我已创建此代码,GUI弹出并完美运行,但该区域未正确计算。任何线索为什么?我是Java编码的新手,所以任何帮助都表示赞赏。提前谢谢。
package pkg4.pkg2.pkgnew.project;
import javax.swing.JOptionPane;
public class NewProject {
public static void main(String[] args) {
String inputStr = JOptionPane.showInputDialog("Type 1 for the area of Triangle, 2 for area of Circle, 3 for Rectangle, and 0 for area of none of these.");
int i = Integer.parseInt(inputStr);
if (i == 1) {
String input = JOptionPane.showInputDialog("Enter the first value to calculate the area of a triangle: ");
int n1 = Integer.parseInt(inputStr);
String inp = JOptionPane.showInputDialog("Enter the second value to calculate the area of a triangle: ");
int n2 = Integer.parseInt(inputStr);
areaTriangle(n1, n2);
}
if (i == 2) {
String inpu = JOptionPane.showInputDialog("Enter a value to calculate the area of a circle: ");
double radius = Integer.parseInt(inputStr);
areaCircle(radius);
}
if (i == 3) {
String inp = JOptionPane.showInputDialog("Enter the first value to calculate the area of a rectangle: ");
int m1 = Integer.parseInt(inputStr);
String inp2 = JOptionPane.showInputDialog("Enter the second value to calculate the area of a rectangle: ");
int m2 = Integer.parseInt(inputStr);
areaRectangle(m1, m2);
} else {
return;
}
}
public static void areaTriangle(int n1, int n2) {
int areat = (n1 * n2) / 2;
JOptionPane.showMessageDialog(null, "The area of a triangle with your values is: " + areat);
}
public static void areaCircle(double radius) {
double areac = Math.PI * (radius * radius);
JOptionPane.showMessageDialog(null, "The area of a circle with your value is: " + areac);
}
public static void areaRectangle(int m1, int m2) {
int arear = (m1 * m2);
JOptionPane.showMessageDialog(null, "The area of a rectangle with your values is: " + arear);
}
public static void calcArea(int x) {
}
}
答案 0 :(得分:2)
代码的问题在于,每次将输入解析为字符串时,您总是使用相同的字符串值。每次调用函数时,您都会将所有1,2或3用于参数调整到区域函数调用中。所以你需要改变Integer.parseInt()来包含你从用户那里得到的新字符串,如下所示:
// Pass the item list and the desired category as arguments:
var findItem = function(items, category, desiredItem) {
// apply filter to items, so only those of the given category remain:
items = items.filter( item => item.category == category );
// rest of code remains the same:
var possible = items.some( ({item, probability}) =>
item === desiredItem && probability > 0 );
if (!possible) {
console.log('There is no chance you\'ll ever find a ' + desiredItem);
return;
}
var sum = items.reduce( (sum, {item, probability}) => sum+probability, 0 );
var t = 10;
while (true) {
var value = Math.random() * sum;
var lootedItem = items.find(
({item, probability}) => (value -= probability) <= 0 ).item;
if (lootedItem === desiredItem) break; // fixed this condition!
console.log("Dang! A " + lootedItem + " was found...");
t--; if (t <= 0) throw "loop";
}
console.log("Lucky! A " + desiredItem + " was found!");
}
// Define items here with their category
var items = [
{ item: "rusty nail", probability: 0.25, category: 2 },
{ item: "stone", probability: 0.23, category: 2 },
{ item: "banana", probability: 0.20, category: 2 },
{ item: "leaf", probability: 0.17, category: 5 },
{ item: "mushroom", probability: 0.10, category: 5 },
{ item: "diamond", probability: 0.05, category: 10 }
];
// Call function with extra arguments:
findItem(items, 5, 'mushroom');
console.log('second run:');
// This will obviously give a hit immediately, as there is only one possible item:
findItem(items, 10, 'diamond');