如何并行化三维模型创建?

时间:2016-10-21 09:23:31

标签: wpf multithreading backgroundworker sharpdx helix-3d-toolkit

这里有一个特殊情况,因为我使用的是一个名为helix-toolkit的库,但是请耐心等待。

问题是我想使用backgroundworker在我的代码中并行创建模型对象。

我知道mutlithreading和处理UI元素存在一个很大的问题,但也许有一种解决方法。

以下是我的代码的粗略结构:

我在其中创建Backgroundwoker的第一个文件,分割用于创建Geometry3D对象的工作负载,最后调用 SetModelGeometry 以将几何绑定到视口。第二个文件显示了绑定是如何完成的。

MainWindow.xaml.cs

  private void Draw_Building()
        {
            _worker = new BackgroundWorker { WorkerReportsProgress = true, WorkerSupportsCancellation = true };
            _worker.DoWork += Draw_Building_DoWork;
            _worker.ProgressChanged += DrawBuilding_ProgressChanged;
            _worker.RunWorkerCompleted += DrawBuilding_RunWorkerCompleted;
            _worker.RunWorkerAsync(10000);

        }

        private void Draw_Building_DoWork(object sender, System.ComponentModel.DoWorkEventArgs e)
        {
            // returns a list containing Geometry3D objects ( created by meshBuilder.ToMeshGeometry3D() )
            Geometryhandler.Draw_Building(sender, e); 
        }

        private void DrawBuilding_ProgressChanged(object sender, ProgressChangedEventArgs e)
        {
            StatusProgressBar.Value = e.ProgressPercentage;
            var i = (int)e.UserState;
            var actualComponent = MyBuildingComponents.First(c => c.Id == i);
            LblStatusbarInfo.Text = "Currently meshing element #" + actualComponent.Globalid + " (" +
                                    actualComponent.Objectname + ")";
            StatusProgressbarMsg.Text = "Meshing (" + e.ProgressPercentage + " %)";
        }

        private void DrawBuilding_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
        {
            StatusProgressbarMsg.Text = "-";
            StatusProgressBar.Value = 0;
            LblStatusbarInfo.Text = "Meshing completed.";

            Geometry = e.Result as List<MeshIdandGeometry>;

            // creates MeshGeometryModel3D objects and binds them to the viewport using the List of Geometries
            MainViewModel.SetModelGeometry(Geometry);

        }

MainViewModel.cs

    public void SetModelGeometry(List<MeshIdandGeometry> geometry)
    {

        MyModelGeometry = new Element3DCollection();

        if (geometry != null)
        {
            foreach (var mygeometry in geometry)
            {

                var s = new MeshGeometryModel3D
                {
                    Geometry = mygeometry.Geometry,
                    Material = mygeometry.Material,
                };
                this.MyModelGeometry.Add(s);

                s.Attach(MyModelViewport.RenderHost);
            }

        }

        this.OnPropertyChanged("MyModelGeometry");
    }

我目前的问题是以下错误消息:

  

调用线程无法访问此对象,因为它不同   线程拥有它。

在尝试将SetModelGeometry附加到视口时在ModelGeometry函数中抛出。

我想编译器抱怨几何图形是在不同的线程中创建的,他现在无法访问它。

有没有解决方法/解决方案而不破坏DrawBuilding函数的并行执行?

编辑:

编辑2:发布了错误版本的Draw_Building方法

Draw_Building中的Geometryhandler方法:

    public void Draw_Building(object sender, DoWorkEventArgs e)
    {

        var geometry = new List<MeshIdandGeometry>();

        var standardMaterial = new PhongMaterial()
        {
            AmbientColor = SharpDX.Color.LightGray,
            //DiffuseColor = new Color4(0.35f, 0.35f, 0.35f, 1.0f),
            //DiffuseMap = new BitmapImage(new System.Uri(@"Con_Diffuse_2.jpg", System.UriKind.RelativeOrAbsolute)),
            //NormalMap = new BitmapImage(new System.Uri(@"Con_Normal_2.jpg", System.UriKind.RelativeOrAbsolute)),
        };

        var max = _mainWindow.MyBuildingComponents.Count;
        var i = 1;

        // Loop over building components
        foreach (var component in _mainWindow.MyBuildingComponents)
        {

            //if (i == 5) break;
            var component1 = component;
            var componentTriangles = _mainWindow.MyTriangles.Where(triangle => triangle.ComponentId == component1.Id);

                var meshBuilder = new MeshBuilder(true, true, true);

            // Loop over triangles in building element
            foreach (var triangle in componentTriangles)
            {
                var triangle1 = triangle;

                var p1 = _mainWindow.MyVertices.Find(
                    vt => vt.Id == triangle1.PointId1);
                var p2 = _mainWindow.MyVertices.Find(
                    vt => vt.Id == triangle1.PointId2);
                var p3 = _mainWindow.MyVertices.Find(
                    vt => vt.Id == triangle1.PointId3);
                if (p1 != null && p2 != null && p3 != null)
                {
                    //meshBuilder.AddTriangle(new Vector3((float)p1.X, (float)p1.Y, (float)p1.Z),
                    //    new Vector3((float)p2.X, (float)p2.Y, (float)p2.Z),
                    //    new Vector3((float)p3.X, (float)p3.Y, (float)p3.Z));

                    // coordination are switched to match the coordinate system in SharpDX viewport
                    meshBuilder.AddTriangle(new Vector3(-(float)p1.Y, (float)p1.Z, -(float)p1.X),
                        new Vector3(-(float)p2.Y, (float)p2.Z, -(float)p2.X),
                        new Vector3(-(float)p3.Y, (float)p3.Z, -(float)p3.X));
                }
            }
            var mesh = meshBuilder.ToMeshGeometry3D();

            var meshandtriangle = new MeshIdandGeometry
            {
                Id = component1.Id,
                Geometry = mesh,
                Material = standardMaterial,
            };
            geometry.Add(meshandtriangle);

            i++;
            var progressPercentage = Convert.ToInt32(((double)i / max) * 100);
            var backgroundWorker = sender as BackgroundWorker;
            backgroundWorker?.ReportProgress(progressPercentage, component1.Id);
        }

        e.Result = geometry;

    }

1 个答案:

答案 0 :(得分:1)

非常感谢@egse寻找解决方案。

导致问题的部分代码:

    var standardMaterial = new PhongMaterial()
    {
        AmbientColor = SharpDX.Color.LightGray,
        //DiffuseColor = new Color4(0.35f, 0.35f, 0.35f, 1.0f),
        //DiffuseMap = new BitmapImage(new System.Uri(@"Con_Diffuse_2.jpg", System.UriKind.RelativeOrAbsolute)),
        //NormalMap = new BitmapImage(new System.Uri(@"Con_Normal_2.jpg", System.UriKind.RelativeOrAbsolute)),
    };

基本上上面代码的问题是材料是在backgroundworker范围内创建的局部变量。当UI线程尝试输入材料对象时,这会导致所有权出现问题。

此问题的解决方案是确保材料是由UI线程创建的(例如,在这种情况下,Geometryhandler的构造函数)

TL; DR:不要创建在除UI之外的其他线程中从DependencyObject继承的类的实例。