我已经创建了一个基于Javascript的Rock Paper Scissors游戏,到目前为止还不错。但是,我想为“最好的3个”或“最好的5个”创建一个选项。请各位杰出的JS人员看看我的代码,看看我如何实现最好的“x”场景。基本上,我认为这取决于点击次数。
无论如何,代码说明了一下,这是代码的实例:
Rock Paper Scissors Live Github Example
代码:
(function(){
/*
* Rock, paper, scissors
*
* The classic game recreated in Javascript for playing in the browser.
*
*/
// create the choices
var choices = [
'rock',
'paper',
'scissors'
];
var CHOICES_LENGTH = choices.length;
// create the text for winning or drawing
var USER_WINS = "You win!";
var COMP_WINS = "Computer wins";
var DRAW = "Draw"
var MEH = '<i class="fa fa-meh-o" aria-hidden="true"></i>';
var SMILE = '<i class="fa fa-smile-o" aria-hidden="true"></i>';
var FROWN = '<i class="fa fa-frown-o" aria-hidden="true"></i>';
var score = 0;
var computer_score = 0;
var gameType;
var clicks = 0;
// score elements
var userScore = getById('score');
var compScore = getById('computerScore');
userScore.textContent = score;
compScore.textContent = computer_score;
// get the game area and get access to all the buttons
var game = getById('game');
var userChoices = game.getElementsByTagName('button');
var comp = getById('computer');
var compChoices = comp.getElementsByTagName('div');
// get the results element and hide it initially
var results = getById('results');
hide(results);
var gameOver = getById('gameOver');
hide(gameOver);
// get the intro element and the buttons for choosing a game type
var intro = getById('intro');
var bestOf3 = getById('bestOf3');
var bestOf5 = getById('bestOf5');
// start the best of 3 game
bestOf3.onclick = function() {
enableGame();
gameType = 3;
}
bestOf5.onclick = function() {
enableGame();
gameType = 5;
}
function enableGame() {
enable(userChoices);
hide(intro);
}
// add an onclick event to each button and disable them initially
for(var i = 0; i < userChoices.length; i++) {
userChoices[i].onclick = selection;
userChoices[i].disabled = true;
}
function computerSelection() {
var randomIndex = Math.floor(Math.random() * CHOICES_LENGTH);
var compChoice = choices[randomIndex];
return compChoice;
}
function selection() {
// get the user and computer choice
var chosen = this.id;
var comp = computerSelection();
// get the users chosen item
var chosenItem = getById(chosen);
// prepare the chosenCompItem so we can assign it to a dynamic id
var chosenCompItem;
if(comp === 'rock') {
chosenCompItem = getById('computerRock');
}
else if(comp === 'paper') {
chosenCompItem = getById('computerPaper');
}
else if(comp === 'scissors') {
chosenCompItem = getById('computerScissors');
}
// show results and disable all choices so no more can
// be made while waiting for the pop up to fade out
show(results);
reappear(results);
disable(userChoices);
disable(compChoices);
// make the selected item stand out from the rest
chosenItem.classList.add('selected');
chosenCompItem.classList.add('selected');
// decide who wins
if(chosen === comp) {
results.textContent = DRAW;
// ugly repetive code. what can I do???
timeout();
results.innerHTML += MEH;
}
else if(chosen === 'rock' && comp === 'scissors') {
results.textContent = USER_WINS;
score += 1;
userScore.textContent = score;
timeout();
results.innerHTML += SMILE;
}
else if(chosen === 'paper' && comp === 'rock') {
results.textContent = USER_WINS;
score += 1;
userScore.textContent = score;
timeout();
results.innerHTML += SMILE;
}
else if(chosen === 'scissors' && comp === 'paper') {
results.textContent = USER_WINS;
score += 1;
userScore.textContent = score;
timeout();
results.innerHTML += SMILE;
}
else {
results.textContent = COMP_WINS;
computer_score +=1;
compScore.textContent = computer_score;
timeout();
results.innerHTML += FROWN;
}
console.log(clicks);
}
// utilities
function getById(id) {
return document.getElementById(id);
}
function hide(element) {
element.style.display = 'none';
}
function show(element) {
element.style.display = 'block';
}
function disappear(element) {
element.className = 'disappear';
}
function reappear(element) {
element.className = 'reappear';
}
function disable(elements) {
for(var i = 0; i < elements.length; i++) {
elements[i].disabled = true;
elements[i].classList.add('unselected');
}
}
function enable(elements) {
for(var i = 0; i < elements.length; i++) {
elements[i].disabled = false;
elements[i].classList.add('default');
elements[i].classList.remove('selected', 'unselected');
}
}
function timeout() {
setTimeout(function(){
disappear(results);
enable(userChoices);
enable(compChoices);
}, 2000)
}
})();
代码有很大的改进空间,但主要的是,我如何制作它以便用户只获得3或5次播放?
希望这一切都有意义。
由于
答案 0 :(得分:1)
假设您对“N”的最佳定义与我的相同,我的代码应该可行。
我对“N的最佳”的定义是:
要获胜,一个人必须赢得 N / 2轮,N / 2被四舍五入到最接近的整数。
您可以使用此代码:
if(userScore + compScore === gameType) { gameOver(); }
并使用简单的if
语句查看谁赢了。
希望这有帮助!