奖励视频广告不显示统一的安卓游戏

时间:2016-10-10 03:14:31

标签: unity3d admob unityads mobile-ad-mediation

我开发了一款应用。其中,要获得访问级别,玩家需要购买或观看奖励视频。要观看奖励的视频播放器需要按或点击按钮。但是当我按下按钮时,什么都没发生!!

我创建了一个文件" AdManager.cs"代码如下:

    public class AdManager : MonoBehaviour {
    // before codes
    .
    .
    .
    //I have created an instance to admanager
    public static AdManager Instance {set;get;}
    .
    .
    .
    .
    void Awake(){
    Instance=this;
    }
    .
.
.
.
    //few more codes
.
.
.
    public void showRewardBasedVideoAd(){
        #if UNITY_ANDROID
        string adUnitId = "xxxxxxxxxxxxxxxxxxxxxxx";
        #elif UNITY_IPHONE
        string adUnitId = "INSERT_IOS_BANNER_AD_UNIT_ID_HERE";
        #else
        string adUnitId = "unexpected_platform";
        #endif
        rewardBasedVideoAd = RewardBasedVideoAd.Instance;

        rewardBasedVideoAd.OnAdLoaded += HandleOnrewardBasedVideoAdLoaded;

        rewardBasedVideoAd.OnAdFailedToLoad +=     HandleOnrewardBasedVideoAdFailedToLoad;

        rewardBasedVideoAd.OnAdOpening += HandleOnrewardBasedVideoAdOpening;

        rewardBasedVideoAd.OnAdRewarded += HandleOnrewardBasedVideoAdRewarded;
        rewardBasedVideoAd.OnAdClosed += HandleOnrewardBasedVideoAdClosed;

        rewardBasedVideoAd.OnAdLeavingApplication += HandleOnrewardBasedVideoAdLeavingApplication;

        AdRequest request = new AdRequest.Builder ().Build();
        rewardBasedVideoAd.LoadAd (request, adUnitId);

        if (rewardBasedVideoAd.IsLoaded ()) {
        rewardBasedVideoAd.Show ();
        } else {
        Debug.Log ("Rewarded Video Ad is not Yet ready!!!!");
        }
        }

        public void HandleOnrewardBasedVideoAdFailedToLoad(object sender, AdFailedToLoadEventArgs args)
        {
        print("Interstitial Failed to load: " + args.Message);

        }
        public void HandleOnrewardBasedVideoAdLoaded(object sender, EventArgs args)
        {
        print("OnAdLoaded event received.");

        }
        public void HandleOnrewardBasedVideoAdOpening(object sender, EventArgs args)
        {
        print("OnAdLoaded event received.");

        }
        public void HandleOnrewardBasedVideoAdClosed(object sender, EventArgs args)
        {
        print("OnAdLoaded event received.");

        }
        public void HandleOnrewardBasedVideoAdLeavingApplication(object sender, EventArgs args)
        {
        print("OnAdLoaded event received.");

        }
        public void HandleOnrewardBasedVideoAdRewarded(object sender, Reward args)
        {
        string type = args.Type;
        double amount = args.Amount;
        print("User rewarded with: " + amount.ToString() + " " + type);
        totalPoints += 100;
        Debug.Log("100granted");
        }
     // rest codes
    }

我正在开发这个应用程序的统一和Android平台。 我在admob奖励视频adunit部分创建了unityad中介。有标记说待定。我无法弄清问题在哪里。

在这方面指导我!!

1 个答案:

答案 0 :(得分:0)

如果您只使用一个网络来显示激励视频,则可以直接使用Unity ADS SDK而无需任何调解。 我有同样的问题,几个月后我放弃了。我将Admob用于横幅广告/插页式广告,UnityAds用于奖励视频,并且它的工作效果很好。