我只是想创建一个简单的片段着色器,它为网格绘制指定的纹理。但我无法展示它。我可以在基本几何图形中显示纹理文件,但不能使用着色器,只能在黑色球体中使用。
我不知道出了什么问题。任何帮助将不胜感激!
我正在使用Three.js THREE.WebGLRenderer 81
<script id="vertexShader" type="x-shader/x-vertex">
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix *
modelViewMatrix *
vec4(position,1.0);
}
</script>
<script id="fragmentShader" type="x-shader/x-fragment">
varying vec2 vUv;
uniform sampler2D texture1;
void main() {
gl_FragColor = texture2D(texture1, vUv); // Displays black sphere
//gl_FragColor = vec4(0.5, 0.2, 1.0, 1.0); // Works; Displays Color
}
</script>
<script>
// Initialize WebGL Renderer
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
//var canvas = document.getElementById('canvas').appendChild(renderer.domElement);
document.body.appendChild( renderer.domElement );
renderer.setClearColor(0x888888, 1.0);
// Initialize Scenes
var scene = new THREE.Scene();
// Initialize Camera
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 100);
camera.position.z = 10;
// Create Light
var light = new THREE.PointLight(0xFFFFFF);
light.position.set(0, 0, 500);
scene.add(light);
// LIGHT
var light = new THREE.PointLight(0xffffff);
light.position.set(100,250,100);
scene.add(light);
// Create Ball
var vertShader = document.getElementById('vertexShader').textContent;
var fragShader = document.getElementById('fragmentShader').textContent;
var textura = new THREE.TextureLoader().load('./funkyGround.jpg');
var uniforms = {
texture1: { type: 't', value: textura }
};
var material = new THREE.ShaderMaterial({
uniforms: uniforms,
vertexShader: vertShader,
fragmentShader: fragShader
});
var ball = new THREE.Mesh(new THREE.SphereGeometry(1, 50, 50), material);
scene.add(ball);
// Render the Scene
renderer.render(scene, camera);
</script>
</body>
答案 0 :(得分:0)
经过审核,我可以找到包含render()函数的解决方案
function render() {
requestAnimationFrame( render );
renderer.render( scene, camera );
}
render();