我遇到了我认为必须是常见的依赖注入相关问题。我无法找到相关的例子,我不喜欢我能够提出的最佳解决方案。
public class WasherDryerFolderSystem : ILaundrySystem
{
private IWasher _washer;
private IDryer _dryer;
private IFolder _folder;
public WasherDryerFolderSystem(IWasher washer, IDryer dryer, IFolder folder)
{...}
public void DoLaundry()
{
_washer.Wash();
_dryer.Dry();
_folder.Fold();
}
}
public class HandWasher : IWasher {...}
public class MachineWasher : IWasher {...}
public class HandDryer : IDryer {...}
public class MachineDryer : IDryer {...}
public class HandFolder : IFolder {...}
public class MachineFolder : IFolder {...}
现在在主应用程序中我有类似
的东西var laundrySystem = _kernel.Get<ILaundrySystem>(someUserInput);
配置此类所需的绑定有什么好方法?这是迄今为止我能够想到的(我不喜欢):
Bind<ILaundrySystem>().To<WasherDryerFolderSystem>()
.Named(MACHINEWASH_HANDDRY_HANDFOLD)
.WithConstructorArgument("washer", new MachineWasher())
.WithConstructorArgument("dryer", new HandDryer())
.WithConstructorArgument("folder", new HandFolder());
起初我并不认为这看起来太糟糕,但是当洗衣机和干衣机和文件夹都有自己的依赖时,这很快就会变得难看。
这让我感觉它应该是一个常见问题,但我找不到任何有用的东西。我的设计不正确吗?
答案 0 :(得分:0)
您可以使用工厂模式:
public interface ILaundrySystemFactory
{
ILaundrySystem Create(string someUserInput);
}
public class LaundrySystemFactory : ILaundrySystemFactory
{
private readonly IKernel _kernel;
public LaundrySystemFactory(IKernel kernel){
_kernel = kernel;
}
public ILaundrySystem Create(string someUserInput)
{
if(someUserInput){
var washer = _kernel.Get<MachineWasher>();
var dryer = _kernel.Get<HandDryer>();
var folder = _kernel.Get<HandFolder>();
} else {
var washer = _kernel.Get<DifferentWasher>();
var dryer = _kernel.Get<DifferentDryer>();
var folder = _kernel.Get<DifferentFolder>();
}
return new WasherDryerFolderSystem(washer, dryer, folder);
}
}
然后简单地
private readonly ILaundrySystemFactory _laundrySystemFactory;
ctor(ILaundrySystemFactory laundrySystemFactory){
_laundrySystemFactory = laundrySystemFactory;
}
public UserInputMethod(string someUserInput)
{
var loundrySystem = laundrySystemFactory.Create(someUserInput);
var loundry = loundrySystem.DoLaundry();
}
绑定:
Bind<ILaundrySystemFactory>().To<LaundrySystemFactory>();
(某些DI容器可能还需要以下内容:)
Bind<MachineWasher>().To<MachineWasher>();
答案 1 :(得分:0)
使用您需要的具体参数创建具体类,将它们作为策略的依赖项,将根据用户输入使用它们。接下来,使用SINGLE调用解析根类来实例化它们。 OFC策略可以是解析根本身,但它也可以是不同重新生成根的依赖。例如:
//DoLaundry based on user input
public class WasherDryerFolderSystemStrategy
{
ctor(MachineWashingHandDringHandFoldingSystem first,
MachineWashingHandDringHandFoldingSystem second,
HandWashingHandDringHandFoldingWithBreakfastSystem third) { ... }
public void DoLaundry(int userInput)
{
if(userInput == 1)
first.DoLaundry();
if(userInput == 2)
second.DoLaundry();
if(userInput == 3)
third.DoLaundry();
}
}
// MACHINEWASH_HANDDRY_HANDFOLD
public class MachineWashingHandDringHandFoldingSystem : WasherDryerFolderSystem
{
public MachineWashingHandDringHandFoldingSystem
(MachineWasher machineWasher, HandDryer handDryer, HandFolder handFolder) :
base(machineWasher, handDryer, handFolder)
{
}
}
// HANDWASH_HANDDRY_HANDNOFOLD
public class HandWashingHandDringHandFoldingSystem : WasherDryerFolderSystem
{
public MachineWashingHandDringHandFoldingSystem
(HandWasher machineWasher, HandDryer handDryer, HandFolder handFolder) :
base(machineWasher, handDryer, handFolder)
{
}
}
// HANDWASH_HANDDRY_HANDNOFOLD_WITHBREAKFAST
public class HandWashingHandDringHandFoldingWithBreakfastSystem : WasherDryerFolderSystem
{
private readonly BreakfastMaker breakfastMaker
public MachineWashingHandDringHandFoldingSystem
(HandWasher machineWasher, HandDryer handDryer, HandFolder handFolder, BreakfastMaker brekfastMaker) :
base(machineWasher, handDryer, handFolder)
{
this.breakfastMaker = breakfastMaker
}
public overide void DoLaundry()
{
base.DoLaundry();
brekfastMaker.AndMakeChipBreakAsWell();
}
}
请注意,上面的实现不需要任何Ninject配置。 Ninject会在第一次使用时自动绑定所有ToSelf()(只要它不是接口)。
通常,只要您不需要某种具有多个实现的复合/批量操作,就应该避免接口绑定(以及接口)。像操作示例一样复合:
// original WasherDryerFolderSystem refactored
public class WasherDryerFolderSystem
{
private IEnumerable<IWasher> washers;
private IEnumerable<IDryer> dryers;
private IEnumerable<IFolder> folders;
public WasherDryerFolderSystem(
IWasher[] washers, IDryer[] dryers, IFolder[] folders)
{
this.washers = washers;
this.dryers = dryers;
this.folders = folders;
}
// all inclusive
public virtual void DoLaundry()
{
foreach (var washer in washers)
washer.Wash();
foreach (var dryer in dryers)
dryer.Dry();
foreach (var folder in folders)
folder.Fold();
}
}
我希望有所帮助。