屏幕截图无法使用C ++和GDI捕获整个屏幕

时间:2016-11-01 19:34:17

标签: c++ winapi gdi

我通过网络进行了一些研究,并找到了一些有用的代码。我改变了一下,试图捕获整个屏幕并生成一个我可以通过udp数据包发送的缓冲区:

#include <iostream>
#include <Windows.h>
#include <fstream>

void CapruteScreenAndSaveToFile()
{
    uint16_t BitsPerPixel = 24;
    uint32_t Width = GetSystemMetrics(SM_CXSCREEN);
    uint32_t Height = GetSystemMetrics(SM_CYSCREEN);

    // Create Header
    BITMAPFILEHEADER Header;
    memset(&Header, 0, sizeof(Header));
    Header.bfType = 0x4D42;
    Header.bfOffBits = sizeof(BITMAPFILEHEADER) + sizeof(BITMAPINFOHEADER);

    // Create Info
    BITMAPINFO Info;
    memset(&Info, 0, sizeof(Info));
    Info.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
    Info.bmiHeader.biWidth = Width;
    Info.bmiHeader.biHeight = Height;
    Info.bmiHeader.biPlanes = 1;
    Info.bmiHeader.biBitCount = BitsPerPixel;
    Info.bmiHeader.biCompression = BI_RGB;
    Info.bmiHeader.biSizeImage = Width * Height * (BitsPerPixel > 24 ? 4 : 3);

    // Capture screen and save to Pixels
    char* Pixels = NULL;
    HDC MemDC = CreateCompatibleDC(0);//Context);
    HBITMAP Section = CreateDIBSection(MemDC, &Info, DIB_RGB_COLORS, (void**)&Pixels, 0, 0);
    DeleteObject(SelectObject(MemDC, Section));
    BitBlt(MemDC, 0, 0, Width, Height, GetDC(0), 0, 0, SRCCOPY);
    DeleteDC(MemDC);

    // Concatenate everything
    char * buffer = (char*)malloc(sizeof(Header) + sizeof(Info.bmiHeader) + (((BitsPerPixel * Width + 31) & ~31) / 8) * Height);

    memcpy(buffer, (char*)&Header, sizeof(Header));
    memcpy(buffer + sizeof(Header), (char*)&Info.bmiHeader, sizeof(Info.bmiHeader));
    memcpy(buffer + sizeof(Header) + sizeof(Info.bmiHeader), Pixels, (((BitsPerPixel * Width + 31) & ~31) / 8) * Height);

    // Save to file
    std::fstream hFile("Foo.bmp", std::ios::out | std::ios::binary);

    hFile.write(buffer, sizeof(Header) + sizeof(Info.bmiHeader) + (((BitsPerPixel * Width + 31) & ~31) / 8) * Height);

    // Clean up
    hFile.close();
    DeleteObject(Section);
    free(buffer);
}


int main()
{
    CapruteScreenAndSaveToFile();

    return 0;
}

但它似乎只捕获了我桌面的这一部分:

enter image description here

即使我使用CreateCompatibleDC(0)也是如此。

1 个答案:

答案 0 :(得分:5)

如果计算机处于高DPI设置,并且应用程序不支持DPI,则系统将欺骗应用程序并提供错误的屏幕大小。

您会发现以下代码显示的宽度和高度小于实际屏幕尺寸:

uint32_t Width = GetSystemMetrics(SM_CXSCREEN);
uint32_t Height = GetSystemMetrics(SM_CYSCREEN);
std::cout << Width << " x " << Height << "\n";

解决方案是将DPI awareness添加到应用程序。

添加DPI兼容性:

在Visual Studio 2015中,转到项目属性 - &gt;清单工具,将DPI意识设置为&#34; Per Monitor High DPI Aware&#34;或者&#34;高DPI意识&#34;

如果您使用的是旧编译器......

1)创建一个文件&#34; myapp.manifest&#34;有了这个内容:

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
  <application xmlns="urn:schemas-microsoft-com:asm.v3">
    <windowsSettings>
      <dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">True/PM</dpiAware>
    </windowsSettings>
  </application>
</assembly>

2)使用以下内容将* .rc文件添加到您的项目中:

1 24 "myapp.manifest"

3)重建项目