我正在尝试使用Three.js显示从搅拌机导入的胶合立方体。
我正在使用最新版本的Three.js和Blender 2.78a。
我开始制作我的立方体对象;就像这样: https://www.jonathan-petitcolas.com/2015/07/27/importing-blender-modelized-mesh-in-threejs.html 但是我有不同/更多胶合的立方体。
我在Blender中创建了上面的3d对象,然后使用Three.js .js导出器导出了网格。
这是 marmelab.json 文件。
{
"metadata":{
"generator":"io_three",
"faces":6,
"type":"Geometry",
"version":3,
"materials":1,
"normals":6,
"vertices":24,
"uvs":1
},
"faces":[43,8,10,12,14,0,0,1,2,3,0,0,0,0,43,16,18,20,22,0,3,0,1,2,1,1,1,1,43,9,15,19,17,0,3,0,1,2,2,2,2,2,43,1,13,21,5,0,3,0,1,2,3,3,3,3,43,3,11,23,7,0,3,0,1,2,4,4,4,4,43,2,0,4,6,0,3,0,1,2,5,5,5,5],
"materials":[{
"DbgIndex":0,
"blending":"NormalBlending",
"opacity":1,
"depthWrite":true,
"visible":true,
"transparent":false,
"colorEmissive":[0,0,0],
"colorDiffuse":[0.8,0.432941,0],
"wireframe":false,
"DbgName":"01 - Default",
"specularCoef":11,
"colorSpecular":[0.18,0.18,0.18],
"DbgColor":15658734,
"depthTest":true,
"shading":"phong"
}],
"normals":[0,0,1,0,0,-1,0,1,-0,1,0,-0,0,-1,-0,-1,0,-0],
"name":"Untitled.001Geometry.1",
"vertices":[-0.307576,-0,-0.433258,-0.002776,-0,-0.433258,-0.307576,-0,-0.738058,-0.002776,-0,-0.738058,-0.307576,0.3048,-0.433258,-0.002776,0.3048,-0.433258,-0.307576,0.3048,-0.738058,-0.002776,0.3048,-0.738058,-0.307576,-0,-0.433258,-0.307576,-0,-0.433258,-0.307576,-0,-0.738058,-0.307576,-0,-0.738058,-0.002776,-0,-0.738058,-0.002776,-0,-0.738058,-0.002776,-0,-0.433258,-0.002776,-0,-0.433258,-0.307576,0.3048,-0.433258,-0.307576,0.3048,-0.433258,-0.002776,0.3048,-0.433258,-0.002776,0.3048,-0.433258,-0.002776,0.3048,-0.738058,-0.002776,0.3048,-0.738058,-0.307576,0.3048,-0.738058,-0.307576,0.3048,-0.738058],
"uvs":[[1,0,1,1,0,1,0,0]]
}
javascript加载网格并显示
var scene, camera, renderer;
var WIDTH = window.innerWidth;
var HEIGHT = window.innerHeight;
var SPEED = 0.01;
function init() {
scene = new THREE.Scene();
initMesh();
initCamera();
initLights();
initRenderer();
document.body.appendChild(renderer.domElement);
}
function initCamera() {
camera = new THREE.PerspectiveCamera(70, WIDTH / HEIGHT, 1, 10);
camera.position.set(0, 3.5, 5);
camera.lookAt(scene.position);
}
function initRenderer() {
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(WIDTH, HEIGHT);
}
function initLights() {
var light = new THREE.AmbientLight(0xffffff);
scene.add(light);
}
var mesh = null;
function initMesh() {
var loader = new THREE.JSONLoader();
loader.load('./marmelab.json', function(geometry, materials) {
mesh = new THREE.Mesh(geometry, new THREE.MeshFaceMaterial(materials));
mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.75;
mesh.translation = THREE.GeometryUtils.center(geometry);
scene.add(mesh);
});
}
function rotateMesh() {
if (!mesh) {
return;
}
mesh.rotation.x -= SPEED * 2;
mesh.rotation.y -= SPEED;
mesh.rotation.z -= SPEED * 3;
}
function render() {
requestAnimationFrame(render);
rotateMesh();
renderer.render(scene, camera);
}
init();
render();
然而,在浏览器中,形状被确定;但颜色是白色的。
我在这里缺少什么?
提前非常感谢你。
答案 0 :(得分:1)
修改强>
我使用最新版本的three.js
更新了Plunker,它现在可以使用上面未经编辑的json - http://plnkr.co/edit/RwkgzrvfqzYlWtShhpjt?p=preview
还使用我自己的,更复杂的模型 - http://plnkr.co/edit/SWXv1GyKIGryORiNYlgx?p=preview
成功进行了测试问题是由使用较早版本的three.js
引起的。我最初使用您链接的网站提供的版本进行了测试。我怀疑你可能会在结果上做同样的事情。
在版本70的某处,他们将导出器更改为不再导出colorAmbient
属性,并且Three.js
的旧版本需要它。