当我更改场景时,此代码会创建一个随机过渡。有十一个过渡。因为它们是静态的,我想我不能使用NSClassFromString。我还需要传递场景对象。 现在,交换机似乎是多余的。有没有办法重写这个以提高效率?
-(void) newScene
{
CCScene *s = [CCScene node];
id child = [sceneCharacter node];
[s addChild:child];
int random = arc4random() % 10;
switch (random)
{
case 1:
[[CCDirector sharedDirector] replaceScene:[CCFadeTransition transitionWithDuration:0.5f scene:s]];
break;
case 2:
[[CCDirector sharedDirector] replaceScene:[CCFadeTRTransition transitionWithDuration:0.5f scene:s]];
break;
case 3:
[[CCDirector sharedDirector] replaceScene:[CCJumpZoomTransition transitionWithDuration:0.5f scene:s]];
break;
case 4:
[[CCDirector sharedDirector] replaceScene:[CCMoveInLTransition transitionWithDuration:0.5f scene:s]];
break;
case 5:
[[CCDirector sharedDirector] replaceScene:[CCOrientedTransitionScene transitionWithDuration:0.5f scene:s]];
break;
case 6:
[[CCDirector sharedDirector] replaceScene:[CCPageTurnTransition transitionWithDuration:0.5f scene:s]];
break;
case 7:
[[CCDirector sharedDirector] replaceScene:[CCRotoZoomTransition transitionWithDuration:0.5f scene:s]];
break;
case 8:
[[CCDirector sharedDirector] replaceScene:[CCShrinkGrowTransition transitionWithDuration:0.5f scene:s]];
break;
case 9:
[[CCDirector sharedDirector] replaceScene:[CCSlideInLTransition transitionWithDuration:0.5f scene:s]];
break;
case 10:
[[CCDirector sharedDirector] replaceScene:[CCSplitColsTransition transitionWithDuration:0.5f scene:s]];
break;
case 0:
[[CCDirector sharedDirector] replaceScene:[CCTurnOffTilesTransition transitionWithDuration:0.5f scene:s]];
break;
default:
[[CCDirector sharedDirector] replaceScene:s];
}
}
答案 0 :(得分:6)
您可以将所有CC * Transition对象放入一个数组中,并使用随机数索引该数组:
transition tt = transitions[random];
[[CCDirector sharedDirector] replaceScheme:[tt transitionWithDuration: 0.5f scene:s]];
另外警告,你的随机数只会取0到9之间的值。如上所述,情况10,默认情况永远不会发生。
答案 1 :(得分:2)
最少的代码和奢侈的内存使用情况:
NSArray *sceneClasses = [[NSArray arrayWithObjects:[CCFadeTransition class],
[CCFadeTRTransition class],
/*the whole list of
transition types*/
nil] retain];
[[CCDirector sharedDirector] replaceScene:[[sceneClasses objectAtIndex:random] transitionWithDuration: 0.5f scene:s]];
答案 2 :(得分:1)
在switch语句之后只分配变量s并执行整个调用怎么样,因为你唯一的问题是冗余?像:
case 1:;
s = [CCFadeTransition transitionWithDuration:0.5f scene:s]];
break;
然后在switch语句后调用replaceScene:
[[CCDirector sharedDirector] replaceScene:s];
恕我直言,那更干净。