我想在BGL图上做区域增长。区域增长的想法是从指定的根顶点开始访问顶点,并收集并返回与其父节点相比传递一些标准函数的子图或顶点列表。例如,假设我们有一个如下所示的简单图:
A-B-C-D
,边权重为:
AB = 4, BC = 10, CD = 3
现在我们想要从A开始增长一个区域。我们想要做以下事情:
AB = 4
所以我们应该增长到B,但是从BC=10
开始,我们永远不应该到达C.
我可以在访问者的tree_edge
功能中查看此标准功能。如果A和B太不相似,我试图"停止"通过将传递给tree_edge
的边的目标顶点设置为黑色,BFS继续(将B添加到队列然后再处理,等等)。但是,这似乎并没有阻止遍历:
#include <iostream>
#include <boost/graph/graph_traits.hpp>
#include <boost/graph/adjacency_list.hpp>
#include <boost/property_map/property_map.hpp>
#include <boost/graph/breadth_first_search.hpp>
using EdgeWeightProperty = boost::property<boost::edge_weight_t, float>;
using ColorPropertyType = boost::property<boost::vertex_color_t, boost::default_color_type>;
using GraphType = boost::adjacency_list<boost::setS, // out edge container
boost::vecS, // vertex container
boost::undirectedS, // directed or undirected
ColorPropertyType, // vertex properites
EdgeWeightProperty> // edge properties
;
template <typename TGraph>
void printColors(const TGraph& g)
{
const auto& colorMapGraph = get(boost::vertex_color_t(), g);
std::cout << "colors: ";
for(unsigned int i = 0; i < num_vertices(g); ++i) {
std::cout << get(colorMapGraph, vertex(i, g)) << " ";
}
std::cout << std::endl;
}
class BreadthFirstSearchVisitor : public boost::default_bfs_visitor
{
public:
// We must provide a mutable version of the graph to the visitor since we want to change properties
BreadthFirstSearchVisitor(GraphType& graph) : mGraph(graph) {}
template < typename TEdge, typename TGraph>
void tree_edge(TEdge e, const TGraph& g) const
{
std::cout << std::endl << "tree_edge: " << e << std::endl;
printColors(g);
const auto& colors = get(boost::vertex_color_t(), mGraph); // Though this is const&, you can still call put()
const auto& edgeWeights = get(boost::edge_weight_t(), mGraph);
boost::graph_traits<GraphType>::vertex_descriptor targetVertex = boost::target(e, g);
std::cout << "targetVertex: " << targetVertex << std::endl;
float edgeWeight = get(edgeWeights, e);
std::cout << "edgeWeight: " << edgeWeight << std::endl;
if(edgeWeight > 5.f) {
std::cout << "Next vertex does not belong to the region!" << std::endl;
put(colors, vertex(targetVertex, mGraph), boost::color_traits<GraphType>::black());
printColors(g);
}
}
// A very strange pattern, but this is (officially) recommended here: http://stackoverflow.com/a/2608616/284529
GraphType& mGraph;
};
int main(int,char*[])
{
// Create a graph object
GraphType g(4);
EdgeWeightProperty e0 = 4.f;
add_edge(0, 1, e0, g);
EdgeWeightProperty e1 = 10.f;
add_edge(1, 2, e1, g);
EdgeWeightProperty e2 = 3.f;
add_edge(2, 3, e2, g);
BreadthFirstSearchVisitor breadthFirstSearchVisitor(g);
unsigned int startVertex = 0;
// named argument signature
breadth_first_search(g, vertex(startVertex, g), visitor(breadthFirstSearchVisitor).color_map(get(boost::vertex_color_t(), g)));
return 0;
}
输出结果为:
tree_edge: (0,1)
colors: 1 0 0 0
targetVertex: 1
edgeWeight: 4
tree_edge: (1,2)
colors: 4 1 0 0
targetVertex: 2
edgeWeight: 10
Next vertex does not belong to the region!
colors: 4 1 4 0
tree_edge: (2,3)
colors: 4 4 1 0
targetVertex: 3
edgeWeight: 3
但我希望它不会使用边tree_edge
来调用(2,3)
因为我们将顶点2
标记为黑色。
任何人都可以解释为什么这并不像我期望的那样有效吗?
答案 0 :(得分:1)
答案似乎只是将访客中的tree_edge
更改为examine_edge
。我猜一旦tree_edge
被调用,目标顶点已经被添加到队列中,所以它的颜色不再重要(因为颜色用于确定是否应该将顶点添加到队列中)。