因此,作为一名教育学生,我是一名未成年人,即计算机科学。我主要关注的不是编码,我可能在这里犯了一些我还没有看到过的重大错误。我目前的问题是我将收到错误
"Traceback (most recent call last):
File "/home/user/Downloads/PongV1.py", line 158, in <module>
main()
File "/home/user/Downloads/PongV1.py", line 13, in <module>
game.play()
File "/home/user/Downloads/PongV1.py", line 42, in <module>
self.update()
File "/home/user/Downloads/PongV1.py", line 77, in <module>
self.ball.move()
File "/home/user/Downloads/PongV1.py", line 136, in <module>
game.score2 = game.score2 + 1
builtins.NameError: name 'game' is not defined
每当我尝试运行此游戏时。我知道它目前正处于下载状态,但是我正在匆忙组合VM机器运行它。据我所知,我把我的得分1 /得分2变得非常好。
我想要做的目标是在球撞到墙壁时让角落里的分数更新。目前,它位于def移动部分
This is what my screen looks like when I try to run this program
谢谢大家的期待!
# pygame v2
import pygame
import uaio
import math
import time
from pygame.locals import *
# User-defined functions
def main():
surface = create_window()
game = Game(surface)
game.play()
pygame.quit()
# Create window
def create_window():
pygame.init()
surface_size = (700,600)
title = 'Pong'
surface = pygame.display.set_mode(surface_size)
pygame.display.set_caption(title)
return surface
# define class games
class Game:
def __init__ (self, surface):
self.surface = surface #locations and surface colors of games
self.bg_color = pygame.Color('black')
self.pause_time = 0.01
self.close_clicked = False
self.continue_game = True
self.ball = Ball(pygame.Color('white'),[350,300],5,[6,2], surface)
self.paddle= Paddle(pygame.Color('white'),(100,300),100,100, surface)
self.score1 = 0
self.score2 = 0
def play(self): #playing the game while the game is not closed
self.draw()
while not self.close_clicked:
self.handle_event()
if self.continue_game:
self.update()
self.decide_continue
self.draw()
time.sleep(self.pause_time)
def handle_event(self): #continuing the game
event = pygame.event.poll()
if event.type == QUIT:
self.close_clicked = True
def draw(self): #drawing the balls and paddles
self.surface.fill(self.bg_color)
self.ball.draw()
self.paddle.draw()
self.draw_score()
pygame.display.update()
def draw_score(self):
string = str(self.score1)
location = 0,0
size = 80
#fg_color = pygame.Color('white')
uaio.draw_string(string, self.surface,location,size)
string = str(self.score2)
location = 650,0
size = 80
#fg_color = pygame.Color('white')
uaio.draw_string(string, self.surface,location,size)
def paddlecollide(self):
self.paddle.collide_right(x, y)
self.paddle.collidge_left(x, y)
def update(self): #updating the movement of the ball
self.ball.move()
self.ball.collide(self.paddle)
def decide_continue(self): # deciding to continue teh game
pass
class Paddle: #defining paddle
def __init__(self, color, left, width, height, surface):
#location of paddle etc
self.color = color
self.left = left
self.surface = surface
self.width = width
self.height = height
self.paddle1 = pygame.Rect(140,270,20,80)
self.paddle2 = pygame.Rect(540,270,20,80)
#return self.paddle1, self.paddle2
def draw(self):
#drawing paddle
pygame.draw.rect(self.surface, self.color, self.paddle1)
pygame.draw.rect(self.surface, self.color, self.paddle2)
def collide_left(self, x, y):
return self.paddle1.collidepoint(x, y)
def collide_right(self, x, y):
return self.paddle2.collidepoint(x, y)
class Ball: #defining ball
def __init__(self, color, center, radius, velocity, surface):
#charactersitics of said ball
self.color = color
self.center = center
self.radius = radius
self.velocity = velocity
self.surface = surface
def draw(self):
#drawing the ball
pygame.draw.circle(self.surface, self.color, self.center, self.radius)
def move(self):
# how the ball moves as well as ist velocity
size = self.surface.get_size()
for coord in range(0, 2):
self.center[coord] = (self.center[coord] + self.velocity[coord])
if self.center[coord] < self.radius:
self.velocity[coord] = -self.velocity[coord]
Game.score1 = Game.score1 + 1
if self.center[coord] + self.radius > size[coord]:
self.velocity[coord] = -self.velocity[coord]
Game.score2 = Game.score2 + 1
def collide(self, paddles):
xcoord =0
if paddles.collide_left(self.center[0], self.center[1]):
self.velocity[xcoord] = -self.velocity[xcoord]
if paddles.collide_right(self.center[0], self.center[1]):
self.velocity[xcoord] = -self.velocity[xcoord]
#if x_velocity <= 0:
# collide = False
#
#else: collide = True
main()的
答案 0 :(得分:1)
有问题的一行(在你给定的代码中):
Game.score2 = Game.score2 + 1
这一行有两个问题:
Game
是您已定义的类的名称,您必须创建一个新的Game
对象,并在可以使用之前将其分配给变量。我知道你有,这导致我遇到问题2 ...... game
中定义变量main
。但是,此变量将在本地中创建。它不能在任何地方访问,除了它定义的功能(有一些例外)。我建议阅读this stackoverflow答案以更好地了解范围。 score1
和score2
都在Games
类中定义。在main
函数(第12行)中,创建了一个新的Games
对象,并将其分配给变量games
。此变量是本地变量,只能在函数main
中访问。
现在,您有2个选项。第一个选项是从score1
类中完全删除变量score2
和Games
,并将它们作为程序主体中定义的单独变量。这样就可以在任何地方访问它们(显然你必须更改对game.score1
或game.score2
的任何引用。
第二个,在我看来更可取的选择,是使变量game
成为全局变量。在main
函数中,代码如下所示:
def main():
surface = create_window()
global game
game = Game(surface)
game.play()
pygame.quit()
然后,请记住对Game
函数之外的main
类的任何引用取消大写,以便您使用变量game
,这样:
Game.score1 = Game.score1 + 1
变为
game.score1 = game.score1 + 1
我希望我能够清楚地解释清楚。我真的建议在深入研究pygame之前,先了解范围和类如何在python中工作。