我有一个问题 - 我需要绘制两个png文件,一个在另一个上。当我按常规方式进行时,会出现“闪烁”效果(第一张图片在很短的时间内透过第二张图片)。我使用GDI +库,我的WM_PAINT处理如下所示:
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint( hwnd, & ps );
displayImage(firstImage, hwnd);
displayImage(secondImage, hwnd);
EndPaint( hwnd, & ps );
break;
}
displayImage function:
void displayImage(HBITMAP mBmp, HWND mHwnd)
{
RECT myRect;
BITMAP bm;
HDC screenDC, memDC;
HBITMAP oldBmp;
BLENDFUNCTION bf;
GetObject(mBmp, sizeof(bm), &bm);
bf.BlendOp = AC_SRC_OVER;
bf.BlendFlags = 0;
bf.SourceConstantAlpha = 0xff;
bf.AlphaFormat = AC_SRC_ALPHA;
screenDC = GetDC(mHwnd);
GetClientRect(mHwnd, &myRect);
if (mBmp == NULL)
FillRect(screenDC, &myRect, WHITE_BRUSH);
else
{
memDC = CreateCompatibleDC(screenDC);
oldBmp = (HBITMAP)SelectObject(memDC, mBmp);
AlphaBlend (screenDC, 0, 0, myRect.right,myRect.bottom, memDC, 0, 0, bm.bmWidth,bm.bmHeight, bf);
SelectObject(memDC, oldBmp);
DeleteDC(memDC);
ReleaseDC(mHwnd, screenDC);
}
}
将文件加载到变量:
HBITMAP mLoadImg(WCHAR *szFilename)
{
HBITMAP result=NULL;
Gdiplus::Bitmap* bitmap = new Gdiplus::Bitmap(szFilename,false);
bitmap->GetHBITMAP(NULL, &result);
delete bitmap;
return result;
}
firstImage = mLoadImg(L"data\\img\\screen.png");
secondImage = mLoadImg(L"data\\img\\screen2.png");
我听说我应该做一个离屏绘图。应该怎么样?
答案 0 :(得分:6)
你不需要所有这些。您可以直接使用GDI +:
static Gdiplus::Image *firstImage;
static Gdiplus::Image *secondImage;
case WM_CREATE: // or WM_INITDIALOG if it's dialog
{
firstImage = new Gdiplus::Image(L"data\\img\\screen.png");
secondImage = new Gdiplus::Image(L"data\\img\\screen2.png");
return 0;
}
case WM_PAINT:
{
PAINTSTRUCT ps = { 0 };
HDC hdc = BeginPaint(hwnd, &ps);
Gdiplus::Graphics gr(hdc);
gr.DrawImage(firstImage, 0, 0);
gr.DrawImage(secondImage, 0, 0);//<== this will draw transparently
EndPaint(hwnd, &ps);
return 0;
}
但是,此代码仍然可以连续绘制2张图像,可能会闪烁(就像您的原始代码一样)。在WM_PAINT
中使用双缓冲,以便只完成一个BltBlt
。只需更改为:
if (msg == WM_PAINT)
{
PAINTSTRUCT ps = { 0 };
HDC hdc = BeginPaint(hwnd, &ps);
RECT rc;
GetClientRect(hwnd, &rc);
HDC memdc = CreateCompatibleDC(hdc);
HBITMAP hbitmap = CreateCompatibleBitmap(hdc, rc.right, rc.bottom);
HGDIOBJ oldbmp = SelectObject(memdc, hbitmap);
FillRect(memdc, &rc, WHITE_BRUSH);
Gdiplus::Graphics gr(memdc);
gr.DrawImage(firstImage, 0, 0);
gr.DrawImage(secondImage, 0, 0);
BitBlt(hdc, 0, 0, rc.right, rc.bottom, memdc, 0, 0, SRCCOPY);
SelectObject(memdc, oldbmp);
DeleteObject(hbitmap);
DeleteDC(memdc);
EndPaint(hwnd, &ps);
return 0;
}
至于原始代码:
void displayImage(HBITMAP mBmp, HWND mHwnd)
{
HDC hdc = GetDC(mHwnd);
...
}
您应该将函数声明更改为void displayImage(HBITMAP mBmp, HWND mHwnd, HDC hdc)
,然后您可以直接从hdc
WM_PAINT
答案 1 :(得分:3)
首先,更改displayImage以从调用者而不是HWND获取HDC和RECT。
void displayImage(HBITMAP mBmp, HDC hdc, const RECT &myRect)
{
if (mBmp == NULL)
FillRect(screenDC, &myRect, WHITE_BRUSH);
else
{
BITMAP bm;
GetObject(mBmp, sizeof(bm), &bm);
HDC memDC = CreateCompatibleDC(screenDC);
HBITMAP oldBmp = (HBITMAP)SelectObject(memDC, mBmp);
BLENDFUNCTION bf;
bf.BlendOp = AC_SRC_OVER;
bf.BlendFlags = 0;
bf.SourceConstantAlpha = 0xff;
bf.AlphaFormat = AC_SRC_ALPHA;
AlphaBlend(hdc, 0, 0, myRect.right, myRect.bottom, memDC, 0, 0, bm.bmWidth, bm.bmHeight, bf);
SelectObject(memDC, oldBmp);
DeleteDC(memDC);
}
}
然后,在调用者中创建兼容的DC和位图。这些是您进行合成的屏幕外空间。使用这个新的DC调用displayImage。这将在屏幕外组成PNG。最后,一次性将组合结果blit到实际窗口DC。
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hwnd, &ps);
RECT myRect;
GetClientRect(hwnd, &myRect);
// Create an off-screen DC for composing the images.
HDC hdcMem = CreateCompatibleDC(hdc);
HBITMAP hbmpMem = CreateCompatibleBitmap(hdc, myRect.right, myRect.bottom);
HBITMAP hbmpOld = (HBITMAP) SelectObject(hdcMem, hbmpMem);
// Compose the images to the offscreen bitmap.
displayImage(firstImage, hdcMem, myRect);
displayImage(secondImage, hdcMem, myRect);
// Blit the resulting composition to the window DC.
BitBlt(hdc, 0, 0, myRect.right, myRect.bottom,
hdcMem, 0, 0, SRCCOPY);
// Clean up the offscreen stuff.
SelectObject(hdcMem, hbmpOld);
DeleteObject(hbmpMem);
DeleteDC(hdcMem);
EndPaint(hwnd, &ps);
break;
}
最后,如果您仍然看到背景颜色的闪光,请参阅Pavan Chandaka的回答。
答案 2 :(得分:0)
处理&#34; WM_ERASEBKGND&#34;你自己留言。
实际上在加载第二张图片之前,会发生两件事。
文档说要避免blink / Flickr,为&#34; WM_ERASEBKGND&#34;提供默认处理程序。
以下是链接,转到&#34;没有闪烁的控件&#34;。你也有一个例子。