I'm creating a custom view in which I have a rectangle RectF object that have a specific height. I would like to increase the bottom Y point coordinate to a specific value with a progressive animation.
I've tried the following. I've created a method setBatteryState() that is called on a onclicked method in the activity that holds the custom view:
public class BatteryView extends View {
public int mCanvasWidth;
public int mCanvasHeight;
public RectF mBatteryHead;
public RectF mBatteryBody;
public RectF mBatteryBodyVolume;
public Canvas mCanvas;
public BatteryView(Context context) {
super(context);
}
public BatteryView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public void init()
{
}
@Override
protected void onDraw(Canvas canvas)
{
super.onDraw(canvas);
this.mCanvas = canvas;
float batteryHeadDistanceFromLeft = mCanvasWidth / 3;
float batteryHeadWidth = mCanvasWidth / 3;
float batteryBodyDistanceFromTop = mCanvasHeight / 5;
float batteryHeadHeight = mCanvasHeight / 5;
mBatteryHead = new RectF(batteryHeadDistanceFromLeft,0,2*batteryHeadWidth,batteryHeadHeight+5);
Paint batteryHeadPaint = new Paint();
batteryHeadPaint.setColor(ContextCompat.getColor(getContext(), R.color.batifyColor));
canvas.drawRect(mBatteryHead,batteryHeadPaint);
mBatteryBody = new RectF(0,(int)batteryBodyDistanceFromTop,mCanvasWidth,mCanvasHeight);
Paint batteryBodyPaint = new Paint();
batteryBodyPaint.setStyle(Paint.Style.STROKE);
batteryBodyPaint.setColor(ContextCompat.getColor(getContext(), R.color.batifyColor));
batteryBodyPaint.setStrokeWidth(10);
canvas.drawRect(mBatteryBody,batteryBodyPaint);
mBatteryBodyVolume = new RectF(12,(int)batteryBodyDistanceFromTop + 10,mCanvasWidth-12,mCanvasHeight/2);
Paint volumeBodyPaint = new Paint();
volumeBodyPaint.setColor(ContextCompat.getColor(getContext(), R.color.batifyColor));
canvas.drawRect(mBatteryBodyVolume,volumeBodyPaint);
}
public void setStateOnBattery(){
ObjectAnimator animateBottom = ObjectAnimator.ofFloat(mBatteryBodyVolume, "bottom", mBatteryBodyVolume.bottom, mCanvasHeight);
animateBottom.setDuration(1000).start();
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec,heightMeasureSpec);
mCanvasWidth = MeasureSpec.getSize(widthMeasureSpec);
mCanvasHeight = MeasureSpec.getSize(heightMeasureSpec);
}}
ObjectAnimator should translate the rect mBatteryBodyVolume to the size of the canvas but nothing change...
Any Idea ?
Thanks in advance !
答案 0 :(得分:0)
Use an asynchronous task with 2 major functions, draw and update. Every time update is called, increase the height variable by a constant. Then, in draw, draw your rectangle with height as a param. If you need code, just ask. :D
UPDATE
Create a 'runner' async task:
public class Runner extends Thread {
public volatile boolean running = true;
private Environment env;
public Runner(Environment E) {
env = E;
}
@Override
public void run() {
long lastTime = System.currentTimeMillis();
while(running) {
long now = System.currentTimeMillis();
long elapsed = now - lastTime;
env.update(elapsed);
env.draw();
lastTime = now;
}
}
public void shutdown() {
running = false;
}
}
In Environment, Do the following:
public void draw() {
Canvas canvas = holder.lockCanvas();
if (canvas != null) {
canvas.drawRect(x-w, y-h, x+w, y+h, myPaint);
holder.unlockCanvasAndPost(canvas);
}
}
and the update method:
public void update(float elapsedTime) {
h+=myKonstant*elpasedTime;
}
Hope I Helped :D