这是我绘制文字的代码。
public void drawText(Canvas canvas)
{
Paint paint = new Paint();
paint.setColor(Color.BLACK);
paint.setTextSize(30);
paint.setTypeface(Typeface.create(Typeface.DEFAULT, Typeface.BOLD));
canvas.drawText("DISTANCE: " + (player.getScore()) + " M", 10, HEIGHT - 10, paint);
canvas.drawText("BEST: " + HighScore + " M", WIDTH - 215, HEIGHT - 10, paint);
if(!player.getPlaying()&&newGameCreated&&reset)
{
Bitmap b2 = BitmapFactory.decodeResource(getResources(), R.drawable.coollogo);
canvas.drawBitmap(b2, WIDTH/2 - 440, HEIGHT/2 - 360, paint);
canvas.drawRect(380, 380,630,465 , paint);
canvas.drawBitmap(b1, WIDTH/2 - 260, HEIGHT/2 + 20, paint);
}
}
我想这样:
我想在那个地方有一个进度条,所以你可以在游戏中升级。 没有Loadingbar,只是一个进度条,所以你可以看到你升级到多远! 有人可以为我做这个或我该怎么做?
非常感谢
答案 0 :(得分:1)
ProgressBar progressBar = new ProgressBar(activity, null, android.R.attr.progressBarStyleSmall);
要显示进度条,请写progressbar.show();
并为隐藏写progressbar.dismiss();
例如: -
public void drawText(Canvas canvas)
{
ProgressBar progressBar = new ProgressBar(activity, null, android.R.attr.progressBarStyleSmall);
progressBar.show();
Paint paint = new Paint();
paint.setColor(Color.BLACK);
paint.setTextSize(30);
paint.setTypeface(Typeface.create(Typeface.DEFAULT, Typeface.BOLD));
canvas.drawText("DISTANCE: " + (player.getScore()) + " M", 10, HEIGHT - 10, paint);
canvas.drawText("BEST: " + HighScore + " M", WIDTH - 215, HEIGHT - 10, paint);
if(!player.getPlaying()&&newGameCreated&&reset)
{
Bitmap b2 = BitmapFactory.decodeResource(getResources(), R.drawable.coollogo);
canvas.drawBitmap(b2, WIDTH/2 - 440, HEIGHT/2 - 360, paint);
canvas.drawRect(380, 380,630,465 , paint);
canvas.drawBitmap(b1, WIDTH/2 - 260, HEIGHT/2 + 20, paint);
}
}
答案 1 :(得分:1)
animator= ValueAnimator.ofFloat(0, 1);
// It will take 5000ms for the animator to go from 0 to 1
animator.setDuration(5000);
// Callback that executes on animation steps.
animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
animationValue=((Float) (animation.getAnimatedValue())).floatValue();
if(animationValue<=1.0 && animationValue>0.0) {
Log.i(TAG, "onAnimationUpdate: .... " + animationValue);
invalidate();
}
}
});
使用animationValue
绘制进度canvas.drawRect(0,0,canvas.getWidth()*animationValue,getWidth()/8,mBackgroundBorder);