2, 0, 0);
});
planeGeom.colorsNeedUpdate = true;
如果要使用r
,g
,b
组件设置颜色,则组件的值必须为0到1,而不是0到255.每个面都是Face3
类型,其属性为a
,b
,c
,其中存储了顶点索引。