我有一个带输入字段和切换组的场景我想在playerprefs中保存播放器输入,因为我将在连续的游戏会话中重复使用它。我还想从切换组中选择的切换标签中获取文本。到目前为止,这是我的代码。我有一个编译器错误,说我无法将guitext转换为字符串。我想我的输入字符串字符串保存得很好,其切换组很棘手。
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class CreateHolder : MonoBehaviour {
public InputField Input1;
public InputField Input2;
public InputField Input3;
public InputField Input4;
public ToggleGroup Discount;
public ToggleGroup Params;
public ToggleGroup Time;
public void Grabdata() {
PlayerPrefs.SetString("Offername", Input1.text);
if (PlayerPrefs.HasKey("Offername") == true)
{
Debug.Log("something has saved");
Debug.Log(PlayerPrefs.GetString("Input1").ToString());
}
PlayerPrefs.SetString("Offerdesc", Input2.text);
PlayerPrefs.SetString("Offeramount", Input3.text);
PlayerPrefs.SetString("Offerpercent", Input4.text);
PlayerPrefs.SetString("Tog1", Discount.GetComponent<GUIText>());
PlayerPrefs.SetString("Tog2", Params.GetComponent<GUIText>());
PlayerPrefs.SetString("Tog3", Time.GetComponent<GUIText>());
}
}
答案 0 :(得分:0)
试试这段代码:
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class CreateHolder : MonoBehaviour {
public InputField Input1;
public InputField Input2;
public InputField Input3;
public InputField Input4;
public ToggleGroup Discount;
public ToggleGroup Params;
public ToggleGroup Time;
public void Grabdata() {
PlayerPrefs.SetString("Offername", Input1.text);
if (PlayerPrefs.HasKey("Offername") == true)
{
Debug.Log("something has saved");
Debug.Log(PlayerPrefs.GetString("Input1"));
}
PlayerPrefs.SetString("Offerdesc", Input2.text);
PlayerPrefs.SetString("Offeramount", Input3.text);
PlayerPrefs.SetString("Offerpercent", Input4.text);
PlayerPrefs.SetString("Tog1", Discount.GetComponent<GUIText>().text);
PlayerPrefs.SetString("Tog2", Params.GetComponent<GUIText>().text);
PlayerPrefs.SetString("Tog3", Time.GetComponent<GUIText>().text);
}
}